Game: D&D 5e Group type: Online Experience: New and Veteran Players Location/Timezone: We have both Eastern and Central Time Zone DMs, we can also provide red-eye shifts for international players. Schedule: TBD - Weekly, Bi-weekly, or set weeks of the month Roles sought: Players! Game style: Multi-party, Faction Based, Persistent Universe. Throughout the Domains of Dread, small pockets of resistance to despair have begun rising like resilient seeds spread amongst rocks. Bands of adventurers, traders, clergymen, evilmen, guards, and quite literally rebels have risen their banners, seeking followers. Fulfill your destiny, form unbreakable bonds, and take actions that will affect the world for yourselves and others!
Plainly put, we at Celtic Trinity Studios are hosting a D&D universe that's home to multiple players and parties living and occupying the same world, spread across the Domains of Dread. Factions, or guilds, have been established that offer a variety of gameplay options and consequences. From action-oriented play, to deep role-playing; For both serious adventurers and those looking for something more casual and friendly! There is ample and more than adequate room for the most righteous of priests and devious of devils.
Two Ways to Play 1 - Traditional We form a party, set a time, and play [Paid] - With the First Game often Free
2 - Faction Jobs - A Post will be made on the discord of an upcoming game. - Details will be given of Character Requirements and Players may apply in 🍻looking-for-game - The Actions of these sessions will affect Traditional Groups and other Faction Jobs! - Both [Free] and [Paid] events
*We offer monthly subscriptions through Patreon, or pay as you play through our website.
Detailed information about the Factions and Persistent World can be found on our discord.
We are also looking to find people interested in Text-Based Roleplay!
If you are a DM looking for either a community or a platform to host your games, we offer private Foundry servers for competitive pricing.
Feel free to message for more info on that or join the discord and ask there!
👋Join Here!👋 Discord.gg/celtictrinitystudios
🏅For Memberships and to Support Us🤝 Patreon.com/celtictrinity
Each with its own mission and ethos, offering endless varieties of content. Packed with Lore pulled from over 30 years of Ravenloft and Domains of Dread source material!
-Barovian Garda-
The Barovian Garda serves as the city's defense, as well as peacekeeping forces. They are a basic feudal military drawn up by the Burgomaster of Vallaki as their contribution to Barovia's war machine should the Count require them, and copied by the Burgomasters of surrounding areas. They are volunteers - free Barovian men and women who have decided that with steel and blood, they will find purpose or safety in their lives. They shun the use of magic, seeing nearly all forms of it as devilwork and witchcraft. Eligible Members: Races: Humans (Barovian) Classes: Fighters, Rangers, Rogues [Anyone with Simple Weapons and Light Armor Proficiency could join but obviously spell-casters are going to have to keep their other talents secret at great risk to themselves...] Alignments: Lawful, Neutral (LN, LG, LE, TN, NG, NE) [Chaotic alignments would likely change under the pressure or wouldn't even consider joining an option...] Types of Sessions: Escort, Investigate, Apprehend, Guard
-=-=-
-The Red Vardo Traders-
The renowned Red Vardo Traders have made a reputation as ruthless "finders" who can recover lost and stolen cargo, objects, or even people. Their methods are closely guarded, and although most suspect them of underworld dealings, their services to the merchant community in Krezk and Vallaki are so valued that objections are never raised. In fact, their reputation has allowed them to expand far beyond their grim Barovian homes...While publicly the Traders deny any kind of criminal involvement or activity, it's no secret that some of their members come and go from seedy hangouts. The sorts of people employed by the Red Vardo come in many skill sets from brawny bodyguards, smooth-talking merchants, and entirely legitimate locksmiths. Chances are, if you're good at what you do they might want you too. Eligible Members: Races: Any Non-Outcasts [Outcast races vary in size, shape, and horror. Some might be able to gain entry at the discretion of Vardo's leadership...] Classes: Any [Nearly any class could gain entry into this organization, baring Paladins and Druids, though it is mostly aimed towards thug fighters and crafty rogues...] Alignments: Neutral, Evil [Do-gooders might be able to make their way into this organization but chances are their soft hearts might keep them from advancement or even get them removed...] Types of Sessions: Treasure Hunting, Caravan, Vendor/Bartering, Illegal Activities
-=-=-
-Gundarakite Rebels-
