Ok some additional guidelines about the rules. I continue from post #18
ft = feet
Name, Level, Race, Ability Scores, Hit Dice, Hit Points, Initiative, Speed, Armor Class, Attacks, Damage, Critical, Skills, Feats, Spells (if any), Special Attacks, Special Abilities, Saving Throws, Alignment, Possesions, exp indicator.
Speed. How much your character can move in a given round. It is 30 ft for medium size creatures like Humans and 20ft for small size creautures like Halfings. 3ft = approximately 1 meter if I recall correct.
Armor Class. How much does a creature has to roll in a melee or ranged attack to hit you. (There are more attack types.) It's formula is (10 + Dexterity + Armor +many more modifiers) The attack die is d20. I think we can use the dice roller at the upper right of the posting interface. It seems handy.
Attacks. Melee and ranged. d20 is used. There is a concept called base attack bonus. It signifies how good is your training in every weapon. Melee attacks use Strength. Ranged attacks use Dexterity (1d20 +base attack bonus +Dexterity modifier). Every weapon has a critical strike range. You usually have to roll 20 at the die but it can be improved.
If you have any questions just ask!
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-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
I think it's best if we establish a rule of thumb. That is if a player doesn't make a single post within 2 days he is ruled out of the Campaign. What do you think?
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-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
Every increase by one up to score 14 costs 1 point. So from strength 8 to strength 14 is 6 points. 15-16 cost 2 more points each. 17-18 3 more points each.
A strength of 8 is the physical strength of a common man. A strength score of 18 is like the small cousin of Hulk. This is as far as starting ability scores go.
HD: In the first level you do not need to roll you receive maximum Hp. Your character begins Level 2. You can be multiclass if you like.
Starting equipment. Only basic clothing and your needed equipment for Spells if you are a spellcasting class.
Rollback Post to RevisionRollBack
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
Goodmorning. Have you seen post #15 and post #18? Do you have any questions?
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.
hey i like to join your campaign im not experienced so i hope u can teach me how to play and have fun
Sorry friend. It seems we are full for now. If a spot appears I'll notify you.
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.
ok
Ok some additional guidelines about the rules. I continue from post #18
ft = feet
Name, Level, Race, Ability Scores, Hit Dice, Hit Points, Initiative, Speed, Armor Class, Attacks, Damage, Critical, Skills, Feats, Spells (if any), Special Attacks, Special Abilities, Saving Throws, Alignment, Possesions, exp indicator.
Speed. How much your character can move in a given round. It is 30 ft for medium size creatures like Humans and 20ft for small size creautures like Halfings. 3ft = approximately 1 meter if I recall correct.
Armor Class. How much does a creature has to roll in a melee or ranged attack to hit you. (There are more attack types.) It's formula is (10 + Dexterity + Armor +many more modifiers) The attack die is d20. I think we can use the dice roller at the upper right of the posting interface. It seems handy.
Attacks. Melee and ranged. d20 is used. There is a concept called base attack bonus. It signifies how good is your training in every weapon. Melee attacks use Strength. Ranged attacks use Dexterity (1d20 +base attack bonus +Dexterity modifier). Every weapon has a critical strike range. You usually have to roll 20 at the die but it can be improved.
If you have any questions just ask!
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.
-Butterman
-Lullaby Lady
Can you please confirm you will play?
I think it's best if we establish a rule of thumb. That is if a player doesn't make a single post within 2 days he is ruled out of the Campaign. What do you think?
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.
Ok it seems LullabyLady and Butterman46 won't be joining us.
Crazyjay555
anime_Weeb_God
Perhaps you would like to play?
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.
Hey! I'm confirming that I'd like to play. I'll make a character sheet in a bit.
Pick wisely.
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.
Coldone, Sanguine if you 'd like you can start making your characters too. Just post a draft and we can discuss it.
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.
The additional information you will need. Starting ability scores. You have 32 points. Your ability scores start at 8
Strength: 8 (-1) Dexterity 8 (-1) Constitution 8 (-1) Intelligence 8(-1) Wisdom 8(-1) Charisma 8(-1)
Every increase by one up to score 14 costs 1 point. So from strength 8 to strength 14 is 6 points. 15-16 cost 2 more points each. 17-18 3 more points each.
A strength of 8 is the physical strength of a common man. A strength score of 18 is like the small cousin of Hulk. This is as far as starting ability scores go.
HD: In the first level you do not need to roll you receive maximum Hp. Your character begins Level 2. You can be multiclass if you like.
Starting equipment. Only basic clothing and your needed equipment for Spells if you are a spellcasting class.
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.
Oh well. Seems you guys aren't so interested in this after all...
-Barbarian don't break doors! The monsters hear us! Here you turn slowly and you push!
-You speak in riddles wizard.