Game: D&D 5e 2024 Group type: Online Experience: I, the DM have 11 years experience DM'ing. Other players range from 2 years to 15 years. Location/Timezone: PST Schedule: Either Tuesdays, Wednesdays, Thursdays, or Fridays depending on what people are leaning towards! We will lock into and do the same day weekly. Roles sought: 4-6 players across two games to join alongside my regulars. Game style:
The Premise
It was not an ideal first day on the job.
You are a newly inducted member of The Explorer’s Guild, tasked with investigating a set of ruins once belonging to The Distributors, a society of celestials lost during the Draconic Wars. What should have been a routine field mission takes a sharp turn when a dormant portal activates, pulling your party into The Hypergrowth Dimension, a realm where potential itself runs wild.
You awaken in a massive, ornate manor that rearranges itself when you’re not looking, almost shifting its posture to accommodate its new guests.
Welcome to the Manor of the Architect, a living labyrinth where the food is warm, the vendors are masters of their craft, and the halls remember your steps. The walls heal your wounds so they can watch you bleed again.
The Foreman, your towering construct host, explains: you are safe, you are well-provided for, and you cannot leave. The Architect is still “perfecting” their creation. If you have a problem with that, you can go tell them yourselves. They are somewhere on the 25th floor.
Best Laid Plans is an original, narrative-driven 5.5E campaign that blends roguelite mechanics with character psychology. Every “run” through the manor is unique - new enemies, new decisions, new regrets - but your memory, learnings, and the scars on your conscience persist.
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The Gameplay
This campaign blends narrative storytelling with roguelite mechanics:
The Manor has 25 randomly generated floors, each defined by dice rolls.
Enemies, rewards, and events change each run.
If the entire party falls, you reset to level 1, and lose all items with only your knowledge intact.
Strategic resource management (when to rest, what to buy, what to risk) determines survival.
Solve mysteries woven throughout the Manor to permanently alter your odds in future runs.
While inspired by roguelites like Hades or Darkest Dungeon, this is still deeply character-driven D&D. Expect psychological tension, evolving NPCs, and heavy roleplay about perfection, fear, and growth.
Game: D&D 5e 2024
Group type: Online
Experience: I, the DM have 11 years experience DM'ing. Other players range from 2 years to 15 years.
Location/Timezone: PST
Schedule: Either Tuesdays, Wednesdays, Thursdays, or Fridays depending on what people are leaning towards! We will lock into and do the same day weekly.
Roles sought: 4-6 players across two games to join alongside my regulars.
Game style:
The Premise
It was not an ideal first day on the job.
You are a newly inducted member of The Explorer’s Guild, tasked with investigating a set of ruins once belonging to The Distributors, a society of celestials lost during the Draconic Wars. What should have been a routine field mission takes a sharp turn when a dormant portal activates, pulling your party into The Hypergrowth Dimension, a realm where potential itself runs wild.
You awaken in a massive, ornate manor that rearranges itself when you’re not looking, almost shifting its posture to accommodate its new guests.
Welcome to the Manor of the Architect, a living labyrinth where the food is warm, the vendors are masters of their craft, and the halls remember your steps. The walls heal your wounds so they can watch you bleed again.
The Foreman, your towering construct host, explains: you are safe, you are well-provided for, and you cannot leave. The Architect is still “perfecting” their creation. If you have a problem with that, you can go tell them yourselves. They are somewhere on the 25th floor.
Best Laid Plans is an original, narrative-driven 5.5E campaign that blends roguelite mechanics with character psychology. Every “run” through the manor is unique - new enemies, new decisions, new regrets - but your memory, learnings, and the scars on your conscience persist.
--
The Gameplay
This campaign blends narrative storytelling with roguelite mechanics:
The Manor has 25 randomly generated floors, each defined by dice rolls.
Enemies, rewards, and events change each run.
If the entire party falls, you reset to level 1, and lose all items with only your knowledge intact.
Strategic resource management (when to rest, what to buy, what to risk) determines survival.
Solve mysteries woven throughout the Manor to permanently alter your odds in future runs.
While inspired by roguelites like Hades or Darkest Dungeon, this is still deeply character-driven D&D. Expect psychological tension, evolving NPCs, and heavy roleplay about perfection, fear, and growth.
Interested?
Fill out the Player Application Form