Location/Timezone: Fridays at 9:30 pm US West Coast
Schedule: Weekly game
Roles sought: Several players sought for these two games and possibly for longer adventure
Game style: We lean toward roleplaying but enjoy combat and exploration as well
“In Greek tragedy, they fall from great heights. In noir, they fall from the curb. In Sigil, they fall all over themselves to avoid the Lady of Pain.”
We will be playing a remix of “Turn of Fortune’s Wheel” the new Planescape adventure! I will be hosting two one-shot games in this setting as a prequel to the adventure. We are also looking for players who will be available to join us in this time slot to run the rest of this adventure.
We use Roll20 and Discord and play weekly. For these one-shot games you can make a level 2 character that may be leveled up for playing in the later adventure. Interested? Then please answer these questions:
Are you able to play regularly on Fridays at 9:30 p.m. US Pacific Time?
This campaign will be an LGBTQ+ friendly table as well as potentially feature characters, players and NPCs who are part of that community. Can you play a game that is committed to supporting the LGBTQ+ community?
Rank the following aspects of D&D from the most to the least enjoyed?
Roleplaying
Exploration
Narrative (Theater of the Mind) combat
Character Backstory
Campaign Storylines
Getting together with friends
Character optimization
Tactical combat
What do you enjoy most when playing D&D?
What do you enjoy the least?
What do you look for in a good DM?
What are examples of bad games you've played in? What went wrong?
What was one of your favorite memories from a previous game?
Have you ever left a game in the middle? Why? How often has it happened?
Please send me your character ideas and your answers along with your DiscordID so I can contact you. Looking forward to chatting with you! Our first games are on Dec. 15 and Dec. 22!
Are you able to play regularly on Fridays at 9:30 p.m. US Pacific Time? Yes - this is the time slot I always look for for games. Kids in bed, and I'm free to play without distraction.
Rank the following aspects of D&D from the most to the least enjoyed?
Roleplaying - Immerse me in the world, and I'll dive deep into my character, the party, and the unfolding story.
Exploration - I appreciate exploration, especially when it intertwines with roleplay, adding depth and meaning to the journey.
Narrative (Theater of the Mind) combat - While I'm open to Theater of the Mind combat, and actually love it for simple encounters, a (VTT) enhances the experience, at least for me, for the more complex encounters. I'm open to either style though, so long as the story is good.
Character Backstory - As a writer, crafting detailed backstories is one of my favorite aspects of character creation. I can forward you some examples if you would like.
Campaign Storylines - I thrive on world-building and am a lore enthusiast, eagerly delving into the rich narrative tapestry.
Getting together with friends - Ultimately, the camaraderie and shared story telling experiencesis with friends, new or old, is the reason I love to do this.
Character optimization - Effective optimization is an art when approached with finesse. The key lies in ensuring that an optimized character doesn't inadvertently steal the spotlight from the rest of the table. In my perspective, a finely tuned character can seamlessly blend with immersive roleplaying, dispelling any notion that optimization compromises the narrative depth. I stand apart from those who disparage optimization, embracing it as a valuable aspect of the game, as long as it harmonizes with the overall enjoyment of the entire table and doesn't hinder the collective experience.
Tactical combat - I like tactical combat, it can really enhance a story when done right.
What do you enjoy most when playing D&D? I derive the most enjoyment from immersive roleplay and the continuous development of characters and storylines.
What do you enjoy the least? - Puzzles tend to be less enjoyable for me, as I haven't encountered many that contribute significantly to the story and are genuinely FUN to solve. I am however willing to be proven wrong!
What do you look for in a good DM? - I value a Dungeon Master who not only excels in vivid narration, skillfully painting the world with detail, and maintains a captivating story pace but also prioritizes two paramount qualities: reliability and a genuine willingness to grant players agency allowing to be part of the shared story telling experience. What are examples of bad games you've played in? What went wrong? - I've been fortunate to have had mostly positive gaming experiences, whether as a Dungeon Master or player. However, if I had to recall a challenging one, it would be a Curse of Strahd campaign in which I participated as a player. The Dungeon Master completely stripped away our player agency, dictating our characters' actions as if narrating a personal story. Whenever we expressed our intentions, he redirected us, insisting that wasn't what our characters would do. It was a disheartening experience. Despite this, our group tried our best to turn the situation around, embracing a roleplaying approach that portrayed our characters as if under some form of mind control. When granted moments of agency, we seized the opportunity to "shake off the cobwebs from our minds" and pursue our true desires. Needless to say, that campaign didn't make it very far. Many of the players quit when it was clear the DM just wanted to be the star of his own story.
