Game: OSRIC (AD&D 1e) Group type: Online Experience: Veteran of the game, been DMing for years and playing since I was eight. Location/Timezone: EST (Eastern Standard Time) Schedule: The campaign hasn't started yet and I am looking for players on Thursday nights. Roles sought: Players, about 3-4. Game style: There will be a healthy mix of everything, combat, roleplay, exploration, politics, and many other things! A lot of roleplay, exploring, and combat, many things will come from this campaign.
Additional Info: Before session zero takes place, I will interview all players. Be ready for a voice chat! I am very ‘Rule of cool’. I like to give my players complete freedom of choice in my story, what you do changes the world, and the world will move without you. What you do influences the world and you can play and be whoever you wish to be! This session -1 or .5, will cover what you may see in the game as well. There is no accurate way I can predict what will happen in the game based on what you guys do, I can only hope and prepare. So, please understand that what I tell you won't be a full list of what you can do and might see. But I do have a set of house rules and a list of things you may see though! I am in search of long-term players so please be able to commit.
If you are interested, shoot me a chat! (or add my discord: edthemagician)
Hook:
The Jewel is shattered, and the world is up in arms! The Crysais Jewel has shattered and the shards are lost to the world; spread into many far out-of-the-way places and some ending up among other nations. War is on the minds of all the common folk and on the lips of all nobles. With the nation of Lithilorn finally losing the Jewel, and an unsteady equality among the nations, tensions rise.
It is 1059 of the 3rd age, the month of Havesh, the 17th day; you find yourself in the small town of Portav. With the shattering of the Crysais Jewel, the world has been turned upside down; normal people are gaining powers overnight, monsters are appearing in places they had never been before, ruins are becoming infested, and massive dungeons are appearing across the land. Planted in the places where towns used to be, in the middle of forests, and even major towns have been uprooted and replaced by massive obsidian structures with unknown rooms and levels in them. These dungeons come in many shapes and types, at least that is what the Wayfarers guild has said; a recently made guild a year after the shattering. This guild is world-spanning, and what they said is true. These dungeons have appeared all over and come in many shapes, sizes, and types; you have had the shattering effect you in one way or another. You are in Portav because you have heard of Goblins wreaking havoc on the town, with the use of a Crysais Shard. The Wayfarers guild is paying well for info on the goblins and for the Crysais shard; you were assigned here with a group of people, strangers, and told to investigate. The road was long and harsh, but you made it.
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Game: OSRIC (AD&D 1e)
Group type: Online
Experience: Veteran of the game, been DMing for years and playing since I was eight.
Location/Timezone: EST (Eastern Standard Time)
Schedule: The campaign hasn't started yet and I am looking for players on Thursday nights.
Roles sought: Players, about 3-4.
Game style: There will be a healthy mix of everything, combat, roleplay, exploration, politics, and many other things! A lot of roleplay, exploring, and combat, many things will come from this campaign.
Additional Info: Before session zero takes place, I will interview all players. Be ready for a voice chat! I am very ‘Rule of cool’. I like to give my players complete freedom of choice in my story, what you do changes the world, and the world will move without you. What you do influences the world and you can play and be whoever you wish to be! This session -1 or .5, will cover what you may see in the game as well. There is no accurate way I can predict what will happen in the game based on what you guys do, I can only hope and prepare. So, please understand that what I tell you won't be a full list of what you can do and might see. But I do have a set of house rules and a list of things you may see though! I am in search of long-term players so please be able to commit.
If you are interested, shoot me a chat! (or add my discord: edthemagician)
Hook:
The Jewel is shattered, and the world is up in arms! The Crysais Jewel has shattered and the shards are lost to the world; spread into many far out-of-the-way places and some ending up among other nations. War is on the minds of all the common folk and on the lips of all nobles. With the nation of Lithilorn finally losing the Jewel, and an unsteady equality among the nations, tensions rise.
It is 1059 of the 3rd age, the month of Havesh, the 17th day; you find yourself in the small town of Portav. With the shattering of the Crysais Jewel, the world has been turned upside down; normal people are gaining powers overnight, monsters are appearing in places they had never been before, ruins are becoming infested, and massive dungeons are appearing across the land. Planted in the places where towns used to be, in the middle of forests, and even major towns have been uprooted and replaced by massive obsidian structures with unknown rooms and levels in them. These dungeons come in many shapes and types, at least that is what the Wayfarers guild has said; a recently made guild a year after the shattering. This guild is world-spanning, and what they said is true. These dungeons have appeared all over and come in many shapes, sizes, and types; you have had the shattering effect you in one way or another. You are in Portav because you have heard of Goblins wreaking havoc on the town, with the use of a Crysais Shard. The Wayfarers guild is paying well for info on the goblins and for the Crysais shard; you were assigned here with a group of people, strangers, and told to investigate. The road was long and harsh, but you made it.