Campaign Name: Return to Maztica: The Legend of Cristino D'Alonzo
#Game Type: Paid Game
Weekly 5E campaign to be run Saturdays at 7:00 pm EST (Eastern Time). Typical session length of 3 hours, could go up to 4 hours if needed when everyone agrees. This is a long-term commitment as the campaign can extend over months or over a year.
*This game will require payment to the Game Master at a rate of $10 per session through Paypal in advance of each session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.*
# Players
The party size will be 5 players in total. We start characters at 1st level. All players are welcome (either new to the game or experienced).
#Technology required
Of course, this is a Roll20 VTT campaign, so we will be using Roll20.
Discord will be used for voice-only in-game call and off-game chats and calls as needed.
On the day of the Spellplague, minutes before the Goddess of Magic was murdered, Cacique Agüeyribo of the Tayino people in Maztica was defending his Güayabo Tribe from a horde of Viperhands. The Athkatlan Mage Cristino D’Alonzo had been living with the Tayinos for 5 years training pluma, hishna, and teotl artisans in Faerûnian Arcane Magic. In the middle of the battle, Cacique Agüeyribo asked Cristino D’Alonzo to safeguard 11 members of his family as he commanded the Tayino forces with his elder son Agüeyribo II against the vicious Viperhand attack. As a desperate measure with the Viperhand forces advancing, Cristino used a magical mirror to safeguard Agüeyribo’s family and then teleported back to his study in Amn in the Sword Coast. Then the unthinkable happened.
As the Weave unraveled in Toril as a result of the murder of the Goddess of Magic, Maztica, potentially due to the otherworldliness of the magic of pluma, teotl, and hishna, is spared most of the chaos that engulfs magic. However, tragically, the entire continent is shunted to the twin planet known as Abeir and replaced with the primal realm of dragons known as Laerakond back on Toril. Cacique Agüeyribo with his Tayino Warriors was able to defeat the Viperhand attackers at the Güayabo battle. Unfortunately, with the world shift of Maztica to Abeir, Cristino D’Alonso is unable to return Cacique Agüeyribo’s family back to Maztica. Cacique Agüeyribo and his son, knowing that Cristino D’Alonso saved their family, wait impatiently for their return, which never happens before Cacique Agüeyribo passes away of age. Cristino D’Alonso spent the rest of his life trying to get back to Maztica with no success while keeping Cacique Agüeyribo’s family safe and without aging inside the magical mirror. Cristino documented all the story and his attempts to go back to Maztica before passing away. His notes along with the magic mirror ended in the library of a renowned sage in Athkatla.
Now, more than a century after the Spellplague, with the Second Sundering, Maztica came back from Abeir to Toril. An old mage researching in the library in Athkatla found Cristino D’Alonzo’s notes and the magic mirror. He was able to communicate with the family members of Cacique Agüeyribo trapped in the mirror and decided it was time to bring them Back to Maztica. The sage has retained your services as adventurers to complete the quest that Cristino D’Alonzo was given over a century ago. Much has changed with the Tayino people since the Spellplague. But the story of how Cacique Agüeyribo’s family was saved by a brave Athkatlan Mage, lived to this day to be known as The Legend of Cristino D’Alonzo.
#Play Style
The campaign is about 50%combat (depending on how long the players take to end an encounter) and the rest is role-playing (see Character As Written below for details on role-playing). I try to use RAW and RAI while being fair to the decisions. Decisions apply equally to players, NPCs, and creatures. Balance is very important in the game, but characters have to be wise and gauge risks. Creatures behave to their level of intelligence and survival standards.
The objective of the game is to have fun. I encourage player feedback and open communication. We can discuss specific rules, like specific spell behavior, etc and the GM may ask for support materials to come with a decision. Once the GM makes a decision on a situation on a game session, the decision stands as final for that session although the GM may commission a further review of reference materials for later discussion and future rulings if deemed necessary.
# Optional Rules
Multiclass characters and Feats are allowed. We use the 2019 UA Class Feature Variants. We use the Maztica Campaign Guide from DMs Guild which provides classes options, spells, weapons, equipment etc. for the Maztica setting. Others as GM see fit.
# Campaign Rules
All races and classes are allowed.