What was one of your favorite memories from a previous game?
Around two or maybe three years ago, during a campaign I was Dungeon Mastering, my players found themselves in a quaint town. In an unexpected turn of events, one of the players expressed an odd desire to purchase a baby goat, and thus, Percy entered the scene. This seemingly random acquisition turned into an unforgettable bond as the party grew remarkably attached to the adorable caprine companion.
During one fateful adventuring day, amidst the chaos of their first combat encounter, I introduced Percy onto the battlefield. The group was taken aback, demanding to know why Percy was present. In a heartbeat, they pivoted their focus to ensuring Percy's safety, demonstrating a level of care that surpassed all expectations.
Following this incident, the players returned to town with a newfound mission: to outfit Percy with a set of armor. Injecting a bit of humor into the narrative, I mentioned that a magical armor they had been saving up for Sev, the Paladin, could mold itself to fit any creature. A quirky twist emerged when they decided to bestow this coveted piece of equipment upon Percy instead. To add to the hilarity, the armor had an elaborate backstory that somehow justified its peculiar magical property.
The roleplaying dynamic with Percy reached new heights, leading to the creation of an entire campaign arc that unfolded over several months. This captivating storyline saw Percy evolving into an awakened and formidable combat companion. For a glimpse of Percy's extraordinary journey, you can find him immortalized here: https://www.dndbeyond.com/monsters/829192-percy
Have you ever left a game in the middle? Why? How often has it happened?
While I've never abruptly left a session midway through, I have, on occasion, gracefully stepped away from campaigns that seemed to be veering off course. This occurrence is infrequent but not unheard of. More often than not, it stems from issues with a DM's reliability, where prolonged and unannounced breaks became a recurring problem—sometimes lasting two or three weeks, with notifications provided mere minutes before the scheduled game. The resulting player turnover made it challenging to maintain the momentum and cohesion of the campaign.
In the before mentioned Curse of Strahd campaign, despite our group's concerted efforts to salvage the experience, the DM's desire to monopolize the spotlight as the main character in his own narrative became evident. Regrettably, we reached a point where it became clear that the campaign couldn't continue with the current DM. It was a difficult decision, but we ultimately opted to part ways.
Such occurrences are exceptionally rare, and leaving a campaign midstream is not a decision taken lightly. However, in these instances, the paramount concern was ensuring an enjoyable and collaborative gaming experience for everyone involved.
I know this is probably a bit long winded, sorry for that - it's the writer in me. But if you would like to chat more you can reach me on discord.
Are you able to play regularly on Fridays at 9:30 p.m. US Pacific Time? Yes, though I can't guarantee this wouldn't change over the course of a year+ long campaign, it should work out great.
Rank the following aspects of D&D from the most to the least enjoyed? This is a tough one. The top, like five, are roughly equal and trade places depending on mood and situation, but:
Roleplay, Exploration, Character Backstory, Character optimization, Campaign storyline.(explained further down in the what do you like most section)
Getting together with friends is also up there a lot of the time but sometimes I do just wanna be playing the game.
Tactical combat is generally better but as a gm I understand the utility of narrative combat, especially if the battle is gonna be fairly short, and as a player I like how open to interpretation theater of the mind can be, it sometimes allows for more creative solutions.
What do you enjoy most when playing D&D? I like to experiment. When I make a character I usually create a character optimized around a concept but with a fairly severe flaw that has some mechanical effects. Then I tie that into the campaign world, and tie it together with a backstory. In play, if I have an idea I'll ask to try it. As an example, in a game of pf2 I played about a year ago, we were about to be tpked by a young dragon and the dragon was facing away from my character so, seeing only one other move that might prolong the inevitable, I said above the table "I could heal someone, but at best that's my last one and we're probably gonna die either way or I can try something unusual?" They all agreed so I asked to shove a feather token (ladder) up the back side of the dragon and activate it. The dm had me roll to attack, it landed, did a bunch of damage, and then the dragon turned and ate us all, but he died later on from internal bleeding. Lol it was awesome! Best tpk ever! In another game, we were introduced to a group of bbeg "generals" that used guns, since my character was obsessed with flames and used fladks of oil as thrown weapons a lot, he poured some oil on a rifle we'd managed to get hold of and then shot it and it blew up in his face. We ended up using this tactic in our fights against them later on.
