My friends and I had never played D&D before and wanted to try it out. I decided to be the DM and it was quite the learning process for all of us. One particularly hard encounter against a young blue dragon, I rolled 3 natural 1’s back to back to back. What should have been a tough fight for the party allowed them to dish out tons of damage and overcome the dragon. I believe my failing rolls helped to make the game exciting for the group as they really got to go all in and bring them back for more. #DDBStyle
It's always the death saves, right? With 2 successes and 2 failures already rolled, there's nothing more tense and exciting for that final death save when you know the character's fate could be sealed or saved! #DDBStyle
A fresh new party, all level one entering a Goblin Cave, all pretty standard stuff. We had a Cleric, Monk, Bard, Ranger, Rogue, and a Fighter. The first time we tried to walk down the narrow passage way, we were surprised by a torrent of water, doing 2d6 damage to most of the party. Since were level one, most of us were beaten up so we opted to go around quietly. As we make it down our Ranger suspects another splash of water coming down so he heads into a side passage on the left. With him at the back of the party, we did not notice him leave until the last seconds. The rest of the party goes down the right side and encounters a Goblin, thinking theres only a few, the Monk and Bard rush in, only to be pelted with 4 readied actions, thankfully, the Monk tanked most of the hits. So we have 2 people surrounded by Goblins, 3 people about 45 ft back, and one person on another path. Since the Ranger did not have darkvision, he lit a torch, alerting the remaining goblins in the cave. We desperately tried to fight, but the Hobgoblin leader had the ability to help 2 people as a bonus action, leading to a lot of attacks with advantage. Most of the combat was a panic, most of us blew our spells trying to take down the leader but we kept getting low rolls.
We left that dungeon with 3 unconscious party members and a dead Cleric who valiantly sacrificed himself to use Spare the Dying on one of our members
The most recent heart racing moment was playing in the LMoP adventure and fighting the Green Dragon, we hurt him enough that he started to flee and I got my atk, Rolled a Nat 20 and as a Rogue got that crit and Sneak Attack and finished him off! Level up! #dnd#DDBStyle
It was and still is my first campaign, started before the first UK lockdown for COVID, playing over discord calls and using our respective sets of dice (before discord bots took over the usage of dice and helped streamline the storyline of our campaign). Using my set of green dice we were battling our way through what was for most of the members our first campaign. Being a spell caster as you know involves a lot of rolling for the respective spells of my warforged artificer artillerist. However, a joke which still runs on is that I make some pretty shocking rolls, even in the places where it would be a simple success. I finally came good one week and got my first Nat 20 and rolled very high in the damage for the spell which I currently cannot recall. It was a brilliant feeling having my character become more useful than it had previously been. The ability of our DM being able to cope with us walking around essential plot devices and the nature of the die to throw any situation onto a new path keeps me turning up again and again each week.
When I am fighting a dragon, and my party is about to wipe and you roll a clutch nat 20. And then rolling enough damage to finish it off. Your party is saved, the big bag evil guy is dead #DDBStyle
My party of four were searching for a legendary wand at the top of a mountain and had just spotted it when an adult white dragon descended upon us. Because the dragon was flying, none of our party could get within melee range. And this mountaintop was barren of any trees or rocks to hide behind. These two facts made it impossible for my rogue to get his sneak attack. After a few paltry hits with my shortbow, I made a mad dash for the wand, hoping I'd be able to do more damage with it (and hoping it didn't require atunement). Halfway to the wand, our cleric got knocked unconscious and the other two party members went invisible, so the only thing the dragon saw now was me, a halfling, with only 11 hit points left. The dragon couldn't *not* attack me, but my DM, realizing the peril I was suddenly in, decided to just swipe at me with the tail to knock me off the mountain instead of biting me which would have certainly killed me. "Roll an acrobatics check to see if you can duck the tail." My rogue had a +9 to acrobatics and advantage, so I'm normally really confident with these. I rolled a 2 and a 4 and got whacked by the tail. "Roll another acrobatics check to see if you can grab something to prevent yourself from flying off the edge." A little more nervous but still reasonably confident, I rolled again... 2 and a 3. Merric the halfling rogue went flying off the side of this mountaintop cliff 1,000 up. The dragon, still not seeing my invisible party members, flew down after me. The DM then moved forward with the initiative order and skipped my next turn, making my heart sink.
