Game: D&D 5e Group type: Online Experience: a few years Location/Timezone: US Central Timezone Schedule: Alteternating Fridays at 7pm to 10pm US CST, starting June 11th Roles sought: Players (2-3) Game style: Long Format story driven nautical themed campaign, mixture of High Fantasy Roleplay/Combat.
Still seeking players!!! (Prospective players may be subject to an application process)
Prelude to Varzia: A Marithor Campaign (Introduction)
Marithor is a homebrew world I created over the course of a year or so. It is a burgeoning fantasy world on the cusp of magical tech.
Marithor campaigns normally center around a central sea and the nearby regions, each divided into city states which are predominantly inhabited by a variety or races, each with their own culture. Several of the races from the PHB and D&D in general do not exist here (i.e. Drow, Golitaths, Dwarves, Gnomes, Halflings etc) but are replaced by a number of homebrew races like the stoic Skarn, the freedom loving Rilkans, and the quirky techy Rask.
Race and Class Options and Information
SPOTLIGHT races include the following: Yuan-ti Purebloods, Elves (specifically Wood, Wild, Spring Eladrin, Half Elves, and Sea Elves), Krosians (use Fey Hobgoblin statistics but are otherwise considered elves), Sirens (as they appear in MTG’s Planeshift Ixalan), Tieflings (variants included), Humans (variants included), Merfolk (as they appear in MTG’s Planeshift Ixalan), Tortles, Nagas (as they appear in MTG’s Planeshift Amonkhet), Aasimar, Goblins (including the MTG Planeshift variants [henceforth known as red and blue goblins]), Kobolds, Awakened Skeletons (using the Reborn statistics in Van Richtens Guide to Ravenloft), and Lizardfolk
HOMEBREW races include the Rilkan (as they appeared in D&D 3.5 Magic of Incarnum), Shifter (specifically of a homebrew ware-rat heritage), Khalezon (a race of fire attuned half-reptile folks from a burning desert), Leshy (plant people magically grown from vines, initially from an enchanted forest), Gnolls (Hyena folk, using the NPC racial stats from the DMG), Rask (rabbit-reptiles who tinker with things similar to Rock Gnomes), and Skarn (as they appear in D&D 3.5 Magic of Incarnum)
CLASSES: All of the sub-classes (save 4 [or so]) are available for use in my campaign, this includes the mystic, and several playtest classes. The exceptions to the rule are City Clerics, Ghost of the Machine Warlocks, Technomancy Wizards, and Druids of Technology. The in game world is not advanced enough for these classes to exist let alone be common. BEYOND THAT, various classes have cultural connotations or are region specific (such as certain wizard schools). I would ask new players to speak with me about their character ideas before they make characters so we can work together to create a character the player both loves and wants to play and also fits into the world and culture.
SPELLCASTING works on the Spell Point System found in the Dungeon Masters Guide in world referred to as mana, and the gods of this world are somewhat homebrew (with a significant amount of inspiration drawn from MTG). Clerics work slightly differently (although this is optional) in that they spend their formative years learning of their faith’s doctrines (as a paladin or wizard would). As a result Clerics will typically cast spells that would readily be known by their faith but can “unlock” other spells by encountering them similar to how Wizards can by finding them in spellbooks.
Conjuration spells that summon creatures don’t work well on Marithor. Creatures summon to this plane of existence cannot readily return home unless they can plane shift. Though creatures summon to a location from elsewhere on the plane can be sent back whence they came. Beyond actively planeshifting, creatures brought to Marithor from other worlds can still be Banished (and some will even actively fail saving throws just to return after the fact) though they may become hostile once their terms of service are over.
Magic items are not particularly common on Marithor and players will have to roll for their starting gold (for the characters they generate, NPC characters will start with a randomly generated amount of gold using treasure tables based on the base creatures CR). Firearms are legal items, but require feats to use.
Campaign Information
Now, on to the specifics of the Campaign in question: The actual campaign, I hope, will occur over a series of acts. The first act will see players playing NPC characters (with NPC levels as Tasha’s Cauldron of Everything). I hope for players to select from a number of available monsters stat blocks to begin the game. At the same time I would like players to also make characters at 3 level, revealing them to me but keeping them secret from other players.
