Game: D&D 5e Group type: Online / Discord voice. Experience: Few years, around 3 now. Location/Timezone: United Kingdom, GMT+1 Schedule: Mondays 6pm, every week. Roles sought: 4 Players Game style: Fantasy. Mix of fighting and RP.
The first and most important disclaimer is that I run two other games, so i apologise if one week in a few I close a session to fill up the maps. Second; this will be homebrewed to all living hell, if that doesn't interest you then you've definitely got no interest here. Everything from npcs to the world itself will be breaking the rules.
Another is that this will follow along with the style of the Anime/Manga/"Cartoon" series Fate/(insert one of many here). If you're unaware of what that is, look it up. It's better that you watch it.
I will most certainly get some historical references wrong or forget their existence entirely, or like in some cases there will be information different to what is correct that has been edited because the servant themselves is an alter ego, or other timeline based difference occurred.
=Story= The beginning is simple: You are all mages of varying houses, lives, and reasoning. Who at the very least is capable of magic, called upon by the Grail and found by the church. You are told the legacy of the Grail and asked to head into the Alter Realm and slay the previous Holy Grail attendants who have abandoned the battle in return for the home comforts the Alter Realm grants them. However, you have been told should you succeed in this task you will have to defeat those who walked with you as the Grail requires only one master and one servant. So play your cards close to your heart, your allies could be your greatest enemies.
=Game Formula/Location/Genre= It will follow the basic DND 5e fantasy, elves, dragonborne, pitchforks, and castles. There will be light firearms, but outside of that it's your good old sword and fireball. The world you begin in will house the many factions you, your allies, and enemies all come from - outside of that it's irrelevant at the beginning. The world you'll enter is one similar to the one you came from that was constructed for the battle, it's a single expansive island with many different terrains, keeps, and peoples. It's a mere pale reflection of your own world, but the experiences and people will be real all the same.
=How will servants/masters work?= -Servants- Before you ask, no. You don't have to be a magical class. If you're a class incapable of obtaining spell slots such as barbarian for example you will be following the rangers spell slot formula. There's a small pool of at least two of the usual servant types (Archer, Assassin, Berserker, Caster, Lancer, Rider, Saber), in addition to having the option of gaining a Beast type. Should you wish for a specific type you can increase your chance to obtain them - but that will be saved for the players. Some Servants will have their full sheet revealed to you, where as others will be barely even half. This isn't (always) an error on my part: Some of them just have secrets they don't tell to just anybody. They may even hide their names from you until they find you trustworthy enough.
-Noble Phantasms/Reality Marbles etc- To use one of them the Master must surrender their own spell slots or use their own mana pool (supplied by you or other sources) to cast them.
-Mana Pool- Servants will have a pool of mana you must supply to keep them in the alter realms with you, should their pool fall to 0 they will disappear and your ability as a master will fade. Like in the anime you can supply your servant with up to 6 spell slots. As the rests, fights, and other time goes past the pool is drained. You can not only increase the pool by feeding them your spell slots you can also absorb it from enemies who are magically inclined. Though mages are often frowned upon for such dark abuses of a living being (meaning you can't just kill everything that shoots fireballs at you and drink their soul).
-Masters- You will be playing, as all dnd adventurers do, a chosen class, race, and other such specifics. With the addition of command seals, unique spells, and the ability to innately drain mana (spell slots, essentially) on touch (by choice). And a few other surprises along the way.
=Important Things= -I will forget rules, lore, maybe even exp I have to dish out. So patience and someone who isn't a fan of questioning everything in sight (outside of rp reasons) isn't going to be enjoying their day here. -I will most certainly forget what spell does what, why you're making a death save from that random glyph of warding that explodes in your face, and where the location of that necklace you picked up 8 sessions ago was made. Especially if not labelled correctly. -All players will start at level 4. The Servants themselves will be around the 10+ level. So expect to be playing chicken with a lot of enemies for a while. -Make a crazy as shit backstory. If you're a pauper who was abandoned at birth whose family were actually ancient mages and your introduction to magic is as far as a regular human being then suddenly a magic priest told you you're destined to obtain anything you wish for, making you realise maybe you're destined for more after all - then that's great. Be weird, be wonderful. -We will play over discord/roll 20.