Our cleric, a tortle, was revived to one hit point, but promptly swallowed by the dragon who took off flying again. With only one hit point left and stomach acid about to kill her, the cleric, with her dying breath, cast inflict wounds from inside, rolled a natural 20 on the attack, and did 100+ points of damage, killing the dragon in mid-air whose corpse then fell 1,000 feet to the base of the mountain. By the time the two remaining party members got to the corpse and cut it open, all that was left were our magical items, a bit of my armor, and the cleric's shell.
I took over playing a recurring paladin NPC who is now wearing my rogue's goggles of night and armor made from the cleric's shell.
Hey, if you're gonna die, at least get a good story out of it.
Party was trapped on a magical moving island. after a few sessions on this island, we found the Giant crab creature that was controlling it. the fight was long and hard. near the end everyone was either making death saves or in the single digits on health. I was 2 failed death saves in with no successes and had already lost one character to this cursed Island. the Giant Grab monster we were battling was practically standing on my corpse when I was up to roll another death save. I rolled and miraculously rolled a Nat 20. I jumped up and hit the monster with all my attacks doing just enough damage to kill him.
While hacking and slashing their way through the jungles of Chult, my players happened upon a pit full of poisonous snakes. Through the writhing mass of slithering reptiles they noticed something shiny, and the party's monk decided to bravely (foolishly?) descend into the pit to investigate. Immediately, the snakes began to swarm and attack our hapless monk. Roll for initiative.
Up first are the snakes, who manage to do some pretty serious damage to the still newly-minted level 3 monk. Next in line is the paladin, who has a rocky history with the monk. They have frequently disagreed over where to go, what to do, and have generally been competing with one another at every opportunity. The paladin pulls out one of his javelins and takes aim at the snakes. I warn him that while the snakes inhabit the same space as the monk, any attacks that roll poorly will have a chance to hit the monk instead. Paladin, given his rocky relationship with the monk, was undisturbed by this. The javelin flies. The d20 rolls. Everyone holds their breath... Natural 1!
The javelin strikes the monk instead of the snakes! Roll for damage. The paladin rolls max damage, putting the monk at critically low hit points. Suddenly, "I use my reaction to attempt to catch the javelin," announces the monk's player. "What, you can do that!?" exclaims the rest of our group, who are mostly new players and not aware of the monk's Deflect Missiles feature. The monk rolls a d10 to reduce the damage and rolls... a 10! She catches the javelin a mere inch away from piercing her skin. The damage is reduced to 0. Everyone breathes a sigh of relief. Everyone except the monk, who now has an evil grin on her face. "I'd like to spend a ki point and return the spear to the paladin."
Wide eyed, the party watches as the monk, covered in snakes, having just caught a javelin thrown by her own ally, launches it back at the paladin. The d20 is rolled... Natural 20, a critical hit! The table goes absolutely wild, and I imagine we probably disturbed the neighbors with our yelling. In the subsequent turns the monk was able to be rescued from the pit with some rope, and even the paladin had to sheepishly admit that it was an incredible moment. It's been 4 years, and my players will still bring it up. "Hey, do you remember that one time when..."
