Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night?
Game: 5th Edition Dungeons & Dragons, Rime of the Frostmaiden
Group Type: Online game. Voice via Discord. Game and Music via Foundry VTT.
Experience: Players of all experience levels, from those who have never played D&D before to folks who gamed with Gary and Dave, are welcome.
Location/Time zone: I'm located in the United States/Central Time Zone.
Schedule: Tuesday evening, 6:30 to 10:30PM Central Time. (We're two sessions into the game (or will be after tonight, 6/15), so you haven't missed much!)
Roles Sought: Currently we have a Paladin, a Cleric, and a Ranger, so there are plenty of roles available.
Game Style: I lean toward a very narratively-structured game with a solid balance between combat, roleplay, and exploration. While I'm a fan of the Rule of Cool, this chronicle will be dark fantasy. Expect the story to be less heroic and more gritty, with lingering injuries, attention to supplies, and more.
Payments: $15.00 per player, per session.
What You Can Expect from the Jovial GM's Games
An Experienced DM Who Knows His Craft!With 35 years of DMing and GMing under my belt, I've been at this for a long time, honing my skills to run fun, exciting games.
A Mix of Linear and Non-Linear Stories! Most D&D modules are at least a little linear; they start at Point A, move through Point B, C, D, and so on, and end on Point Z. I mix in side stories, crafting quests, and other opportunities for characters to do things other than move from one story point to another.
An Ever-Evolving World! The world moves and changes day by day, with factions, NPCs, and the economy responding to the actions of the players and other, outside forces.
Your Creativity and Improvisation Rewarded! I strive to make sure encounters have multiple solutions, but if you come up with something truly creative (that still jives with the world), I'm game for allowing it to work.
Access to My D&D Beyond Content! My players gain access to all my core books on D&D Beyond (though not adventures, for obvious reasons).
VTT Maps and Music! I use Epidemic Sound, Syrinscape, and other sources for in-game music and have hundreds of maps ready to insert into the Foundry Virtual Table Top.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night?
What You Can Expect from the Jovial GM's Games
Interested? Fill out this form to get in touch!
We had another join us today. The group could use one more, if someone is interested in joining us!