This secret faction primarily consists of native Gundarakites. To the west of Barovia, there once was the domain of Gundarak. During the Conjoining of the Spheres, Gundarak was ripped in two, with the land of Barovia appearing between it. Upon the assassination of Duke Gundar, Count Strahd took the initiative, and a nine-month-long siege took place until the eastern half of Gundarak was finally conquered. Its western half, encountered a much similar fate, if only to a different face. In Barovia, the Gundarakites are treated as second-class citizens. Those who refuse to bend their knee to Count Strahd, have devoted their lives to the rebellion and usurping the throne. This faction is open to both native Gundarakite and outlanders, so long as that outlander has gone through many trials and has been deemed trustworthy. Like the Barovians within the Guard Faction, Gundarakites fear the arcane. Therefore, any character that is of a class that is arcane dependent, be warned. Eligible Members: Races: Humans (Gundarakites) [Other races, outlanders, perhaps even sympathetic Barovians might find themselves allies in the struggle, but ultimately it depends upon the individual group and its temperament as there is no unified movement...] Classes: Any Except Spellcasters [The Gundarakites, like all Barovians, fear magic, and any cell that had spell casters would likely find itself dreadfully alone...] Alignments: Any [The Gundarakite rebellion is fractured and the various cells likely have varying themes, goals, and moral opinions, though absurdly evil groups would likely be isolated from the wider movement...] Type of Sessions: Riots/Raiding, Organizing, Planning, Political
-=-=-
-Wayfarer Kinship-
Less organized than other factions and more of a guild, the Wayfarer Kinship is led by the combined effort of the adventurous and good-hearted who wish to stand together against the dangers of Ravenloft. Although shunned by the local populace, they are still frequently contacted when people need more help than the local guards are willing to offer. Those who harbor black hearts or seek to spread wickedness are likely an ill fit for this group.
Eligible Members: Races: Any Non-Outcasts Classes: Any Alignments: Good, Neutral [Only the most deceitful villains will be able to strive among these do-gooders. Best to avoid them..] Types of Session: Do-goodery, Adventure, Heroics, Kinship
-=-=- -Degannwy-
Discover Your True Calling Amidst the Corruption of Barovia! Are you a native elf of the eerie and enigmatic Barovian woods or its neighboring lands? Does the call of ancient trees and the harmonious whispers of the forest beckon to your soul? If so, we extend an invitation to join the hallowed ranks of the Degannwy Faction, where Sylvan serenity and noble purpose unite in a timeless dance.
Why Choose Degannwy? Preserve the Legacy: Embrace your heritage as a guardian of nature and culture. In Degannwy, we honor the old ways and safeguard the secrets of the woods, ensuring they endure for generations to come. Sanctuary Amidst Desolation: In a land shrouded in darkness and despair, Degannwy stands as an oasis of tranquility. Our majestic tree sanctuary, hidden from the prying eyes of malevolence, offers solace and safety. Warriors for Nature: Join our ranks, and you'll be part of an elite fellowship of defenders. We actively combat the corruption that seeks to consume our forested realm, wielding bows, magic, and courage as our weapons of choice. Unity and Brotherhood: Forge deep bonds with like-minded souls who share your love for the sylvan world. The Degannwy Faction is a tight-knit family, offering camaraderie and support in the face of adversity.
Requirements for Aspiring Guardians: Elven Heritage: To be considered, you must be a native elf of Barovia or the surrounding lands. However, outsider elves and other sylvan-like races may be accepted, provided they come with strong recommendations. Alignment: We seek individuals of goodly nature, or at the very least, those who do not embrace the forces of evil. Our mission is to protect and preserve, not to sow discord or destruction. Unyielding Dedication: Those who join our ranks must be willing to defend Degannwy with their very lives. The oath to protect our sanctuary and its secrets is a solemn commitment.
Join the Degannwy Faction today and be the change Barovia needs!
"Embrace your destiny as a guardian of Sylvan serenity, and together, we shall push back the encroaching darkness, illuminating the path of hope and renewal in the heart of Barovia!" -Elaria Moonshadow, Leader of Degannwy
-=-=- Other Factions are in the works as well! Including, but not limited to:
-Dvergheim Moloch is the ruler of all dwarves in Barovia and the “shaker of the mountain.” He “rules” the mountains south of Vallaki. His tiny kingdom overlooks the picturesque Lake Zarovich and the town of Vallaki itself. Moloch is called the “shaker of the mountain” because of his ability to shake the mountainside whenever he is angry or upset. He is said to be the sole cause of the constant storms that rage over his kingdom night and day. Playstyle: I see this as good 'ole dwarven roleplaying. Crafting, mining, spelunking, ale, ya know.. all the dwarf stuff!