What do you enjoy the least? Deus ex machina. It's fine every now and then, especially if it's in response to something the dm did (idk, putting the tarrask on a random encounter table for a 1rst level party 🤷♂️) but I'd usually rather succeed, fail, or get away based off of the parties actions.
What do you look for in a good DM? If you can agree with the following statement: "this is not my game that the players are playing in, it's OUR game and my job is to play the world, not force people to play my way". Then you're probably a good dm in my book.
What are examples of bad games you've played in? What went wrong? Unfortunately I've got a few. One where the dm had a stereotypically "awesome" dmpc for the first 6 sessions who we were supposed to be escorting across the desert and who ended up saving the party in 4 of the 6 sessions from encounters that we would not have had a chance to even run from (dune style sandworms, a group of 40+ bandits surrounding us suddenly, a cr 17 celestial, and the execution scene that acted as the start of the campaign.) Then he told us that we had free range of an island to complete a rescue/escort mission for the dmpcs daughter and then proceeded to come up with reasons why we were only allowed to follow the precise plan and route that the dmpc came up with and severely punish us everytime we went off that plan or route. Then the daughter turned out to be another dmpc with 18th level warlock abilities and that led to the moment that caused me to quite a game mid session explained further down. Another, the dm and one of the players were exchanging in game favors in each other's games so that player was the "main character" and the only one with any player agency. Another where the dm was great but the party only had 2 of the 5 who's characters fit the theme and it just became problematic (alongside extenuating circumstances in the dms life) so the dm ended the game after just a few sessions.
What was one of your favorite memories from a previous game? Aside from the ladder skewered dragon, there was the time the party took down one of the big bads like 4 levels "too early" through good tactics (and lucky rolls). We put together a plan that played heavily on the strengths of the party members (a full breakdown would take way too much for here) where we pinned him down with a grapple and hold person, then beat him down from a distance. It was a much more challenging fight then that makes it sound, but 🤷♂️ the plan came together and we were all left standing, though barely.
Have you ever left a game in the middle? Why? How often has it happened? It's happened twice in 3 years, my first 2 games. Both of which were referenced in the examples of bad games. The first was from the favorite player/main character game, where the dm was trying to force another player into making a deal with a devil or something (never actually found out what they were, powerful, vaguely evil but helpful npc) and the player was negotiating when his headset died. He was back on and ready 5 min later but the dm had quickly forced the pc to agree to the terms through dm fiat, then ended the session and told the other player in general chat that his character had to do this his way. I chewed him out in the same general chat and quite the game right there. That was a final straw in a long line of issues. The second time was the dmpc/deus ex machina game, where it culminated in a one on one with my 3rd level monk character against a 6+ level monk dmpc. He hung the entire success of the mission on it by telling us that it was the only option and without a win we'd be caught and the game would end. Only a couple weeks before we'd had a conversation where he asked me if I'd be interested in a one on one with a more powerful monk who could train me and I told him that I wasn't really that interested (because by this point I'd picked up on his love for dmpcs) and that if I did end up in a one on one, I'd prefer it wasn't unwinnable and that my character win or lose based off of how well he was built and played. So when my character was knocked out and then killed with 2 melee attacks, and he set up his other dmpc (daughter with 18th level warlock abilities) to intervene and, only then, asked if my character would still fight, I said no, he'd accept his death. Then the dm told me that didn't make sense, so I told him I didn't care and I'd been thinking about quitting anyway, so he could do whatever he likes with the character, but I wouldn't be back. Again it was the last straw in a mountain of straw, and fresh off my first game, well suffice it to say I almost quite playing. But I didn't, and now I've been dming for almost 2 years and playing for 3.
This is the 3rd time I'm writing this because of server errors so I'm gonna cut it short. Idk what I'd play. I don't own the books, but either a tweaked pre-made or a warforged clockwork soul sorcerer, or a graviturgy/chronurgy wizard to tie into the new time dragon, cause they sound awesome!
Anyway my discord name is soothsayer2013
I hope this goes through this time and I hope to hear from you soon.
Build ideas: eldrith knight that becomes a paladin, barbarian that becomes a paladin, or a bonk build.
Discord: Photonblade
Are you able to play regularly on Fridays at 9:30 p.m. US Pacific Time? Yes
Rank the following aspects of D&D from the most to the least enjoyed?