#DDBStyle Our party used to be simple merchants, farmers, and soldiers before leaving those lives for adventure. Each player at the table knew exactly who (or should I say "what") the charming creature we found in a locked tomb deep within the dungeon was, but our characters wouldn't have. After several rounds of conversation, it was beginning to look as though we were going to be escorting the nice, pale gentleman we found back up to the surface. He was a smooth talker but every thing he said seem to have some double meaning, however no one in the party could roll well enough to really tell. After conversing for awhile and "charming" the party, our DM decided to turn up the dial with a real Charm and picks me, Mr. 7 WIS as the target. Nat 20 on save Hey wait a minute Slay the vampire The end
two of my party were cursed by someone in their previous party. Long story short, they could unleash someepic damage if they rolled nat 20s. every time they did, they got some flashbacks to the horrible things they did from the time "they can't remember" and probably something something evil, but the damage was so worth it (to me) #DDBStyle
I was part of a one-shot with a large group of friends playing a 5e version of The Legend of Zelda where we each played a different race from the game. I was playing as a druid Deku Scrub and I had not been rolling well for much of the session. Our final battle was against an Otyugh and I was once again struggling a lot.
One interesting thing about Deku Scrubs is that they have an ability called Nut Spitter (pretty self-explanatory) and my friends were going through the whole session saying "Come on man, spit some nuts, what are you waiting for?". Eventually, I get so annoyed by their teasing that I decide "screw it" and go for a nut spit.
I rolled a 1.
My DM goes, "Alright, you will hit one of your allies instead. Roll for whether you hit them or not".
I rolled a 20.
Everyone was laughing their asses off as I then had to roll for damage (d4+Dex).
Max. damage. Because of course.
So not only did I end up completely missing the creature I was originally aiming for, I ended up spitting a nut in one of my allies' face. It was so powerful, in fact, that said ally (a Twili Rogue), already wounded from the fight, was knocked out cold because of that nut. Probably got a pretty bad concussion because of it too.
This is just one of those moments where everything that could've gone wrong did. Murphy must've been laughing his ass off in Hell. #DDBStyle
Darien takes the wine bottle out of Rhee's pack Colene thwaps him [Darien]: OW! [Rhee]: "Hey! I thought you said it was mine to keep!?!" [Darien]: umm... Colene glares at Darien Darien nods significantly at Colene and shushes Rhee Rhee attempts to reclaim the bottle while Darien is distracted by the thawping. [Colene]: Rhee! Rhee winces at the sound of her sister's voice. [Rhee]: "I...er...just liked the bottle...yeah, that's it...very pretty color, distinctive design. Colene empties the bottle and hands it back to Rhee. [Colene]: There ya go, sis. Colene smiles. [DM]: Colene, roll against your Con to avoid getting drunk ;-) [DM]: Since you just emptied that bottle... DICE for Colene: (1d20) = [ 20 ] [DM]: Ho boy... [Darien]: ROFLMAO [Colene]: that good or bad? [DM]: Who's gonna get a bucket to put Colene in? [DM]: She's been polymorphed into a water elemental... [Colene]: sh'okay....realllly.....I'mmm <hic> fffine [DM]: Or at least, that's what SHE thinks... [Rhee]: Ten-foot tall and missile-proof... #DDBStyle
My players had found their way into ancient jungle ruins – a once beautiful garden, now eerily silent and filled with intricately carved statues. Below a particularly large statue of a warrior, the bard and sorcerer found an urn with a note in an unknown language carved into the ground next to it. What my players didn’t know was that the powerful guardian of these ruins had placed the ashes of her dead lover into this urn – a final resting place away from civilization.
So the bard and sorcerer did the obvious thing: they assumed it was a trap and used mage hand to slowly fill it with water to figure out what was inside. Cloudy water poured from the top as they slowly realised they had definitely just desecrated someone’s remains.
What I had expected to happen when they ran into the big scary guardian was to negotiate and leave without a fight. That wasn’t an option anymore. The “negotiation” went about as well as you might expect. The lady dropped her veil, locking eyes with the bard. I told the player to make a Constitution saving throw. The dice hit the table as we all held our breath: he failed. The other characters watched as their friend slowly started to turn to stone before the eyes of a medusa. They were level 5, they had no way to fix this. This meant certain “death” for the bard. And then the stone transformation stopped. The player had failed the roll by 4… had they rolled just a single number lower, their character would have been just another statue in the garden.