-Underworld Societies You walk through the city streets, and though most people don't interact with you, you offer a weak smile to those who do. Yet, behind some of those faces are operatives in societies stretching far and deep into the land. It's one thing to have the world turn its eye on you, another to have all its attention and hatred. It's in these societies individuals are able to find a name for themselves and escape from the surface. Playstyle: Outcasts, Caliban, Dark-Elves, Illegal Activities, Shadow Work, Evil
-Hazlan An exotic domain of ancient, eldritch secrets and powerful magic. It is situated in the southern part of the Core, ruled by darklord Hazlik, a member of the Red Wizards of Thay. As a powerful practitioner of arcane magic, he presents the Churches with an uneasy situation as the dominant Hazlani faith that should in theory condemn its practice. Though he banned its use until after the Grand Conjunction, Hazlan now encourages the practice of arcane magic under his tutelage. Playstyle: Dark Magic, All the things you can think of that come along with that...
-Church of the Morninglord/Ezra/ect When viewing any community from afar, or scrutinizing from within, any foundation that forms the most important landmark in any society is that of ethics and morality. Without these, any community crumbles. While the law of a town may be of great importance to the people that dwell there, such authority overshadows many people, causing them to feel oppressed. However, in earlier times than the one we live in today, other forms of authority, one that was welcomed into the hearts of millions formed a law that took many centuries to replace, the law, or rather lore laid down in religion. Playstyle: Holy Roleplay, Philosophical, Moral Decisions, Undead Hunting
We have 2 GMs both looking to take on a minimum of 2 more games a week! Planning to start first week of January, can start sooner if the party desires!
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Game: D&D 5e
Group type: Online
Experience: New and Veteran Players
Location/Timezone: We have both Eastern and Central Time Zone DMs, we can also provide red-eye shifts for international players.
Schedule: TBD - Weekly, Bi-weekly, or set weeks of the month
Roles sought: Players!
Game style: Multi-party, Faction Based, Persistent Universe.
Throughout the Domains of Dread, small pockets of resistance to despair have begun rising like resilient seeds spread amongst rocks. Bands of adventurers, traders, clergymen, evilmen, guards, and quite literally rebels have risen their banners, seeking followers.
Fulfill your destiny, form unbreakable bonds, and take actions that will affect the world for yourselves and others!
Plainly put, we at Celtic Trinity Studios are hosting a D&D universe that's home to multiple players and parties living and occupying the same world, spread across the Domains of Dread. Factions, or guilds, have been established that offer a variety of gameplay options and consequences.
From action-oriented play, to deep role-playing; For both serious adventurers and those looking for something more casual and friendly! There is ample and more than adequate room for the most righteous of priests and devious of devils.
Two Ways to Play
1 - Traditional
We form a party, set a time, and play
[Paid] - With the First Game often Free
2 - Faction Jobs
- A Post will be made on the discord of an upcoming game.
- Details will be given of Character Requirements and Players may apply in 🍻looking-for-game
- The Actions of these sessions will affect Traditional Groups and other Faction Jobs!
- Both [Free] and [Paid] events
*We offer monthly subscriptions through Patreon, or pay as you play through our website.
Detailed information about the Factions and Persistent World can be found on our discord.
We are also looking to find people interested in Text-Based Roleplay!
If you are a DM looking for either a community or a platform to host your games,
we offer private Foundry servers for competitive pricing.
Feel free to message for more info on that or join the discord and ask there!
👋Join Here!👋
Discord.gg/celtictrinitystudios
🏅For Memberships and to Support Us🤝
Patreon.com/celtictrinity
The Factions
Each with its own mission and ethos, offering endless varieties of content.
Packed with Lore pulled from over 30 years of Ravenloft and Domains of Dread source material!
-Barovian Garda-
The Barovian Garda serves as the city's defense, as well as peacekeeping forces. They are a basic feudal military drawn up by the Burgomaster of Vallaki as their contribution to Barovia's war machine should the Count require them, and copied by the Burgomasters of surrounding areas. They are volunteers - free Barovian men and women who have decided that with steel and blood, they will find purpose or safety in their lives. They shun the use of magic, seeing nearly all forms of it as devilwork and witchcraft.