The Main theme is to be fantasy adventure, and the plan is to have a number of acts over which the main campaigns will take place
The First Act (prologue) will focus on bringing players together and defining a common goal. I plan to have the party go on a few minor quests (featuring the Beneath the Keep module from Fifth Edition Fantasy and Goodman Games)
BEYOND the first act the primary campaign is nautical themed campaign (with great amounts of time spent on board a ship). The players will, hopefully, be hired to join an expeditionary fleet to sail beyond the known edges of the sea in search of a new continent far to the east to settle and explore. However, there will be intrigue, as several of the expeditionary ships carry a significant amount of cannons and powder, and mysterious powers seem to be pulling the strings of the entire operation from well behind the scenes. Is this really just an expedition in to the unknown, even that would be challenging enough, or is there some other reason these ships are sailing into uncharted waters.
There will be several named NPCs (though no "DMPC" characters) as there were in the Dead in Thay module. They will have roles in this story as much as the players due but the story will mostly focus on the players and their actions and choices. It also means that actions taken by the players WILL HAVE CONSEQUENCES under certain circumstances. Information will be provided to players at times through the manner of "Cutscenes" whereby certain things will be revealed to the players through the eyes of other NPCs in the campaign.
Timeslot, Openings, and Server Information
Current timeslot will be alternating Fridays from 7pm to 10pm US central standard time beginning June 11th. Time is limited to apply as Session 0 will be this upcoming Friday.
I am hoping to run the game online on my discord server; Tyrian Goblin Online, although is other platforms work better (including D&DB) I'm not above moving to a better platform to maximize the gaming experience for the players.
Questions?
Any questions about the campaign or it's contents are welcome if interested. If the information is something I can divulge I will be glad to answer.
Hi, thank you for the interest in my campaign. No I'm afraid Dhampir is not a playable race.
I have a few reasons for this. 1: I do not consider Dhampir a separate race, rather, I consider it a template to place on an existing race (i.e. being a dhampir Tabaxi shouldn't suddenly make using your claws impossible, being a dhampir Aarakocra shouldn't remove your ability to fly etc.), 2: The setting has no currently known sources of Vampirism to create dhampirs.
If you are still interested I can send you a small application form, and pending review I'll send you the link to the campaign and the server.
Good morning, I'm a beginner who knows some rules almost barely. I hope to be able to participate. I have two questions: 1 The world will be similar to that of some famous saga like The Lord of the Rings??? 2 You will act as dm or player??? This is the first company I do, so I don't even knowif the characters give them the DM or you can take them between your own and edit them. Anything, i.e. if you need a Dwarf Cleric, contact me on Ren Suzui#2169
Good morning, I'm a beginner who knows some rules almost barely. I hope to be able to participate. I have two questions: 1 The world will be similar to that of some famous saga like The Lord of the Rings??? 2 You will act as dm or player??? This is the first company I do, so I don't even knowif the characters give them the DM or you can take them between your own and edit them. Anything, i.e. if you need a Dwarf Cleric, contact me on Ren Suzui#2169
To answer you questions. 1) The world is not like that of Lord of the Rings, it is a world I've made by myself. 2) I am the DM. Player will be required to make characters for the campaign. I have campaign documents and notes set up on discord for players to peruse so as to better help them make choices in character creation.
I mainly play as Lizardfolk so by far I'm all set with my Character but I would like to hear more detail.
CannibalJack#9296
The campaign will take place in a world I've designed called Marithor. The premise of the story that I can divulge without spoiling too much information is that there will be a faction hiring individuals for coin to participate in a massive expedition via ship across the unexplored sea in search of a new continent on the other side. There is obviously more to the story that that but I cannot provide any further information without accidentalyl giving away some of the underlying plot, but I can tell you there will be pirates.
I mainly play as Lizardfolk so by far I'm all set with my Character but I would like to hear more detail.
CannibalJack#9296
The campaign will take place in a world I've designed called Marithor. The premise of the story that I can divulge without spoiling too much information is that there will be a faction hiring individuals for coin to participate in a massive expedition via ship across the unexplored sea in search of a new continent on the other side. There is obviously more to the story that that but I cannot provide any further information without accidentalyl giving away some of the underlying plot, but I can tell you there will be pirates.
That Does sound like fun and I might change my character to better suit the adventure on the high seas.
Also I do apologies for the late reply's I simply didn't notice the notifications.
Hello, I'm very interested! I typically play as a rogue Yuan-ti Pureblood, so I believe I should be all set. My discord username is Ash/Shadow#6271 . If you're still looking for players, I'd love to apply!