The fight itself was wild, with the dwarf barbarian cartwheeling through a window and the monk punching the medusa’s heart out. But nothing will top the look on everyone’s faces when they realised just how close that player had come to instant death. #DDBStyle
I remember when my satyr artificer named arugula had to shoot a crossbow bolt down a sewage pipe to kill a few rat zombies. I rolled a nat 20 and was able to snipe one of them but not the rest…so I just built an eldritch flamethrower and charred the rest of them #DDBStyle because why not.
Earlier this week my dice could not roll above a 5 to do anything important. The only time they did when when i rolled to lie to a literal child to keep them safe who then failed their insight and it was heart wrenching because they trusted me so much. 6 dice failed me #DDBStyle
My PC has disadvantage on an attack roll. My first roll is a nat 20, I think, "oh, damn, it's a shame I can't use that one." I roll again and it's a second nat 20. Nobody thought it was as impressive as I did. #ddbstyle
My elf rogue had to make an acrobatics check to avoid dying and I tossed the D20 across the table. It landed balanced precariously on the thin wooden edge of our DM's dice box...on a natural 20. #DDBStyle
So this occurred while I was running "The Rise of Tiamat". When my players got to a certain village (trying to be vague so no spoilers...mostly) there were a lot of dead. The Life domain Cleric (lvl 11) used Divine Intervention to resurrect the dead villagers. I made sure that I heard him correctly, and he modified the request only to include the villagers that had died. So, okay, sure go ahead and roll....
Of course he rolls a 1 (I know it is on a d100 but still). So then I had to come up with a description of how the god of the cleric manifested in a way to bring back all the dead. Should the players ever go back they will see shrines to the goddess that the cleric follows and will stay for free. Not to mention figuring out how to progress the story. Good times
#DDBStyle
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My friends and I had never played D&D before and wanted to try it out. I decided to be the DM and it was quite the learning process for all of us. One particularly hard encounter against a young blue dragon, I rolled 3 natural 1’s back to back to back. What should have been a tough fight for the party allowed them to dish out tons of damage and overcome the dragon. I believe my failing rolls helped to make the game exciting for the group as they really got to go all in and bring them back for more. #DDBStyle
It's always the death saves, right? With 2 successes and 2 failures already rolled, there's nothing more tense and exciting for that final death save when you know the character's fate could be sealed or saved! #DDBStyle
A fresh new party, all level one entering a Goblin Cave, all pretty standard stuff. We had a Cleric, Monk, Bard, Ranger, Rogue, and a Fighter. The first time we tried to walk down the narrow passage way, we were surprised by a torrent of water, doing 2d6 damage to most of the party. Since were level one, most of us were beaten up so we opted to go around quietly. As we make it down our Ranger suspects another splash of water coming down so he heads into a side passage on the left. With him at the back of the party, we did not notice him leave until the last seconds. The rest of the party goes down the right side and encounters a Goblin, thinking theres only a few, the Monk and Bard rush in, only to be pelted with 4 readied actions, thankfully, the Monk tanked most of the hits. So we have 2 people surrounded by Goblins, 3 people about 45 ft back, and one person on another path. Since the Ranger did not have darkvision, he lit a torch, alerting the remaining goblins in the cave. We desperately tried to fight, but the Hobgoblin leader had the ability to help 2 people as a bonus action, leading to a lot of attacks with advantage. Most of the combat was a panic, most of us blew our spells trying to take down the leader but we kept getting low rolls.