Eligible Members:
Races: Humans (Barovian)
Classes: Fighters, Rangers, Rogues [Anyone with Simple Weapons and Light Armor Proficiency could join but obviously spell-casters are going to have to keep their other talents secret at great risk to themselves...]
Alignments: Lawful, Neutral (LN, LG, LE, TN, NG, NE)
[Chaotic alignments would likely change under the pressure or wouldn't even consider joining an option...]
Types of Sessions: Escort, Investigate, Apprehend, Guard
-=-=-
-The Red Vardo Traders-
The renowned Red Vardo Traders have made a reputation as ruthless "finders" who can recover lost and stolen cargo, objects, or even people. Their methods are closely guarded, and although most suspect them of underworld dealings, their services to the merchant community in Krezk and Vallaki are so valued that objections are never raised. In fact, their reputation has allowed them to expand far beyond their grim Barovian homes...While publicly the Traders deny any kind of criminal involvement or activity, it's no secret that some of their members come and go from seedy hangouts. The sorts of people employed by the Red Vardo come in many skill sets from brawny bodyguards, smooth-talking merchants, and entirely legitimate locksmiths. Chances are, if you're good at what you do they might want you too.
Eligible Members:
Races: Any Non-Outcasts [Outcast races vary in size, shape, and horror. Some might be able to gain entry at the discretion of Vardo's leadership...]
Classes: Any [Nearly any class could gain entry into this organization, baring Paladins and Druids, though it is mostly aimed towards thug fighters and crafty rogues...]
Alignments: Neutral, Evil [Do-gooders might be able to make their way into this organization but chances are their soft hearts might keep them from advancement or even get them removed...]
Types of Sessions: Treasure Hunting, Caravan, Vendor/Bartering, Illegal Activities
-=-=-
-Gundarakite Rebels-
This secret faction primarily consists of native Gundarakites. To the west of Barovia, there once was the domain of Gundarak. During the Conjoining of the Spheres, Gundarak was ripped in two, with the land of Barovia appearing between it. Upon the assassination of Duke Gundar, Count Strahd took the initiative, and a nine-month-long siege took place until the eastern half of Gundarak was finally conquered. Its western half, encountered a much similar fate, if only to a different face. In Barovia, the Gundarakites are treated as second-class citizens. Those who refuse to bend their knee to Count Strahd, have devoted their lives to the rebellion and usurping the throne. This faction is open to both native Gundarakite and outlanders, so long as that outlander has gone through many trials and has been deemed trustworthy. Like the Barovians within the Guard Faction, Gundarakites fear the arcane. Therefore, any character that is of a class that is arcane dependent, be warned.
Eligible Members:
Races: Humans (Gundarakites) [Other races, outlanders, perhaps even sympathetic Barovians might find themselves allies in the struggle, but ultimately it depends upon the individual group and its temperament as there is no unified movement...]
Classes: Any Except Spellcasters [The Gundarakites, like all Barovians, fear magic, and any cell that had spell casters would likely find itself dreadfully alone...]
Alignments: Any [The Gundarakite rebellion is fractured and the various cells likely have varying themes, goals, and moral opinions, though absurdly evil groups would likely be isolated from the wider movement...]
Type of Sessions: Riots/Raiding, Organizing, Planning, Political
-=-=-
-Wayfarer Kinship-
Less organized than other factions and more of a guild, the Wayfarer Kinship is led by the combined effort of the adventurous and good-hearted who wish to stand together against the dangers of Ravenloft. Although shunned by the local populace, they are still frequently contacted when people need more help than the local guards are willing to offer. Those who harbor black hearts or seek to spread wickedness are likely an ill fit for this group.
Eligible Members:
Races: Any Non-Outcasts
Classes: Any
Alignments: Good, Neutral [Only the most deceitful villains will be able to strive among these do-gooders. Best to avoid them..]
Types of Session: Do-goodery, Adventure, Heroics, Kinship
-=-=-
-Degannwy-
Discover Your True Calling Amidst the Corruption of Barovia!
Are you a native elf of the eerie and enigmatic Barovian woods or its neighboring lands?
Does the call of ancient trees and the harmonious whispers of the forest beckon to your soul?
If so, we extend an invitation to join the hallowed ranks of the Degannwy Faction, where Sylvan serenity and noble purpose unite in a timeless dance.
