Game: 5e / Group: Online / Experience: Veteran / TZ: EST -5 GMT / Availability: Pretty much 24/7 just ask / Role: Player (ha) / Game Style: Engaging positioning-and-movement-oriented combat and middle-road RolePlaying /
Hey so check this out. I've always wondered what's the best way to use Crusher. This character might be my perfect "baseball batter" build with the right DM. Crusher moves someone 5 ft to a space not occupied of your choice and Pushing Attack moves them up to 15 ft away from you. If any DM wants to be inclusive on this combo mechanic then I can hopefully slot in and serve your group quite well. I can't use more than one maneuver on each attack, but Crusher still lets me Brace-Attack-Push pretty much whenever. Slap down a Bonfire or more powerful spell and I can (assuming I hit, barb 2 might be important after lvl 12 for reckless) throw someone across the fire, run around, and throw them back the other way.
This character needs level 3, has 20 str by lvl 4, and a dc for their maneuvers of 16 by lvl 5. I can play at any level except first and second. Here's the meat of the character. Specifics to your setting are up to the DM, I'm good at improvising.
>18(20) 10 15 8 10 12 Gladiator (Entertainer, Poet) Battle Master Fighter Custom Origin (Dvsn,+2 str, Crusher, +1 str) Athletics, Intimidation, Acrobatics, Performance, Back by popular demand.
>Fighting Style (Superior Technique)
>Techniques: Brace Pushing Attack Lunging Attack Feinting Attack (+more at hi lvl)
>Chain Mail (Plate if hi lvl) Flail and Shield (or Warhammer) and a Net from background.
>Preferred Magic Items by rarity: Clockwork Amulet, Broom of Flying, Boots of Speed
>"I know a story relevant to almost every situation."
>"The world is in real need of new ideas and bold action."
>"I will do anything to prove myself auperior to my rival."
Ayo
Game: 5e / Group: Online / Experience: Veteran / TZ: EST -5 GMT / Availability: Pretty much 24/7 just ask / Role: Player (ha) / Game Style: Engaging positioning-and-movement-oriented combat and middle-road RolePlaying /
Hey so check this out. I've always wondered what's the best way to use Crusher. This character might be my perfect "baseball batter" build with the right DM. Crusher moves someone 5 ft to a space not occupied of your choice and Pushing Attack moves them up to 15 ft away from you. If any DM wants to be inclusive on this combo mechanic then I can hopefully slot in and serve your group quite well. I can't use more than one maneuver on each attack, but Crusher still lets me Brace-Attack-Push pretty much whenever. Slap down a Bonfire or more powerful spell and I can (assuming I hit, barb 2 might be important after lvl 12 for reckless) throw someone across the fire, run around, and throw them back the other way.
This character needs level 3, has 20 str by lvl 4, and a dc for their maneuvers of 16 by lvl 5. I can play at any level except first and second. Here's the meat of the character. Specifics to your setting are up to the DM, I'm good at improvising.
>18(20) 10 15 8 10 12 Gladiator (Entertainer, Poet) Battle Master Fighter Custom Origin (Dvsn,+2 str, Crusher, +1 str) Athletics, Intimidation, Acrobatics, Performance, Back by popular demand.
>Fighting Style (Superior Technique)
>Techniques: Brace Pushing Attack Lunging Attack Feinting Attack (+more at hi lvl)
>Chain Mail (Plate if hi lvl) Flail and Shield (or Warhammer) and a Net from background.
>Preferred Magic Items by rarity: Clockwork Amulet, Broom of Flying, Boots of Speed
>"I know a story relevant to almost every situation."
>"The world is in real need of new ideas and bold action."
>"I will do anything to prove myself auperior to my rival."
>"I'm a sucker for a pretty face."
Rolled the traits. Like what ya see?
-Patt