Pei is a harpy that was born crippled. She couldn't fly like the rest of her harpy flock, and as a result she was swiftly abandoned by the rest of her kind. She then traveled across from the far lands among humans, learning to survive without her wings by stealing and enthralling humans with her voice. However she still desires to one day to fly like a regular harpy and to gain recognition, love, and respect that her former family denied.
Notes: The Harpy race can use an ability once a day to enthrall a person for as long as they sing. They have a walking speed of 25ft and a flying speed of 40ft and are considered monstrous. My character however can be crippled as needed if the DM is concerned about balancing his/her game around flight. If crippled, my only request is that she'd be allowed to have a regular walking speed of 30ft instead of 25ft.
Timezone: PST
Days: Wednesday nights, Thursday nights, and possibly Sunday morning.
Game: 5e
Looking for: Prefer Long Term, committed players, don't mind a dungeon grind, rp
Voice: Discord, Roll20, or through text
Game's Prefered: 5e
Overall experience: Played 5e for 1 year so far as a DM.
Can I ask a question? Because the wording seems to imply you can use this charm effect to walk someone off a cliff, is that true?
Because if so that is really strong. It should be worded that the target will take the most direct route that will not cause it damage. It should also give the target the ability to break out of the sirin once it take damage to be inline with other abilities of that level.
"It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the you, a target can repeat the saving throw. The target can also repeat the saving throw at the end of each of its turns, ending the effect on success."
Based on the wording, the affected creature would be able to repeat a saving throw before it falls into the pit. However it also repeats a saving throw after it takes any damage and at the end of it's every turn.
More info is found in the google doc above.
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Just a DM who likes making homebrew.
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Meet Pei, a Lv.3 Harpy Glamour Bard. (Levels can be adjusted as needed)
https://ddb.ac/characters/23175885/sfpgY2
Pei is a harpy that was born crippled. She couldn't fly like the rest of her harpy flock, and as a result she was swiftly abandoned by the rest of her kind. She then traveled across from the far lands among humans, learning to survive without her wings by stealing and enthralling humans with her voice. However she still desires to one day to fly like a regular harpy and to gain recognition, love, and respect that her former family denied.
Homebrew Race: https://drive.google.com/file/d/1HzhmpCc1ESErr93x6eQM_fLr0viVaBwd/view?usp=drivesdk
Notes: The Harpy race can use an ability once a day to enthrall a person for as long as they sing. They have a walking speed of 25ft and a flying speed of 40ft and are considered monstrous. My character however can be crippled as needed if the DM is concerned about balancing his/her game around flight. If crippled, my only request is that she'd be allowed to have a regular walking speed of 30ft instead of 25ft.
Timezone: PST
Days: Wednesday nights, Thursday nights, and possibly Sunday morning.
Game: 5e
Looking for: Prefer Long Term, committed players, don't mind a dungeon grind, rp
Voice: Discord, Roll20, or through text
Game's Prefered: 5e
Overall experience: Played 5e for 1 year so far as a DM.
Just a DM who likes making homebrew.
Can I ask a question? Because the wording seems to imply you can use this charm effect to walk someone off a cliff, is that true?
Because if so that is really strong. It should be worded that the target will take the most direct route that will not cause it damage. It should also give the target the ability to break out of the sirin once it take damage to be inline with other abilities of that level.
Based on the wording, the affected creature would be able to repeat a saving throw before it falls into the pit. However it also repeats a saving throw after it takes any damage and at the end of it's every turn.
More info is found in the google doc above.
Just a DM who likes making homebrew.