Why Choose Degannwy?
Preserve the Legacy: Embrace your heritage as a guardian of nature and culture. In Degannwy, we honor the old ways and safeguard the secrets of the woods, ensuring they endure for generations to come.
Sanctuary Amidst Desolation: In a land shrouded in darkness and despair, Degannwy stands as an oasis of tranquility. Our majestic tree sanctuary, hidden from the prying eyes of malevolence, offers solace and safety.
Warriors for Nature: Join our ranks, and you'll be part of an elite fellowship of defenders. We actively combat the corruption that seeks to consume our forested realm, wielding bows, magic, and courage as our weapons of choice.
Unity and Brotherhood: Forge deep bonds with like-minded souls who share your love for the sylvan world. The Degannwy Faction is a tight-knit family, offering camaraderie and support in the face of adversity.
Requirements for Aspiring Guardians:
Elven Heritage: To be considered, you must be a native elf of Barovia or the surrounding lands. However, outsider elves and other sylvan-like races may be accepted, provided they come with strong recommendations.
Alignment: We seek individuals of goodly nature, or at the very least, those who do not embrace the forces of evil. Our mission is to protect and preserve, not to sow discord or destruction.
Unyielding Dedication: Those who join our ranks must be willing to defend Degannwy with their very lives. The oath to protect our sanctuary and its secrets is a solemn commitment.
Join the Degannwy Faction today and be the change Barovia needs!
"Embrace your destiny as a guardian of Sylvan serenity, and together, we shall push back the encroaching darkness, illuminating the path of hope and renewal in the heart of Barovia!" -Elaria Moonshadow, Leader of Degannwy
-=-=-
Other Factions are in the works as well!
Including, but not limited to:
-Dvergheim
Moloch is the ruler of all dwarves in Barovia and the “shaker of the mountain.” He “rules” the mountains south of Vallaki. His tiny kingdom overlooks the picturesque Lake Zarovich and the town of Vallaki itself. Moloch is called the “shaker of the mountain” because of his ability to shake the mountainside whenever he is angry or upset. He is said to be the sole cause of the constant storms that rage over his kingdom night and day.
Playstyle: I see this as good 'ole dwarven roleplaying. Crafting, mining, spelunking, ale, ya know.. all the dwarf stuff!
-Underworld Societies
You walk through the city streets, and though most people don't interact with you, you offer a weak smile to those who do. Yet, behind some of those faces are operatives in societies stretching far and deep into the land. It's one thing to have the world turn its eye on you, another to have all its attention and hatred. It's in these societies individuals are able to find a name for themselves and escape from the surface.
Playstyle: Outcasts, Caliban, Dark-Elves, Illegal Activities, Shadow Work, Evil
-Hazlan
An exotic domain of ancient, eldritch secrets and powerful magic. It is situated in the southern part of the Core, ruled by darklord Hazlik, a member of the Red Wizards of Thay. As a powerful practitioner of arcane magic, he presents the Churches with an uneasy situation as the dominant Hazlani faith that should in theory condemn its practice. Though he banned its use until after the Grand Conjunction, Hazlan now encourages the practice of arcane magic under his tutelage.
Playstyle: Dark Magic, All the things you can think of that come along with that...
-Church of the Morninglord/Ezra/ect
When viewing any community from afar, or scrutinizing from within, any foundation that forms the most important landmark in any society is that of ethics and morality. Without these, any community crumbles. While the law of a town may be of great importance to the people that dwell there, such authority overshadows many people, causing them to feel oppressed. However, in earlier times than the one we live in today, other forms of authority, one that was welcomed into the hearts of millions formed a law that took many centuries to replace, the law, or rather lore laid down in religion.
Playstyle: Holy Roleplay, Philosophical, Moral Decisions, Undead Hunting
Might wanna add the "Paid" tag there, bud
I appreciate your concern.
We provide both free and paid games, as mentioned, guy.
I’m not altogether sure how this all works but I’m super interested. Need a bit of coaching but I catch on quick. Used to play 3.5e a long time ago
Interested in a very old player who hasn't played in ages?! HEHE I used to play when I was young and would really love to get back into the game.
Well met! I sent you both Private Messages with introductions and further information! Thanks for your interest and I hope to hear back from you!
We have 2 GMs both looking to take on a minimum of 2 more games a week!
Planning to start first week of January, can start sooner if the party desires!