Game: D&D 5e Group type: Online Experience: Any Location/Timezone: East Europe, sometimes East Coast Schedule: Aiming for this Sunday at 2pm EST Roles sought: 3-5 Players Game style: I try to offer a mix of 1/3 combat, 1/3 exploration, 1/3 social. Gritty but not graphic. Choices matter. Promises matter.
This game makes use of the fabulous, free fan made supplement Technomancer's Textbook!
Cyberpunk! Dungeons and Dragons! Witness civilization buckling under its own weight of concrete, drugs and neon. Take part in the story of Castelo, the private megacity in Brazil of the magical future! The promise of a generation, now broken by economic recession, crime, and the endless greed of the powerful.
The Castle is a cauldron of corporations, crime syndicates, magical brotherhoods, warrior orders and, of course, threats from man and monster alike. Pollution and poverty have created sprawling slums where new societal bonds emerge. Adventurers represent people fighting to make the most of this hard existence, or defend their homes, or promote a revolution, or just strike it big and get rich!
I am aiming for a weekly campaign centered around the party's community and the external forces threatening to rip it into pieces. I like to center on character relationships and development, emerging crises, tough choices, and tougher consequences. I play gritty but I avoid being deadly, graphic, or unpleasant. Respect and courtesy at all times.
Each class has a pregen, aiming for the Technomancer's Textbook class paths.
Who am I? Hi, I'm Kuzco. I'm 35. Been playing for 20 years, GMing for 10. Succesfully finished several mid-length campaigns. I'm not very good at talking about myself, so I'll keep this short. I'm a major in history and a published fiction writer, now studying abroad. I love running games.
As an addon, I should summarize the setting in eight points, which I find is a neat writer trick:
1. It has been 40 years since the first portal opened in 2042 in what is now Castelo, in Brazil. 2. Many other portals opened worlwide over the next few weeks, bringing non-humans and their fractured memories of a dying world. This event is known as the Flight. 3. The initial human panic was replaced by the horror of the crazed dragons, the last beings to cross the portals before they closed forever. 4. The war saw all the species united against the dragons, and we barely defeated them before exterminating the rest. 5. Castelo became a cultural hub for the new world, bringing corporations and faiths old and new to experiment and figure out the way forward. 6. Corporations are bad at keeping the common good of the people in mind. 7. Castelo became a huge private city, though the corporate infighting put an end to its nascent prosperity. 8. The rainy city is now a patchwork of everything, while non-humans struggle for equal rights and understanding their place in this strange world.
Game: D&D 5e
Group type: Online
Experience: Any
Location/Timezone: East Europe, sometimes East Coast
Schedule: Aiming for this Sunday at 2pm EST
Roles sought: 3-5 Players
Game style: I try to offer a mix of 1/3 combat, 1/3 exploration, 1/3 social. Gritty but not graphic. Choices matter. Promises matter.
This game makes use of the fabulous, free fan made supplement Technomancer's Textbook!
Cyberpunk! Dungeons and Dragons! Witness civilization buckling under its own weight of concrete, drugs and neon. Take part in the story of Castelo, the private megacity in Brazil of the magical future! The promise of a generation, now broken by economic recession, crime, and the endless greed of the powerful.
The Castle is a cauldron of corporations, crime syndicates, magical brotherhoods, warrior orders and, of course, threats from man and monster alike. Pollution and poverty have created sprawling slums where new societal bonds emerge. Adventurers represent people fighting to make the most of this hard existence, or defend their homes, or promote a revolution, or just strike it big and get rich!
I am aiming for a weekly campaign centered around the party's community and the external forces threatening to rip it into pieces. I like to center on character relationships and development, emerging crises, tough choices, and tougher consequences. I play gritty but I avoid being deadly, graphic, or unpleasant. Respect and courtesy at all times.
Each class has a pregen, aiming for the Technomancer's Textbook class paths.
Who am I?
Hi, I'm Kuzco. I'm 35. Been playing for 20 years, GMing for 10. Succesfully finished several mid-length campaigns. I'm not very good at talking about myself, so I'll keep this short. I'm a major in history and a published fiction writer, now studying abroad. I love running games.
Come see me here:
https://startplaying.games/adventure/cl7ga0myk000009kz6tslh0jp
As an addon, I should summarize the setting in eight points, which I find is a neat writer trick:
1. It has been 40 years since the first portal opened in 2042 in what is now Castelo, in Brazil.
2. Many other portals opened worlwide over the next few weeks, bringing non-humans and their fractured memories of a dying world. This event is known as the Flight.
3. The initial human panic was replaced by the horror of the crazed dragons, the last beings to cross the portals before they closed forever.
4. The war saw all the species united against the dragons, and we barely defeated them before exterminating the rest.
5. Castelo became a cultural hub for the new world, bringing corporations and faiths old and new to experiment and figure out the way forward.
6. Corporations are bad at keeping the common good of the people in mind.
7. Castelo became a huge private city, though the corporate infighting put an end to its nascent prosperity.
8. The rainy city is now a patchwork of everything, while non-humans struggle for equal rights and understanding their place in this strange world.