I encourage the players' creativity. You can use UA material as reviewed and approved by the GM. Home-brewed material is either material created by you as a player, the GM, or a third-party. You can use home-brewed classes as reviewed and approved by the GM. You can use Feats and Spells created by thrid-party publishers or home-brewed as reviewed and approved by the GM.
Healing: All healing actions and spells can be performed as a Bonus Action. If you use a Bonus Action to cast a healing spell, you can still use your action to cast another spell. Neither of them has to be a cantrip in this special case only.
# Character Creation
Stats: You may roll 4d6 take higher 3 six times and arrange your ability scores as needed. If ran too low, you can then use either Point Buy or the Standard Array, whichever you prefer.
Hit Points: At 1st level, you take the maximum provided by your class hit die plus any applicable bonuses. When leveling up, roll for hit points. If you roll a number lower than the average, take the average, otherwise, take your roll. Add any modifiers to that result as usual.
Starting Equipment: You get your Background and Class Starting Equipment.
Level: We start the campaign at level 1. You may multiclass when you level up if so desired.
Back Story: You will work with the GM to use the background you choose, your classes, and your ideas to work a back story for your character that fits into the start of the campaign.
Character As Written (CAW): You will decide your character personality traits, ideals, bonds, flaws, and alignment. You will role-play your character according to these and your back story developing your character as you see fit. Exceptional role-playing may get you Inspiration from the GM.
# About the Campaign
This campaign takes upon the Maztica setting and ads up some things based on the Indigenous People of the Caribbean, the Taínos, descendants from the Arawaks in South America's Amazonian Jungles, which was not included originally.
# About the GM
I started playing D&D 40 years ago since the original Basic Set. I embraced 5E finding players here in Roll20. Now we do not have to depend on having players living near each other. I like to play 50% - 60% combat as I stick to the origins of strategic gameplay. I envision good role-playing as one being truthful to the Character As Written, which means, acting your character according to what you create as his backstory, personality traits, ideals, bonds, flaws and to a lesser degree, alignment. I believe that the ultimate goal of any D&D session is to have fun. Being able to develop a character, the character's story as the adventure progresses, and following the hero or anti-hero path is what storytelling is about.
Campaign Name: Return to Maztica: The Legend of Cristino D'Alonzo
#Game Type: Paid Game
Weekly 5E campaign to be run Saturdays at 7:00 pm EST (Eastern Time). Typical session length of 3 hours, could go up to 4 hours if needed when everyone agrees. This is a long-term commitment as the campaign can extend over months or over a year.
*This game will require payment to the Game Master at a rate of $10 per session through Paypal in advance of each session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.*
# Players
The party size will be 5 players in total. We start characters at 1st level. All players are welcome (either new to the game or experienced).
#Technology required
Of course, this is a Roll20 VTT campaign, so we will be using Roll20.
Discord will be used for voice-only in-game call and off-game chats and calls as needed.
#Roll20 Listing
Link: https://app.roll20.net/lfg/listing/235924/return-to-maztica-the-legend-of-cristino-dalonzo
# Campaign Description
On the day of the Spellplague, minutes before the Goddess of Magic was murdered, Cacique Agüeyribo of the Tayino people in Maztica was defending his Güayabo Tribe from a horde of Viperhands. The Athkatlan Mage Cristino D’Alonzo had been living with the Tayinos for 5 years training pluma, hishna, and teotl artisans in Faerûnian Arcane Magic. In the middle of the battle, Cacique Agüeyribo asked Cristino D’Alonzo to safeguard 11 members of his family as he commanded the Tayino forces with his elder son Agüeyribo II against the vicious Viperhand attack. As a desperate measure with the Viperhand forces advancing, Cristino used a magical mirror to safeguard Agüeyribo’s family and then teleported back to his study in Amn in the Sword Coast. Then the unthinkable happened.
As the Weave unraveled in Toril as a result of the murder of the Goddess of Magic, Maztica, potentially due to the otherworldliness of the magic of pluma, teotl, and hishna, is spared most of the chaos that engulfs magic. However, tragically, the entire continent is shunted to the twin planet known as Abeir and replaced with the primal realm of dragons known as Laerakond back on Toril. Cacique Agüeyribo with his Tayino Warriors was able to defeat the Viperhand attackers at the Güayabo battle. Unfortunately, with the world shift of Maztica to Abeir, Cristino D’Alonso is unable to return Cacique Agüeyribo’s family back to Maztica. Cacique Agüeyribo and his son, knowing that Cristino D’Alonso saved their family, wait impatiently for their return, which never happens before Cacique Agüeyribo passes away of age. Cristino D’Alonso spent the rest of his life trying to get back to Maztica with no success while keeping Cacique Agüeyribo’s family safe and without aging inside the magical mirror. Cristino documented all the story and his attempts to go back to Maztica before passing away. His notes along with the magic mirror ended in the library of a renowned sage in Athkatla.
