I recently made this character idea of a Satyr Barbarian path of the beast with eventually a level 6 bonus that boosts her jumping ability. She is supposed to do crazy jumping moves as her movement as she jumps ontop of her enemy's, make them fall prone and then attack.
The problem is that after i saw the fall damage rulings this could become a problem: She has a Strength of 18 so she can atleast jump that far, plus she gets another 1d8 from her racial bonus that boosts her jumping, And lastly she will be able to roll a athletics check to increase her jumping length or height by the amount she rolled at level 6.
Now comes the fun part, because she is provicient in athletics at level 6 she would get atleast a plus 7 to every check so it's easy to get a final score atleast higher then 15 and 20+ is not very rare to see at that point. If you include this you can pretty much jump 40 to 50 feet in one long jump depending if the lvl 6 jumping feature of the path of the beast barbarian doesn't need you to have the movement speed for it. This is a pretty great distance and something that should atleast normally give you fall damage if you would fall from this heigth.
How does the fall damage ruling work in this case? Because you are doing a long jump that you coördinate yourself do you still get the disadvantages of the fall damage and falling prone? And what happens if you would hit another creature at the end of the jump?
Also what is pretty funny to include if you have someone cast the jump spell on her it will be tripled so at that point she could jump for around 120 to 150 ft.
I recently made this character idea of a Satyr Barbarian path of the beast with eventually a level 6 bonus that boosts her jumping ability. She is supposed to do crazy jumping moves as her movement as she jumps ontop of her enemy's, make them fall prone and then attack.
The problem is that after i saw the fall damage rulings this could become a problem: She has a Strength of 18 so she can atleast jump that far, plus she gets another 1d8 from her racial bonus that boosts her jumping, And lastly she will be able to roll a athletics check to increase her jumping length or height by the amount she rolled at level 6.
Now comes the fun part, because she is provicient in athletics at level 6 she would get atleast a plus 7 to every check so it's easy to get a final score atleast higher then 15 and 20+ is not very rare to see at that point. If you include this you can pretty much jump 40 to 50 feet in one long jump depending if the lvl 6 jumping feature of the path of the beast barbarian doesn't need you to have the movement speed for it. This is a pretty great distance and something that should atleast normally give you fall damage if you would fall from this heigth.
How does the fall damage ruling work in this case? Because you are doing a long jump that you coördinate yourself do you still get the disadvantages of the fall damage and falling prone? And what happens if you would hit another creature at the end of the jump?
Also what is pretty funny to include if you have someone cast the jump spell on her it will be tripled so at that point she could jump for around 120 to 150 ft.
Please let me know :)
Long jumps don't incur falling damage. By RAW, High Jumps don't either. But when you start getting into ridiculous powergamer stats and scenarios, it should.
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
The rules on falling state that you taking falling damage at the end of a fall of 10 feet of more, damage based on the fall.
Neither the jumping rules, nor any effects or spells that increase your jump distance, say they negate this rule.
As such, it would appear that by RAW, any jump of height greater than 10 feet would produce falling damage, which seems logically consistent. When people augment their jump (through say a spring board or trampoline for example), they can be injured by the fall.
Well, it's a long jump, not a high jump. The rules don't really calculate how high your long jump takes you. You're not falling 40 feet, you might only be a little bit off the ground, it's not a parabolic arc. I would check with your DM, if this is a character for a campaign rather than just theorycrafting. They might want to do something like 'if your jump covers more than X distance, you'll need to make an Acrobatics or Athletics check to see how well you land,' with a variable DC based on the length.
Basic physics tells us that the force exerted on your body by the impact of landing after a jump is equal to that of the jump itself, if you land on the same elevation as you jumped from (which would be the assumption for a long jump). In other words, if you would take damage from landing you'd take equal damage from jumping in the first place. Reality isn't quite as predictable as theoretical physical models, but the principle is generally true. In D&D's highly simplified rules simulation (mind you, the rules for jumping and falling in D&D aren't all that realistic anyway) that means you don't take damage from jumping.
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fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
Basic physics tells us that the force exerted on your body by the impact of landing after a jump is equal to that of the jump itself, if you land on the same elevation as you jumped from (which would be the assumption for a long jump). In other words, if you would take damage from landing you'd take equal damage from jumping in the first place. Reality isn't quite as predictable as theoretical physical models, but the principle is generally true. In D&D's highly simplified rules simulation (mind you, the rules for jumping and falling in D&D aren't all that realistic anyway) that means you don't take damage from jumping.
Well, basic Newtonian mechanics are a bit more complicated than that, but within the D&D RAW construct, you are correct. But if I had in my game some player tell me they were leaping 30 feet into the air, there would indeed be consequences. It is not fall that kills you, it is the rapid deceleration.