We left that dungeon with 3 unconscious party members and a dead Cleric who valiantly sacrificed himself to use Spare the Dying on one of our members
#DDBStyle
The most recent heart racing moment was playing in the LMoP adventure and fighting the Green Dragon, we hurt him enough that he started to flee and I got my atk, Rolled a Nat 20 and as a Rogue got that crit and Sneak Attack and finished him off! Level up! #dnd #DDBStyle
#DDBStyle
It was and still is my first campaign, started before the first UK lockdown for COVID, playing over discord calls and using our respective sets of dice (before discord bots took over the usage of dice and helped streamline the storyline of our campaign). Using my set of green dice we were battling our way through what was for most of the members our first campaign. Being a spell caster as you know involves a lot of rolling for the respective spells of my warforged artificer artillerist. However, a joke which still runs on is that I make some pretty shocking rolls, even in the places where it would be a simple success. I finally came good one week and got my first Nat 20 and rolled very high in the damage for the spell which I currently cannot recall. It was a brilliant feeling having my character become more useful than it had previously been. The ability of our DM being able to cope with us walking around essential plot devices and the nature of the die to throw any situation onto a new path keeps me turning up again and again each week.
So this happened just a few weeks ago.
My party of four were searching for a legendary wand at the top of a mountain and had just spotted it when an adult white dragon descended upon us. Because the dragon was flying, none of our party could get within melee range. And this mountaintop was barren of any trees or rocks to hide behind. These two facts made it impossible for my rogue to get his sneak attack. After a few paltry hits with my shortbow, I made a mad dash for the wand, hoping I'd be able to do more damage with it (and hoping it didn't require atunement). Halfway to the wand, our cleric got knocked unconscious and the other two party members went invisible, so the only thing the dragon saw now was me, a halfling, with only 11 hit points left. The dragon couldn't *not* attack me, but my DM, realizing the peril I was suddenly in, decided to just swipe at me with the tail to knock me off the mountain instead of biting me which would have certainly killed me. "Roll an acrobatics check to see if you can duck the tail." My rogue had a +9 to acrobatics and advantage, so I'm normally really confident with these. I rolled a 2 and a 4 and got whacked by the tail. "Roll another acrobatics check to see if you can grab something to prevent yourself from flying off the edge." A little more nervous but still reasonably confident, I rolled again... 2 and a 3. Merric the halfling rogue went flying off the side of this mountaintop cliff 1,000 up. The dragon, still not seeing my invisible party members, flew down after me. The DM then moved forward with the initiative order and skipped my next turn, making my heart sink.
Our cleric, a tortle, was revived to one hit point, but promptly swallowed by the dragon who took off flying again. With only one hit point left and stomach acid about to kill her, the cleric, with her dying breath, cast inflict wounds from inside, rolled a natural 20 on the attack, and did 100+ points of damage, killing the dragon in mid-air whose corpse then fell 1,000 feet to the base of the mountain. By the time the two remaining party members got to the corpse and cut it open, all that was left were our magical items, a bit of my armor, and the cleric's shell.
I took over playing a recurring paladin NPC who is now wearing my rogue's goggles of night and armor made from the cleric's shell.
Hey, if you're gonna die, at least get a good story out of it.
#DDBStyle
Party was trapped on a magical moving island. after a few sessions on this island, we found the Giant crab creature that was controlling it. the fight was long and hard. near the end everyone was either making death saves or in the single digits on health. I was 2 failed death saves in with no successes and had already lost one character to this cursed Island. the Giant Grab monster we were battling was practically standing on my corpse when I was up to roll another death save. I rolled and miraculously rolled a Nat 20. I jumped up and hit the monster with all my attacks doing just enough damage to kill him.
#DDBStyle
While hacking and slashing their way through the jungles of Chult, my players happened upon a pit full of poisonous snakes. Through the writhing mass of slithering reptiles they noticed something shiny, and the party's monk decided to bravely (foolishly?) descend into the pit to investigate. Immediately, the snakes began to swarm and attack our hapless monk. Roll for initiative.