Have never played online and would love the chance to start a new campaign, been in a few short games before but relatively new. My discord is Pagandas#6865. I'm not quite sure what I will be playing yet but probably a ranger
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Game: D&D 5e
Group type: Online
Experience: a few years
Location/Timezone: US Central Timezone
Schedule: Alteternating Fridays at 7pm to 10pm US CST, starting June 11th
Roles sought: Players (2-3)
Game style: Long Format story driven nautical themed campaign, mixture of High Fantasy Roleplay/Combat.
Still seeking players!!! (Prospective players may be subject to an application process)
Prelude to Varzia: A Marithor Campaign (Introduction)
Marithor is a homebrew world I created over the course of a year or so. It is a burgeoning fantasy world on the cusp of magical tech.
Marithor campaigns normally center around a central sea and the nearby regions, each divided into city states which are predominantly inhabited by a variety or races, each with their own culture. Several of the races from the PHB and D&D in general do not exist here (i.e. Drow, Golitaths, Dwarves, Gnomes, Halflings etc) but are replaced by a number of homebrew races like the stoic Skarn, the freedom loving Rilkans, and the quirky techy Rask.
Race and Class Options and Information
SPOTLIGHT races include the following: Yuan-ti Purebloods, Elves (specifically Wood, Wild, Spring Eladrin, Half Elves, and Sea Elves), Krosians (use Fey Hobgoblin statistics but are otherwise considered elves), Sirens (as they appear in MTG’s Planeshift Ixalan), Tieflings (variants included), Humans (variants included), Merfolk (as they appear in MTG’s Planeshift Ixalan), Tortles, Nagas (as they appear in MTG’s Planeshift Amonkhet), Aasimar, Goblins (including the MTG Planeshift variants [henceforth known as red and blue goblins]), Kobolds, Awakened Skeletons (using the Reborn statistics in Van Richtens Guide to Ravenloft), and Lizardfolk
HOMEBREW races include the Rilkan (as they appeared in D&D 3.5 Magic of Incarnum), Shifter (specifically of a homebrew ware-rat heritage), Khalezon (a race of fire attuned half-reptile folks from a burning desert), Leshy (plant people magically grown from vines, initially from an enchanted forest), Gnolls (Hyena folk, using the NPC racial stats from the DMG), Rask (rabbit-reptiles who tinker with things similar to Rock Gnomes), and Skarn (as they appear in D&D 3.5 Magic of Incarnum)
CLASSES: All of the sub-classes (save 4 [or so]) are available for use in my campaign, this includes the mystic, and several playtest classes. The exceptions to the rule are City Clerics, Ghost of the Machine Warlocks, Technomancy Wizards, and Druids of Technology. The in game world is not advanced enough for these classes to exist let alone be common. BEYOND THAT, various classes have cultural connotations or are region specific (such as certain wizard schools). I would ask new players to speak with me about their character ideas before they make characters so we can work together to create a character the player both loves and wants to play and also fits into the world and culture.
SPELLCASTING works on the Spell Point System found in the Dungeon Masters Guide in world referred to as mana, and the gods of this world are somewhat homebrew (with a significant amount of inspiration drawn from MTG). Clerics work slightly differently (although this is optional) in that they spend their formative years learning of their faith’s doctrines (as a paladin or wizard would). As a result Clerics will typically cast spells that would readily be known by their faith but can “unlock” other spells by encountering them similar to how Wizards can by finding them in spellbooks.
Conjuration spells that summon creatures don’t work well on Marithor. Creatures summon to this plane of existence cannot readily return home unless they can plane shift. Though creatures summon to a location from elsewhere on the plane can be sent back whence they came. Beyond actively planeshifting, creatures brought to Marithor from other worlds can still be Banished (and some will even actively fail saving throws just to return after the fact) though they may become hostile once their terms of service are over.
Magic items are not particularly common on Marithor and players will have to roll for their starting gold (for the characters they generate, NPC characters will start with a randomly generated amount of gold using treasure tables based on the base creatures CR). Firearms are legal items, but require feats to use.
Campaign Information
Now, on to the specifics of the Campaign in question: The actual campaign, I hope, will occur over a series of acts. The first act will see players playing NPC characters (with NPC levels as Tasha’s Cauldron of Everything). I hope for players to select from a number of available monsters stat blocks to begin the game. At the same time I would like players to also make characters at 3 level, revealing them to me but keeping them secret from other players.