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
Oh, totally not likely on long jumps at all. I should've been more specific there. I think there are scenarios (such as 40 ft+ long jumps) where the height you clear vertically can be more than 10 ft., but that's almost a completely ancillary concern in most scenarios.
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
Vince's is possessive in this case.
"They've" is not.
They is a pronoun that isn't gender specific.
"They" is plural. I am singular. Me is singular. He is singular. She is singular. It is singular. Clearly, I am a singular person typing this, not a collective. And by my name, it is clear what my sex is. I don't need to spell it out.
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
Vince's is possessive in this case.
"They've" is not.
They is a pronoun that isn't gender specific.
"They" is plural. I am singular. Me is singular. He is singular. She is singular. It is singular. Clearly, I am a singular person typing this, not a collective. And by my name, it is clear what my sex is. I don't need to spell it out.
It's still safe to avoid using he or she on the forums.
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
Vince's is possessive in this case.
"They've" is not.
They is a pronoun that isn't gender specific.
"They" is plural. I am singular. Me is singular. He is singular. She is singular. It is singular. Clearly, I am a singular person typing this, not a collective. And by my name, it is clear what my sex is. I don't need to spell it out.
It's still safe to avoid using he or she on the forums.
Man. 2021 where people get mad you don’t assume gender on the internet.
They is both singular and plural. Open a dictionary Vince.
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
Vince's is possessive in this case.
"They've" is not.
They is a pronoun that isn't gender specific.
"They" is plural. I am singular. Me is singular. He is singular. She is singular. It is singular. Clearly, I am a singular person typing this, not a collective. And by my name, it is clear what my sex is. I don't need to spell it out.
It's still safe to avoid using he or she on the forums.
Man. 2021 where people get mad you don’t assume gender on the internet.
They is both singular and plural. Open a dictionary, Vince.
"They" is both singular and plural, like "sheep". It has great historical precedent, and it's convenient. It's just generic.
Personally, I'd let a player make an athletics check to avoid damage from a fall. If they can pass a 10ft vertical jump check, then I'd let them subtract 10ft from the fall distance. Whether RAW or not, it's a bit silly for a character to hurt themselves by using their body in the most basic way. Technically, people are strong enough to damage themselves with enough adrenaline and overriding their body's fail safes, but it's a fantasy world. Dying by "jumping too high" is a buzzkill.
I have someone calculate the parabolic curve atm that a long jump of 150 feet would have to make, didn't expect so many comments in like an hour after i posted this question. Thanks for the info :)
Also another small question: Do you transfer or give aditional damage if you would hit someone with your jump?
Basic physics tells us that the force exerted on your body by the impact of landing after a jump is equal to that of the jump itself, if you land on the same elevation as you jumped from (which would be the assumption for a long jump). In other words, if you would take damage from landing you'd take equal damage from jumping in the first place. Reality isn't quite as predictable as theoretical physical models, but the principle is generally true. In D&D's highly simplified rules simulation (mind you, the rules for jumping and falling in D&D aren't all that realistic anyway) that means you don't take damage from jumping.
Well, basic Newtonian mechanics are a bit more complicated than that, but within the D&D RAW construct, you are correct. But if I had in my game some player tell me they were leaping 30 feet into the air, there would indeed be consequences. It is not fall that kills you, it is the rapid deceleration.
I'll make a note to check with unknown DMs to make sure a successful application of the Jump spell isn't going to inadvertently kill my character. I don't think that's the intent of this spell's design, but to each their own opinion.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I have someone calculate the parabolic curve atm that a long jump of 150 feet would have to make, didn't expect so many comments in like an hour after i posted this question. Thanks for the info :)
Also another small question: Do you transfer or give aditional damage if you would hit someone with your jump?
RE: Your small question: DM Fiat is the answer. It depends on what your DM is all about.
Now, re: the Height of a long jump of 150 feet. This gets so much fun: First off, are you assuming gravity at 9.8 m/s/s, (call it 30 feet/s/s)?
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I recently made this character idea of a Satyr Barbarian path of the beast with eventually a level 6 bonus that boosts her jumping ability.
She is supposed to do crazy jumping moves as her movement as she jumps ontop of her enemy's, make them fall prone and then attack.
The problem is that after i saw the fall damage rulings this could become a problem:
She has a Strength of 18 so she can atleast jump that far,
plus she gets another 1d8 from her racial bonus that boosts her jumping,
And lastly she will be able to roll a athletics check to increase her jumping length or height by the amount she rolled at level 6.
Now comes the fun part, because she is provicient in athletics at level 6 she would get atleast a plus 7 to every check so it's easy to get a final score atleast higher then 15 and 20+ is not very rare to see at that point.
If you include this you can pretty much jump 40 to 50 feet in one long jump depending if the lvl 6 jumping feature of the path of the beast barbarian doesn't need you to have the movement speed for it. This is a pretty great distance and something that should atleast normally give you fall damage if you would fall from this heigth.