Up first are the snakes, who manage to do some pretty serious damage to the still newly-minted level 3 monk. Next in line is the paladin, who has a rocky history with the monk. They have frequently disagreed over where to go, what to do, and have generally been competing with one another at every opportunity. The paladin pulls out one of his javelins and takes aim at the snakes. I warn him that while the snakes inhabit the same space as the monk, any attacks that roll poorly will have a chance to hit the monk instead. Paladin, given his rocky relationship with the monk, was undisturbed by this. The javelin flies. The d20 rolls. Everyone holds their breath... Natural 1!
The javelin strikes the monk instead of the snakes! Roll for damage. The paladin rolls max damage, putting the monk at critically low hit points. Suddenly, "I use my reaction to attempt to catch the javelin," announces the monk's player. "What, you can do that!?" exclaims the rest of our group, who are mostly new players and not aware of the monk's Deflect Missiles feature. The monk rolls a d10 to reduce the damage and rolls... a 10! She catches the javelin a mere inch away from piercing her skin. The damage is reduced to 0. Everyone breathes a sigh of relief. Everyone except the monk, who now has an evil grin on her face. "I'd like to spend a ki point and return the spear to the paladin."
Wide eyed, the party watches as the monk, covered in snakes, having just caught a javelin thrown by her own ally, launches it back at the paladin. The d20 is rolled... Natural 20, a critical hit! The table goes absolutely wild, and I imagine we probably disturbed the neighbors with our yelling. In the subsequent turns the monk was able to be rescued from the pit with some rope, and even the paladin had to sheepishly admit that it was an incredible moment. It's been 4 years, and my players will still bring it up. "Hey, do you remember that one time when..."
#DDBStyle
#DDBStyle Our party used to be simple merchants, farmers, and soldiers before leaving those lives for adventure. Each player at the table knew exactly who (or should I say "what") the charming creature we found in a locked tomb deep within the dungeon was, but our characters wouldn't have. After several rounds of conversation, it was beginning to look as though we were going to be escorting the nice, pale gentleman we found back up to the surface. He was a smooth talker but every thing he said seem to have some double meaning, however no one in the party could roll well enough to really tell. After conversing for awhile and "charming" the party, our DM decided to turn up the dial with a real Charm and picks me, Mr. 7 WIS as the target.
Nat 20 on save
Hey wait a minute
Slay the vampire
The end
two of my party were cursed by someone in their previous party. Long story short, they could unleash someepic damage if they rolled nat 20s. every time they did, they got some flashbacks to the horrible things they did from the time "they can't remember" and probably something something evil, but the damage was so worth it (to me) #DDBStyle
I was part of a one-shot with a large group of friends playing a 5e version of The Legend of Zelda where we each played a different race from the game. I was playing as a druid Deku Scrub and I had not been rolling well for much of the session. Our final battle was against an Otyugh and I was once again struggling a lot.
One interesting thing about Deku Scrubs is that they have an ability called Nut Spitter (pretty self-explanatory) and my friends were going through the whole session saying "Come on man, spit some nuts, what are you waiting for?". Eventually, I get so annoyed by their teasing that I decide "screw it" and go for a nut spit.
I rolled a 1.
My DM goes, "Alright, you will hit one of your allies instead. Roll for whether you hit them or not".
I rolled a 20.
Everyone was laughing their asses off as I then had to roll for damage (d4+Dex).
Max. damage. Because of course.
So not only did I end up completely missing the creature I was originally aiming for, I ended up spitting a nut in one of my allies' face. It was so powerful, in fact, that said ally (a Twili Rogue), already wounded from the fight, was knocked out cold because of that nut. Probably got a pretty bad concussion because of it too.
This is just one of those moments where everything that could've gone wrong did. Murphy must've been laughing his ass off in Hell. #DDBStyle
Darien takes the wine bottle out of Rhee's pack
Colene thwaps him
[Darien]: OW!
[Rhee]: "Hey! I thought you said it was mine to keep!?!"
