The Eminyr Empire is facing its collapse. Hostile armies, unified in their effort to burn everything the Empress built, must be stopped - by you!
Welcome to Winterheart, world of magic and peril! This campaign setting was constructed through years of tabletop gaming, with each group contributing towards its history. The Eminyr Empire might be the oldest civilization on the planet, but its days look to be numbered. The enemies of the Empress have marshaled a massive coalition and are securing one victory after another. The very land itself seems to be aiding their advance, as highly aggressive and exotic disaster beasts have been attacking all of the Empire’s supply lines! Your time has come - fight your way through waves of enemies, negotiate with the noble houses and merchants of the Empire, and save whoever you can!
This campaign features themes of horror, diplomacy, deceit, community, and sacrifice, which will serve as the anchors holding the party together and keeping their expedition from failing. Individual player skill levels are not important - what’s most important is the willingness to work together, as a group of players, to keep the game engaging and party connected!
This campaign will focus primarily on combat, diplomatic role play, and making critical story choices. There will be many times when the party will have to decide whom they will save, and who will be left to fend for themselves. The outcome of the battlefield will sometimes be determined before the party even arrives, based on the choices they've made up until that point.
We will be sticking to the 2024 5.5e rules as written as much as possible, with no current plan to add any of the other rule systems from the Winterheart campaign setting at this time. This campaign will ramp up with time, with the stakes starting out small and eventually spiraling into something truly epic. Throughout the campaign, there will be depictions of blood and gore, intense action scenes, scheming NPCs that are willing to lie and cheat to get ahead, and a blend of both Lovecraftian and thriller horror genres that will become more apparent over time.
If you’re a veteran looking for something new, or if you’re a new player trying to capture the essence of tabletop gaming without following a strict adventure module, then this is what you’re looking for! This campaign will also feature a lot of traditional western Victorian-inspired aesthetic elements, with much of the campaign taking place in the Western-styled courts of Elves, Fae, and Dragons!
Character Creation:
We will begin creating characters at level 2. We’ll be using tools provided by the DM and from the VTT platform to make our character sheets, and after this, we’ll be doing a session 0 encounter before leveling up characters to level 2 as the official launch of the campaign. Character creation resources will be provided, from books to tutorial videos. All official and partnered Dungeons and Dragons content will be allowed, with the exception of content from the 2014 PHB and DMG. Material published prior to the 2024 rules update will need approval from the DM, which will normally require slight modifications before it’ll be ready. In addition, several new classes - such as the melee-spellcaster support Argent class - will be available upon Session 0 for players to choose from.
Players get to choose how they would like their stats, either from a generous array or from an equally generous roll system. Players may choose between the stats of 15, 15, 12, 12, 10, and 8, or they roll. Our roll system uses 4d6 - players drop the lowest of the die, and the resulting number is the ability score. They perform this 7 times, and drop the lowest total result to get their 6 stats.
Inclusivity Statement:
I pride myself on maintaining a community of players dedicated to standing against bigotry against others. If you stand in opposition to people because of their ethnicity, religion, sexual orientation, gender identity, or nationality, then you stand in opposition to not just this community, but myself personally. We do not want you at the table. I don't want you at the table. My tables are inclusive, and I will vigorously attempt to keep it that way.
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Deets at the top to help simplify things!
Campaign Details:
The Eminyr Empire is facing its collapse. Hostile armies, unified in their effort to burn everything the Empress built, must be stopped - by you!
Welcome to Winterheart, world of magic and peril! This campaign setting was constructed through years of tabletop gaming, with each group contributing towards its history. The Eminyr Empire might be the oldest civilization on the planet, but its days look to be numbered. The enemies of the Empress have marshaled a massive coalition and are securing one victory after another. The very land itself seems to be aiding their advance, as highly aggressive and exotic disaster beasts have been attacking all of the Empire’s supply lines! Your time has come - fight your way through waves of enemies, negotiate with the noble houses and merchants of the Empire, and save whoever you can!
This campaign features themes of horror, diplomacy, deceit, community, and sacrifice, which will serve as the anchors holding the party together and keeping their expedition from failing. Individual player skill levels are not important - what’s most important is the willingness to work together, as a group of players, to keep the game engaging and party connected!
This campaign will focus primarily on combat, diplomatic role play, and making critical story choices. There will be many times when the party will have to decide whom they will save, and who will be left to fend for themselves. The outcome of the battlefield will sometimes be determined before the party even arrives, based on the choices they've made up until that point.
We will be sticking to the 2024 5.5e rules as written as much as possible, with no current plan to add any of the other rule systems from the Winterheart campaign setting at this time. This campaign will ramp up with time, with the stakes starting out small and eventually spiraling into something truly epic. Throughout the campaign, there will be depictions of blood and gore, intense action scenes, scheming NPCs that are willing to lie and cheat to get ahead, and a blend of both Lovecraftian and thriller horror genres that will become more apparent over time.
If you’re a veteran looking for something new, or if you’re a new player trying to capture the essence of tabletop gaming without following a strict adventure module, then this is what you’re looking for! This campaign will also feature a lot of traditional western Victorian-inspired aesthetic elements, with much of the campaign taking place in the Western-styled courts of Elves, Fae, and Dragons!
Character Creation:
We will begin creating characters at level 2. We’ll be using tools provided by the DM and from the VTT platform to make our character sheets, and after this, we’ll be doing a session 0 encounter before leveling up characters to level 2 as the official launch of the campaign. Character creation resources will be provided, from books to tutorial videos. All official and partnered Dungeons and Dragons content will be allowed, with the exception of content from the 2014 PHB and DMG. Material published prior to the 2024 rules update will need approval from the DM, which will normally require slight modifications before it’ll be ready. In addition, several new classes - such as the melee-spellcaster support Argent class - will be available upon Session 0 for players to choose from.
Players get to choose how they would like their stats, either from a generous array or from an equally generous roll system. Players may choose between the stats of 15, 15, 12, 12, 10, and 8, or they roll. Our roll system uses 4d6 - players drop the lowest of the die, and the resulting number is the ability score. They perform this 7 times, and drop the lowest total result to get their 6 stats.
Inclusivity Statement:
I pride myself on maintaining a community of players dedicated to standing against bigotry against others. If you stand in opposition to people because of their ethnicity, religion, sexual orientation, gender identity, or nationality, then you stand in opposition to not just this community, but myself personally. We do not want you at the table. I don't want you at the table. My tables are inclusive, and I will vigorously attempt to keep it that way.