=Q&A= -"Homebrew? Can I use homebrew races/classes?" Sure. Just...don't make it without showing me first. If you make it and I think it's op and you keep pressuring it, you'll get kicked rather fast. -"What if a player sucks for (insert reason)?" If everyone agrees, or better yet if the majority and I agree - they get kicked. I've been in enough games where a player was a know it all or king of homebrew or didn't listen and it frustrated everyone involved. Ban hammer will strike you down, sir. -"But wouldn't Barbarians and other fighters just be broken with a Caster?" Probably. But if you get that lucky, good for you. Expose their Servants weaknesses. Each Servant has a weakness, some obscure, some not. It should be balanced out evenly enough that each Servant gets wrecked as hard as they wreck.
If you got any questions feel free to post below and I'll get to you in due time. The current date for this is in two weeks or so due to me still making maps/editing characters, though if players are good to go next monday we can begin then.
Would love to join if you’ll have me. Experienced player and DM of five years, and also used to home brewing content myself. Bit new to the Type Moon universe but really interested in your game!
I have a bad ass Archer class d&d character that was born in 1e and has spanned several different campaigns and several tabletop/text based rpg games. If you would like more information on my character it is on d&d beyond as well as different renditions on paper. Please get back to me as I am very interested in this campaign.
Hey I don't know if how many changes you have made to this or if you already are over it lol, but i'm currently making servants into creature to use for fun. So far I've made berserker Heracles and Artoria saber. If you want to take a look and even use them, then go ahead. I plan on making at least 5 for each of the main classes and on working Anastasia next.
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Just in case anyone is curious, any homebrew content I create may contain names or terms from external media and I do not own or have create any of the names and terms.
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Game: D&D 5e
Group type: Online / Discord voice.
Experience: Few years, around 3 now.
Location/Timezone: United Kingdom, GMT+1
Schedule: Mondays 6pm, every week.
Roles sought: 4 Players
Game style: Fantasy. Mix of fighting and RP.
The first and most important disclaimer is that I run two other games, so i apologise if one week in a few I close a session to fill up the maps. Second; this will be homebrewed to all living hell, if that doesn't interest you then you've definitely got no interest here. Everything from npcs to the world itself will be breaking the rules.
Another is that this will follow along with the style of the Anime/Manga/"Cartoon" series Fate/(insert one of many here). If you're unaware of what that is, look it up. It's better that you watch it.
I will most certainly get some historical references wrong or forget their existence entirely, or like in some cases there will be information different to what is correct that has been edited because the servant themselves is an alter ego, or other timeline based difference occurred.
=Story=
The beginning is simple: You are all mages of varying houses, lives, and reasoning. Who at the very least is capable of magic, called upon by the Grail and found by the church. You are told the legacy of the Grail and asked to head into the Alter Realm and slay the previous Holy Grail attendants who have abandoned the battle in return for the home comforts the Alter Realm grants them. However, you have been told should you succeed in this task you will have to defeat those who walked with you as the Grail requires only one master and one servant. So play your cards close to your heart, your allies could be your greatest enemies.
=Game Formula/Location/Genre=
It will follow the basic DND 5e fantasy, elves, dragonborne, pitchforks, and castles. There will be light firearms, but outside of that it's your good old sword and fireball. The world you begin in will house the many factions you, your allies, and enemies all come from - outside of that it's irrelevant at the beginning. The world you'll enter is one similar to the one you came from that was constructed for the battle, it's a single expansive island with many different terrains, keeps, and peoples. It's a mere pale reflection of your own world, but the experiences and people will be real all the same.
=How will servants/masters work?=
-Servants-
Before you ask, no. You don't have to be a magical class. If you're a class incapable of obtaining spell slots such as barbarian for example you will be following the rangers spell slot formula.
There's a small pool of at least two of the usual servant types (Archer, Assassin, Berserker, Caster, Lancer, Rider, Saber), in addition to having the option of gaining a Beast type. Should you wish for a specific type you can increase your chance to obtain them - but that will be saved for the players.