[Darien]: umm...
Colene glares at Darien
Darien nods significantly at Colene and shushes Rhee
Rhee attempts to reclaim the bottle while Darien is distracted by the thawping.
[Colene]: Rhee!
Rhee winces at the sound of her sister's voice.
[Rhee]: "I...er...just liked the bottle...yeah, that's it...very pretty color, distinctive design.
Colene empties the bottle and hands it back to Rhee.
[Colene]: There ya go, sis.
Colene smiles.
[DM]: Colene, roll against your Con to avoid getting drunk ;-)
[DM]: Since you just emptied that bottle...
DICE for Colene: (1d20) = [ 20 ]
[DM]: Ho boy...
[Darien]: ROFLMAO
[Colene]: that good or bad?
[DM]: Who's gonna get a bucket to put Colene in?
[DM]: She's been polymorphed into a water elemental...
[Colene]: sh'okay....realllly.....I'mmm <hic> fffine
[DM]: Or at least, that's what SHE thinks...
[Rhee]: Ten-foot tall and missile-proof...
#DDBStyle
My players had found their way into ancient jungle ruins – a once beautiful garden, now eerily silent and filled with intricately carved statues. Below a particularly large statue of a warrior, the bard and sorcerer found an urn with a note in an unknown language carved into the ground next to it. What my players didn’t know was that the powerful guardian of these ruins had placed the ashes of her dead lover into this urn – a final resting place away from civilization.
So the bard and sorcerer did the obvious thing: they assumed it was a trap and used mage hand to slowly fill it with water to figure out what was inside. Cloudy water poured from the top as they slowly realised they had definitely just desecrated someone’s remains.
What I had expected to happen when they ran into the big scary guardian was to negotiate and leave without a fight. That wasn’t an option anymore. The “negotiation” went about as well as you might expect. The lady dropped her veil, locking eyes with the bard. I told the player to make a Constitution saving throw. The dice hit the table as we all held our breath: he failed. The other characters watched as their friend slowly started to turn to stone before the eyes of a medusa. They were level 5, they had no way to fix this. This meant certain “death” for the bard. And then the stone transformation stopped. The player had failed the roll by 4… had they rolled just a single number lower, their character would have been just another statue in the garden.
The fight itself was wild, with the dwarf barbarian cartwheeling through a window and the monk punching the medusa’s heart out. But nothing will top the look on everyone’s faces when they realised just how close that player had come to instant death. #DDBStyle
I remember when my satyr artificer named arugula had to shoot a crossbow bolt down a sewage pipe to kill a few rat zombies. I rolled a nat 20 and was able to snipe one of them but not the rest…so I just built an eldritch flamethrower and charred the rest of them #DDBStyle because why not.
My PC has disadvantage on an attack roll. My first roll is a nat 20, I think, "oh, damn, it's a shame I can't use that one." I roll again and it's a second nat 20. Nobody thought it was as impressive as I did. #ddbstyle
My elf rogue had to make an acrobatics check to avoid dying and I tossed the D20 across the table. It landed balanced precariously on the thin wooden edge of our DM's dice box...on a natural 20. #DDBStyle
The amount of Nat 1's for death saving throws is frankly just insulting haha #DDBStyle
So this occurred while I was running "The Rise of Tiamat". When my players got to a certain village (trying to be vague so no spoilers...mostly) there were a lot of dead. The Life domain Cleric (lvl 11) used Divine Intervention to resurrect the dead villagers. I made sure that I heard him correctly, and he modified the request only to include the villagers that had died. So, okay, sure go ahead and roll....
Of course he rolls a 1 (I know it is on a d100 but still). So then I had to come up with a description of how the god of the cleric manifested in a way to bring back all the dead. Should the players ever go back they will see shrines to the goddess that the cleric follows and will stay for free. Not to mention figuring out how to progress the story. Good times
#DDBStyle