How does the fall damage ruling work in this case? Because you are doing a long jump that you coördinate yourself do you still get the disadvantages of the fall damage and falling prone? And what happens if you would hit another creature at the end of the jump?
Also what is pretty funny to include if you have someone cast the jump spell on her it will be tripled so at that point she could jump for around 120 to 150 ft.
Please let me know :)
Long jumps don't incur falling damage. By RAW, High Jumps don't either. But when you start getting into ridiculous powergamer stats and scenarios, it should.
[REDACTED]
fall damage only comes into play when you vertically fall 10 or more feet. Since the high jump formula is 3+STR it is very hard to accidentally take fall damage by jumping. Of course there are some cases where you might vertically jump more than 10 feet but that is when the fall damage comes into play.
long jump is the measure of horizontal movement and there is not mention of height so in one sense it might be DM dependent. But that’s a different conversation.
The rules on falling state that you taking falling damage at the end of a fall of 10 feet of more, damage based on the fall.
Neither the jumping rules, nor any effects or spells that increase your jump distance, say they negate this rule.
As such, it would appear that by RAW, any jump of height greater than 10 feet would produce falling damage, which seems logically consistent. When people augment their jump (through say a spring board or trampoline for example), they can be injured by the fall.
Find my D&D Beyond articles here
Well, it's a long jump, not a high jump. The rules don't really calculate how high your long jump takes you. You're not falling 40 feet, you might only be a little bit off the ground, it's not a parabolic arc. I would check with your DM, if this is a character for a campaign rather than just theorycrafting. They might want to do something like 'if your jump covers more than X distance, you'll need to make an Acrobatics or Athletics check to see how well you land,' with a variable DC based on the length.
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Basic physics tells us that the force exerted on your body by the impact of landing after a jump is equal to that of the jump itself, if you land on the same elevation as you jumped from (which would be the assumption for a long jump). In other words, if you would take damage from landing you'd take equal damage from jumping in the first place. Reality isn't quite as predictable as theoretical physical models, but the principle is generally true. In D&D's highly simplified rules simulation (mind you, the rules for jumping and falling in D&D aren't all that realistic anyway) that means you don't take damage from jumping.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I am not plural. Use proper grammar.
But your math re: Long Jumps is accurate. This is what the PHB says about the Height associated with a long jump. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet:
"This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it."
Well, basic Newtonian mechanics are a bit more complicated than that, but within the D&D RAW construct, you are correct. But if I had in my game some player tell me they were leaping 30 feet into the air, there would indeed be consequences. It is not fall that kills you, it is the rapid deceleration.
Vince's is possessive in this case.
I have a weird sense of humor.
I also make maps.(That's a link)
"They've" is not.
They is a pronoun that isn't gender specific.
I have a weird sense of humor.
I also make maps.(That's a link)
Oh, totally not likely on long jumps at all. I should've been more specific there. I think there are scenarios (such as 40 ft+ long jumps) where the height you clear vertically can be more than 10 ft., but that's almost a completely ancillary concern in most scenarios.
Find my D&D Beyond articles here
"They" is plural. I am singular. Me is singular. He is singular. She is singular. It is singular. Clearly, I am a singular person typing this, not a collective. And by my name, it is clear what my sex is. I don't need to spell it out.
It's still safe to avoid using he or she on the forums.
I have a weird sense of humor.
I also make maps.(That's a link)
Man. 2021 where people get mad you don’t assume gender on the internet.
They is both singular and plural. Open a dictionary Vince.
Or trust a grammar cultist.
I have a weird sense of humor.
I also make maps.(That's a link)
"They" is both singular and plural, like "sheep". It has great historical precedent, and it's convenient. It's just generic.
Personally, I'd let a player make an athletics check to avoid damage from a fall. If they can pass a 10ft vertical jump check, then I'd let them subtract 10ft from the fall distance. Whether RAW or not, it's a bit silly for a character to hurt themselves by using their body in the most basic way. Technically, people are strong enough to damage themselves with enough adrenaline and overriding their body's fail safes, but it's a fantasy world. Dying by "jumping too high" is a buzzkill.
I have someone calculate the parabolic curve atm that a long jump of 150 feet would have to make, didn't expect so many comments in like an hour after i posted this question. Thanks for the info :)
Also another small question: Do you transfer or give aditional damage if you would hit someone with your jump?
I'll make a note to check with unknown DMs to make sure a successful application of the Jump spell isn't going to inadvertently kill my character. I don't think that's the intent of this spell's design, but to each their own opinion.
Want to start playing but don't have anyone to play with? You can try these options: [link].
RE: Your small question: DM Fiat is the answer. It depends on what your DM is all about.
Now, re: the Height of a long jump of 150 feet. This gets so much fun: First off, are you assuming gravity at 9.8 m/s/s, (call it 30 feet/s/s)?