Roleplaying- I want to be immersed into a new world - 2
Exploration- 8
Narrative (Theater of the Mind) combat 1
Character Backstory- 7
Campaign Storylines- 3
Getting together with friends- 6
Character optimization- 5
Tactical combat- 4
What do you enjoy most when playing D&D? Losing myself in new world where I get to use my abilities
What do you enjoy the least? Constant lore dump and groups that can't make a decision.
What do you look for in a good DM? One that doesn't completely ignore me.
What are examples of bad games you've played in? What went wrong? The dm did not set the scene with large gaps of silence. The dm also didn't move the story along for 3 sessions.
What was one of your favorite memories from a previous game? I'm still new to dnd so I don't have many memories, but it would have to be raising a black dragon
Have you ever left a game in the middle? Why? How often has it happened? It was a paid game and I could not afford it anymore.
Are you able to play regularly on Fridays at 9:30 p.m. US Pacific Time? Yes. Fridays evening is best time for me
Rank the following aspects of D&D from the most to the least enjoyed? This is a difficult question to answer. It's all these aspects of the game that make it what it is. Saying I like one thing more than anothe takes away what makes the rest special.
Roleplaying
Exploration
Narrative (Theater of the Mind) combat
Character Backstory
Campaign Storylines
Getting together with friends
Character optimization
Tactical combat
What do you enjoy most when playing D&D? I like the friendship that comes with playing for a long time. Becoming comfortable with eachother and cresting inside jokes.
What do you enjoy the least? Players that take things too seriously and can't just enjoy the game for what it is.
What do you look for in a good DM? Someone who let's the players make up the story as we go. Give us a situation and let us scramble to figure it out.
What are examples of bad games you've played in? What went wrong? I don't really have any to be honest. I've been the DM for most every game I've played and I have denied a player before due to topics in his characters background he wouldn't let go.
What was one of your favorite memories from a previous game? Another tough question. They're are many but I really liked how my players won the grace of a fey God through their role-playing alone.
Have you ever left a game in the middle? Why? How often has it happened? Yes due to time schedules changin unfortunately.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Game: D&D 5e
Group type: Online via Discord, Voice Only
Experience: All welcome
Location/Timezone: Fridays at 9:30 pm US West Coast
Schedule: Weekly game
Roles sought: Several players sought for these two games and possibly for longer adventure
Game style: We lean toward roleplaying but enjoy combat and exploration as well
“In Greek tragedy, they fall from great heights. In noir, they fall from the curb. In Sigil, they fall all over themselves to avoid the Lady of Pain.”
We will be playing a remix of “Turn of Fortune’s Wheel” the new Planescape adventure! I will be hosting two one-shot games in this setting as a prequel to the adventure. We are also looking for players who will be available to join us in this time slot to run the rest of this adventure.
We use Roll20 and Discord and play weekly. For these one-shot games you can make a level 2 character that may be leveled up for playing in the later adventure. Interested? Then please answer these questions:
Please send me your character ideas and your answers along with your DiscordID so I can contact you. Looking forward to chatting with you! Our first games are on Dec. 15 and Dec. 22!
What are examples of bad games you've played in? What went wrong? - I've been fortunate to have had mostly positive gaming experiences, whether as a Dungeon Master or player. However, if I had to recall a challenging one, it would be a Curse of Strahd campaign in which I participated as a player. The Dungeon Master completely stripped away our player agency, dictating our characters' actions as if narrating a personal story. Whenever we expressed our intentions, he redirected us, insisting that wasn't what our characters would do. It was a disheartening experience. Despite this, our group tried our best to turn the situation around, embracing a roleplaying approach that portrayed our characters as if under some form of mind control. When granted moments of agency, we seized the opportunity to "shake off the cobwebs from our minds" and pursue our true desires. Needless to say, that campaign didn't make it very far. Many of the players quit when it was clear the DM just wanted to be the star of his own story.
Around two or maybe three years ago, during a campaign I was Dungeon Mastering, my players found themselves in a quaint town. In an unexpected turn of events, one of the players expressed an odd desire to purchase a baby goat, and thus, Percy entered the scene. This seemingly random acquisition turned into an unforgettable bond as the party grew remarkably attached to the adorable caprine companion.
During one fateful adventuring day, amidst the chaos of their first combat encounter, I introduced Percy onto the battlefield. The group was taken aback, demanding to know why Percy was present. In a heartbeat, they pivoted their focus to ensuring Percy's safety, demonstrating a level of care that surpassed all expectations.