Some Servants will have their full sheet revealed to you, where as others will be barely even half. This isn't (always) an error on my part: Some of them just have secrets they don't tell to just anybody. They may even hide their names from you until they find you trustworthy enough.
-Noble Phantasms/Reality Marbles etc-
To use one of them the Master must surrender their own spell slots or use their own mana pool (supplied by you or other sources) to cast them.
-Mana Pool-
Servants will have a pool of mana you must supply to keep them in the alter realms with you, should their pool fall to 0 they will disappear and your ability as a master will fade.
Like in the anime you can supply your servant with up to 6 spell slots. As the rests, fights, and other time goes past the pool is drained. You can not only increase the pool by feeding them your spell slots you can also absorb it from enemies who are magically inclined. Though mages are often frowned upon for such dark abuses of a living being (meaning you can't just kill everything that shoots fireballs at you and drink their soul).
-Masters-
You will be playing, as all dnd adventurers do, a chosen class, race, and other such specifics. With the addition of command seals, unique spells, and the ability to innately drain mana (spell slots, essentially) on touch (by choice). And a few other surprises along the way.
=Important Things=
-I will forget rules, lore, maybe even exp I have to dish out. So patience and someone who isn't a fan of questioning everything in sight (outside of rp reasons) isn't going to be enjoying their day here.
-I will most certainly forget what spell does what, why you're making a death save from that random glyph of warding that explodes in your face, and where the location of that necklace you picked up 8 sessions ago was made. Especially if not labelled correctly.
-All players will start at level 4. The Servants themselves will be around the 10+ level. So expect to be playing chicken with a lot of enemies for a while.
-Make a crazy as shit backstory. If you're a pauper who was abandoned at birth whose family were actually ancient mages and your introduction to magic is as far as a regular human being then suddenly a magic priest told you you're destined to obtain anything you wish for, making you realise maybe you're destined for more after all - then that's great. Be weird, be wonderful.
-We will play over discord/roll 20.
=Q&A=
-"Homebrew? Can I use homebrew races/classes?" Sure. Just...don't make it without showing me first. If you make it and I think it's op and you keep pressuring it, you'll get kicked rather fast.
-"What if a player sucks for (insert reason)?" If everyone agrees, or better yet if the majority and I agree - they get kicked. I've been in enough games where a player was a know it all or king of homebrew or didn't listen and it frustrated everyone involved. Ban hammer will strike you down, sir.
-"But wouldn't Barbarians and other fighters just be broken with a Caster?" Probably. But if you get that lucky, good for you. Expose their Servants weaknesses. Each Servant has a weakness, some obscure, some not. It should be balanced out evenly enough that each Servant gets wrecked as hard as they wreck.
If you got any questions feel free to post below and I'll get to you in due time. The current date for this is in two weeks or so due to me still making maps/editing characters, though if players are good to go next monday we can begin then.
Proud DM of The Evil Foursome (Home campaign), Fire Emblem: Dawnguard, Persona: The Oath, The Remnants, and Fevus Wrecoonis.
The saddness... Sound super interesting but unfortunately I can't join TT~TT
sounds really cool. but im not free mondays D:
Would love to join if you’ll have me. Experienced player and DM of five years, and also used to home brewing content myself. Bit new to the Type Moon universe but really interested in your game!
I'm an experienced player I've osmosised most of my understanding of the nasuvers from a friend but I love dnd and I think iskander is neat
this is an awesome idea and i wish i could play. sadly the time doesnt work out.
I have a bad ass Archer class d&d character that was born in 1e and has spanned several different campaigns and several tabletop/text based rpg games. If you would like more information on my character it is on d&d beyond as well as different renditions on paper. Please get back to me as I am very interested in this campaign.
Hey I don't know if how many changes you have made to this or if you already are over it lol, but i'm currently making servants into creature to use for fun. So far I've made berserker Heracles and Artoria saber. If you want to take a look and even use them, then go ahead. I plan on making at least 5 for each of the main classes and on working Anastasia next.
Just in case anyone is curious, any homebrew content I create may contain names or terms from external media and I do not own or have create any of the names and terms.