The Main theme is to be fantasy adventure, and the plan is to have a number of acts over which the main campaigns will take place
The First Act (prologue) will focus on bringing players together and defining a common goal. I plan to have the party go on a few minor quests (featuring the Beneath the Keep module from Fifth Edition Fantasy and Goodman Games)
BEYOND the first act the primary campaign is nautical themed campaign (with great amounts of time spent on board a ship). The players will, hopefully, be hired to join an expeditionary fleet to sail beyond the known edges of the sea in search of a new continent far to the east to settle and explore. However, there will be intrigue, as several of the expeditionary ships carry a significant amount of cannons and powder, and mysterious powers seem to be pulling the strings of the entire operation from well behind the scenes. Is this really just an expedition in to the unknown, even that would be challenging enough, or is there some other reason these ships are sailing into uncharted waters.
There will be several named NPCs (though no "DMPC" characters) as there were in the Dead in Thay module. They will have roles in this story as much as the players due but the story will mostly focus on the players and their actions and choices. It also means that actions taken by the players WILL HAVE CONSEQUENCES under certain circumstances. Information will be provided to players at times through the manner of "Cutscenes" whereby certain things will be revealed to the players through the eyes of other NPCs in the campaign.
Timeslot, Openings, and Server Information
Current timeslot will be alternating Fridays from 7pm to 10pm US central standard time beginning June 11th. Time is limited to apply as Session 0 will be this upcoming Friday.
I am hoping to run the game online on my discord server; Tyrian Goblin Online, although is other platforms work better (including D&DB) I'm not above moving to a better platform to maximize the gaming experience for the players.
Questions?
Any questions about the campaign or it's contents are welcome if interested. If the information is something I can divulge I will be glad to answer.
I am very intrested in this campaign but one question is races such as dampire is available ?
But aside of that i am intrested in this campaign
My discord is Ginthehunter667#4707
Hi, thank you for the interest in my campaign. No I'm afraid Dhampir is not a playable race.
I have a few reasons for this. 1: I do not consider Dhampir a separate race, rather, I consider it a template to place on an existing race (i.e. being a dhampir Tabaxi shouldn't suddenly make using your claws impossible, being a dhampir Aarakocra shouldn't remove your ability to fly etc.), 2: The setting has no currently known sources of Vampirism to create dhampirs.
If you are still interested I can send you a small application form, and pending review I'll send you the link to the campaign and the server.
Hey! This sounds really cool. I'd love to hear more about it and apply. My discord is yeahjustcallmedylan#3481
I'm Interested in your session.
I mainly play as Lizardfolk so by far I'm all set with my Character but I would like to hear more detail.
CannibalJack#9296
Hey I'm interested in the campaign. My Discord is HopeNight #2020.
Good morning, I'm a beginner who knows some rules almost barely. I hope to be able to participate. I have two questions: 1 The world will be similar to that of some famous saga like The Lord of the Rings??? 2 You will act as dm or player??? This is the first company I do, so I don't even knowif the characters give them the DM or you can take them between your own and edit them. Anything, i.e. if you need a Dwarf Cleric, contact me on Ren Suzui#2169
A Dwarf Cleric and a Lizardfolk Druid... You Supply with that grade A+ Back rubs and ill; be given them Coffee Flavor Milk Potions sounds good?
I'm interested in the campaign, my Discord is KronosOmega#6642
hi i am intrested in the campain my discord is aghost17#4986
To answer you questions. 1) The world is not like that of Lord of the Rings, it is a world I've made by myself. 2) I am the DM. Player will be required to make characters for the campaign. I have campaign documents and notes set up on discord for players to peruse so as to better help them make choices in character creation.
Sidenote, there are no Dwarves on Marithor.
The campaign will take place in a world I've designed called Marithor. The premise of the story that I can divulge without spoiling too much information is that there will be a faction hiring individuals for coin to participate in a massive expedition via ship across the unexplored sea in search of a new continent on the other side. There is obviously more to the story that that but I cannot provide any further information without accidentalyl giving away some of the underlying plot, but I can tell you there will be pirates.
That Does sound like fun and I might change my character to better suit the adventure on the high seas.
Also I do apologies for the late reply's I simply didn't notice the notifications.
Hello, I'm very interested! I typically play as a rogue Yuan-ti Pureblood, so I believe I should be all set. My discord username is Ash/Shadow#6271 . If you're still looking for players, I'd love to apply!
Have never played online and would love the chance to start a new campaign, been in a few short games before but relatively new. My discord is Pagandas#6865. I'm not quite sure what I will be playing yet but probably a ranger