Following this incident, the players returned to town with a newfound mission: to outfit Percy with a set of armor. Injecting a bit of humor into the narrative, I mentioned that a magical armor they had been saving up for Sev, the Paladin, could mold itself to fit any creature. A quirky twist emerged when they decided to bestow this coveted piece of equipment upon Percy instead. To add to the hilarity, the armor had an elaborate backstory that somehow justified its peculiar magical property.
The roleplaying dynamic with Percy reached new heights, leading to the creation of an entire campaign arc that unfolded over several months. This captivating storyline saw Percy evolving into an awakened and formidable combat companion. For a glimpse of Percy's extraordinary journey, you can find him immortalized here: https://www.dndbeyond.com/monsters/829192-percy
While I've never abruptly left a session midway through, I have, on occasion, gracefully stepped away from campaigns that seemed to be veering off course. This occurrence is infrequent but not unheard of. More often than not, it stems from issues with a DM's reliability, where prolonged and unannounced breaks became a recurring problem—sometimes lasting two or three weeks, with notifications provided mere minutes before the scheduled game. The resulting player turnover made it challenging to maintain the momentum and cohesion of the campaign.
In the before mentioned Curse of Strahd campaign, despite our group's concerted efforts to salvage the experience, the DM's desire to monopolize the spotlight as the main character in his own narrative became evident. Regrettably, we reached a point where it became clear that the campaign couldn't continue with the current DM. It was a difficult decision, but we ultimately opted to part ways.
Such occurrences are exceptionally rare, and leaving a campaign midstream is not a decision taken lightly. However, in these instances, the paramount concern was ensuring an enjoyable and collaborative gaming experience for everyone involved.
I know this is probably a bit long winded, sorry for that - it's the writer in me. But if you would like to chat more you can reach me on discord.
Discord: See your PM from me :)
Are you able to play regularly on Fridays at 9:30 p.m. US Pacific Time? Yes, though I can't guarantee this wouldn't change over the course of a year+ long campaign, it should work out great.
Rank the following aspects of D&D from the most to the least enjoyed? This is a tough one. The top, like five, are roughly equal and trade places depending on mood and situation, but:
Roleplay, Exploration, Character Backstory, Character optimization, Campaign storyline.(explained further down in the what do you like most section)
Getting together with friends is also up there a lot of the time but sometimes I do just wanna be playing the game.
Tactical combat is generally better but as a gm I understand the utility of narrative combat, especially if the battle is gonna be fairly short, and as a player I like how open to interpretation theater of the mind can be, it sometimes allows for more creative solutions.
What do you enjoy most when playing D&D? I like to experiment. When I make a character I usually create a character optimized around a concept but with a fairly severe flaw that has some mechanical effects. Then I tie that into the campaign world, and tie it together with a backstory. In play, if I have an idea I'll ask to try it. As an example, in a game of pf2 I played about a year ago, we were about to be tpked by a young dragon and the dragon was facing away from my character so, seeing only one other move that might prolong the inevitable, I said above the table "I could heal someone, but at best that's my last one and we're probably gonna die either way or I can try something unusual?" They all agreed so I asked to shove a feather token (ladder) up the back side of the dragon and activate it. The dm had me roll to attack, it landed, did a bunch of damage, and then the dragon turned and ate us all, but he died later on from internal bleeding. Lol it was awesome! Best tpk ever! In another game, we were introduced to a group of bbeg "generals" that used guns, since my character was obsessed with flames and used fladks of oil as thrown weapons a lot, he poured some oil on a rifle we'd managed to get hold of and then shot it and it blew up in his face. We ended up using this tactic in our fights against them later on.
What do you enjoy the least? Deus ex machina. It's fine every now and then, especially if it's in response to something the dm did (idk, putting the tarrask on a random encounter table for a 1rst level party 🤷♂️) but I'd usually rather succeed, fail, or get away based off of the parties actions.
What do you look for in a good DM? If you can agree with the following statement: "this is not my game that the players are playing in, it's OUR game and my job is to play the world, not force people to play my way". Then you're probably a good dm in my book.