Now, more than a century after the Spellplague, with the Second Sundering, Maztica came back from Abeir to Toril. An old mage researching in the library in Athkatla found Cristino D’Alonzo’s notes and the magic mirror. He was able to communicate with the family members of Cacique Agüeyribo trapped in the mirror and decided it was time to bring them Back to Maztica. The sage has retained your services as adventurers to complete the quest that Cristino D’Alonzo was given over a century ago. Much has changed with the Tayino people since the Spellplague. But the story of how Cacique Agüeyribo’s family was saved by a brave Athkatlan Mage, lived to this day to be known as The Legend of Cristino D’Alonzo.
#Play Style
The campaign is about 50%combat (depending on how long the players take to end an encounter) and the rest is role-playing (see Character As Written below for details on role-playing). I try to use RAW and RAI while being fair to the decisions. Decisions apply equally to players, NPCs, and creatures. Balance is very important in the game, but characters have to be wise and gauge risks. Creatures behave to their level of intelligence and survival standards.
The objective of the game is to have fun. I encourage player feedback and open communication. We can discuss specific rules, like specific spell behavior, etc and the GM may ask for support materials to come with a decision. Once the GM makes a decision on a situation on a game session, the decision stands as final for that session although the GM may commission a further review of reference materials for later discussion and future rulings if deemed necessary.
# Optional Rules
Multiclass characters and Feats are allowed. We use the 2019 UA Class Feature Variants. We use the Maztica Campaign Guide from DMs Guild which provides classes options, spells, weapons, equipment etc. for the Maztica setting. Others as GM see fit.
# Campaign Rules
All races and classes are allowed.
I encourage the players' creativity. You can use UA material as reviewed and approved by the GM. Home-brewed material is either material created by you as a player, the GM, or a third-party. You can use home-brewed classes as reviewed and approved by the GM. You can use Feats and Spells created by thrid-party publishers or home-brewed as reviewed and approved by the GM.
Healing: All healing actions and spells can be performed as a Bonus Action. If you use a Bonus Action to cast a healing spell, you can still use your action to cast another spell. Neither of them has to be a cantrip in this special case only.
# Character Creation
Stats: You may roll 4d6 take higher 3 six times and arrange your ability scores as needed. If ran too low, you can then use either Point Buy or the Standard Array, whichever you prefer.
Hit Points: At 1st level, you take the maximum provided by your class hit die plus any applicable bonuses. When leveling up, roll for hit points. If you roll a number lower than the average, take the average, otherwise, take your roll. Add any modifiers to that result as usual.
Starting Equipment: You get your Background and Class Starting Equipment.
Level: We start the campaign at level 1. You may multiclass when you level up if so desired.
Back Story: You will work with the GM to use the background you choose, your classes, and your ideas to work a back story for your character that fits into the start of the campaign.
Character As Written (CAW): You will decide your character personality traits, ideals, bonds, flaws, and alignment. You will role-play your character according to these and your back story developing your character as you see fit. Exceptional role-playing may get you Inspiration from the GM.
# About the Campaign
This campaign takes upon the Maztica setting and ads up some things based on the Indigenous People of the Caribbean, the Taínos, descendants from the Arawaks in South America's Amazonian Jungles, which was not included originally.
# About the GM
I started playing D&D 40 years ago since the original Basic Set. I embraced 5E finding players here in Roll20. Now we do not have to depend on having players living near each other. I like to play 50% - 60% combat as I stick to the origins of strategic gameplay. I envision good role-playing as one being truthful to the Character As Written, which means, acting your character according to what you create as his backstory, personality traits, ideals, bonds, flaws and to a lesser degree, alignment. I believe that the ultimate goal of any D&D session is to have fun. Being able to develop a character, the character's story as the adventure progresses, and following the hero or anti-hero path is what storytelling is about.
Hi,
I am interested.
discord= chipstalk #4468