What are examples of bad games you've played in? What went wrong? Unfortunately I've got a few. One where the dm had a stereotypically "awesome" dmpc for the first 6 sessions who we were supposed to be escorting across the desert and who ended up saving the party in 4 of the 6 sessions from encounters that we would not have had a chance to even run from (dune style sandworms, a group of 40+ bandits surrounding us suddenly, a cr 17 celestial, and the execution scene that acted as the start of the campaign.) Then he told us that we had free range of an island to complete a rescue/escort mission for the dmpcs daughter and then proceeded to come up with reasons why we were only allowed to follow the precise plan and route that the dmpc came up with and severely punish us everytime we went off that plan or route. Then the daughter turned out to be another dmpc with 18th level warlock abilities and that led to the moment that caused me to quite a game mid session explained further down. Another, the dm and one of the players were exchanging in game favors in each other's games so that player was the "main character" and the only one with any player agency. Another where the dm was great but the party only had 2 of the 5 who's characters fit the theme and it just became problematic (alongside extenuating circumstances in the dms life) so the dm ended the game after just a few sessions.
What was one of your favorite memories from a previous game? Aside from the ladder skewered dragon, there was the time the party took down one of the big bads like 4 levels "too early" through good tactics (and lucky rolls). We put together a plan that played heavily on the strengths of the party members (a full breakdown would take way too much for here) where we pinned him down with a grapple and hold person, then beat him down from a distance. It was a much more challenging fight then that makes it sound, but 🤷♂️ the plan came together and we were all left standing, though barely.
Have you ever left a game in the middle? Why? How often has it happened? It's happened twice in 3 years, my first 2 games. Both of which were referenced in the examples of bad games. The first was from the favorite player/main character game, where the dm was trying to force another player into making a deal with a devil or something (never actually found out what they were, powerful, vaguely evil but helpful npc) and the player was negotiating when his headset died. He was back on and ready 5 min later but the dm had quickly forced the pc to agree to the terms through dm fiat, then ended the session and told the other player in general chat that his character had to do this his way. I chewed him out in the same general chat and quite the game right there. That was a final straw in a long line of issues. The second time was the dmpc/deus ex machina game, where it culminated in a one on one with my 3rd level monk character against a 6+ level monk dmpc. He hung the entire success of the mission on it by telling us that it was the only option and without a win we'd be caught and the game would end. Only a couple weeks before we'd had a conversation where he asked me if I'd be interested in a one on one with a more powerful monk who could train me and I told him that I wasn't really that interested (because by this point I'd picked up on his love for dmpcs) and that if I did end up in a one on one, I'd prefer it wasn't unwinnable and that my character win or lose based off of how well he was built and played. So when my character was knocked out and then killed with 2 melee attacks, and he set up his other dmpc (daughter with 18th level warlock abilities) to intervene and, only then, asked if my character would still fight, I said no, he'd accept his death. Then the dm told me that didn't make sense, so I told him I didn't care and I'd been thinking about quitting anyway, so he could do whatever he likes with the character, but I wouldn't be back. Again it was the last straw in a mountain of straw, and fresh off my first game, well suffice it to say I almost quite playing. But I didn't, and now I've been dming for almost 2 years and playing for 3.
This is the 3rd time I'm writing this because of server errors so I'm gonna cut it short. Idk what I'd play. I don't own the books, but either a tweaked pre-made or a warforged clockwork soul sorcerer, or a graviturgy/chronurgy wizard to tie into the new time dragon, cause they sound awesome!
Anyway my discord name is soothsayer2013
I hope this goes through this time and I hope to hear from you soon.
Hello I am interested in your game.
Build ideas: eldrith knight that becomes a paladin, barbarian that becomes a paladin, or a bonk build.
Discord: Photonblade
Are you able to play regularly on Fridays at 9:30 p.m. US Pacific Time? Yes. Fridays evening is best time for me
Rank the following aspects of D&D from the most to the least enjoyed? This is a difficult question to answer. It's all these aspects of the game that make it what it is. Saying I like one thing more than anothe takes away what makes the rest special.
Roleplaying
Exploration
Narrative (Theater of the Mind) combat
Character Backstory
Campaign Storylines
Getting together with friends
Character optimization
Tactical combat
What do you enjoy most when playing D&D? I like the friendship that comes with playing for a long time. Becoming comfortable with eachother and cresting inside jokes.
What do you enjoy the least? Players that take things too seriously and can't just enjoy the game for what it is.
What do you look for in a good DM? Someone who let's the players make up the story as we go. Give us a situation and let us scramble to figure it out.
What are examples of bad games you've played in? What went wrong? I don't really have any to be honest. I've been the DM for most every game I've played and I have denied a player before due to topics in his characters background he wouldn't let go.
What was one of your favorite memories from a previous game? Another tough question. They're are many but I really liked how my players won the grace of a fey God through their role-playing alone.
Have you ever left a game in the middle? Why? How often has it happened? Yes due to time schedules changin unfortunately.