Nothing tops the time Strahd pulled my character by the NECK far away from the party, putting me down to death saves before starting to walk away... first roll was a NAT 20!
Now up with just 1hp, my DM had me roll a performance check to play dead so the Count wouldn't come back to finish the job... ANOTHER NAT 20! Let's just say Strahd was very surprised to msee the same character rock up to Castle Ravenloft a few days later #DDBStyle
So buckle in boys, girls, and everyone in between because we're about to go on a very bumpy ride through the eyes of my character, Trit Ganomash, who is a 7ft half Orc Path of the Ancestral Guardian Barbarian. We were at the end of a two-and-a-half year, highly modified campaign of Stormking's Thunder created by our mad genius DM, and we had an absolutely crazy session going through the Storm Giant's main base.
But to set the stage, let me tell you a bit about Trit, who is the son of an Orc Shaman mother and a Barbarian Human father and has a pet piglet named Sir Bacon, whom we had rescued from a Frost Giant barge. He was the brawn of the group, and he was an artisan. He took the Practiced Expert Feat to get several tool proficiencies, and he spent his time carving art pieces and building a brewery with vats and stills made out of fire giant armor. At times, he teamed up with an artificer to build a clockwork-golem, white-dragon mount for Trit to fly on. He also founded a museum from all the party's battle relics in the town that they created in the Lurkwood when they defeated a Green Dragon in its lair. And he really loved scones! So much so, in fact, that he always took every opportunity to stop at his favorite tea house in Mirabar, and when it closed down, Trit bought the scone recipe so his party could have them on their airship and in the town they later founded.
In our first session, the level three party got attacked by a hill giant. Trit climbed the baddie and put a Tree Feather Token in its mouth, and Trit inadvertently created a new way-point for travelers at the same time he destroyed the giant. The party defeated an undead Gurt King of the Pale Giants, whom Utgar had defeated in life in single combat. Because Trit landed the killing blow, he is granted two boons from Utgar himself--who reveals Trit to be his last living descendant! Needless to say, this has been an absolutely amazing campaign.
So, getting back to our main story and the most ridiculous set of lucky rolls I've seen. We had just hit level 11, which is great for Path of the Ancestral Guardian Barbarians because it gets Relentless Rage. Now just before this, we had cleared out Iron Slag, the Fire Giant Lair, leaving it basically as a volcano with a rampaging Titan inside. We were so excited to have survived that we kind of forgot to go straight to the Storm Giant Lair. The enemy had time to get there and dig in, set ambushes galore--and this is where we really get into it.
We arrived and it was a bloodbath. The Storm Giants had been beaten back by undead, salamanders, casters, and undead giants. As we are clearing the lair, Trit decides to scout ahead. He literally asked "What's the worst that could happen?" and proceeded to botch his Stealth roll, which alerted the casters, archers armed with wyvern poisoned arrows, and melee enemies totaling about 11 foes. So, covering his allies with his Ancestral Protectors and his own body, Trit, while in a Rage (which halves his damage), goes down and comes back up--a lot!
Once, he arose from a Death Ward casted on him from our Warlock. And another time he stood up because of his Orcish Relentless Endurance, both of which brought him back to 1 HP. He took potions with every bonus action until he exhausted his supply and was reduced to 0 HP an additional 5 times! Trit successfully rolled Relentless Endurance at DCs 10, 15, 20, 25, 30, before missing his 8th time with a roll of 19, to which he added +8 Con and a +7 from a 1d8 Bardic Inspiration from his teammate--a total of 34 on DC 35 Con Save! Finally, Trit went down, and began rolling Death Saves.
During the latter part of the campaign, each time he went down he met Death, where he had small talk, played cards, and carved Death a couple figurines; Trit even introduced Death to tea and scones. So every time Trit rolled Death Saves, Death waited expectantly for him and their continued chat, and Death was ready to take Trit as an old friend when Trit was on his third Death Save. But Death was not disappointed when Trit was healed by our Druid and bid Death farewell till next time…#DDBStyle
We stood at the floor of the temple as Tiamat emerged from a portal above us. We had eliminated several chanting cultists, but there were almost enough remaining to complete the ritual. The party wizard had several cultists Banished, and this was all that held the the situation in our favor. One round remained until the ritual completed or failed. Tiamat hit the wizard with a blast. He had to make his concentration roll or the cultists would be unbanished, the ritual would complete, and Tiamat would fully enter the world. The target was 24. The wizard's bonus was +3.
When the natural twenty landed our entire party erupted with riotous cheers. We were loud enough to wake the DM's children sleeping two floors above us. The cultists remained banished, the ritual failed, and Tiamat fell away as the portal closed. It is legendary at our table, and the first story we tell new players that join our group.
So, there was this moment that have these... identities... I call them "the duality of man" and you'll soon understand why. This wayyyy early when I was still relatively new at 5e and being a DM in general, as a result, I was sort of a stickler for the rules as they were out of a feeling caution, but I was slowly getting more and more comfortable letting my players do more "outside the box things." So, since they were even newer than I am, it was common for them to forget some stuff every now and then, but it was never something particularly obstructive or problematic, it DID mean, nonetheless that they were usually too conservative out of fear. One of my players though, a halfling rogue, wasn't like that, he was daring and bold, both as a way to encourage the other players and as a way to "stay in character" since the dude's flaw was that he was overconfident and rarely thought things through. So there was this encounter in which I had placed a volatile magical substance in the fight and they were getting their butts kicked in, the halfling rogue basically went YOLO and threw an alchemist's fire flask at an enemy... and it was a natural 1... but since he was a halfling he got to reroll it and... natural 20, it was amazing and everybody lost their shit since the alchemist fire not just hit the enemy bandit but also detonated the unstable substance which caught EVERY SINGLE bandit left in the blast and killed them all... however he was also caught in blast and was rendered unconscious, he got a 9 on his first death save and the party failed their medicine check to stabilize him, at that moment he rolls his death save again and rolls... a 1... BUT SINCE HE WAS A HALFLING HE GOT TO REROLL THE 1 AND HE GOT A NAT 20 AND INSTANTLY RECOVERED 1 HP AND WITH IT HIS CONSCIOUSNESS. EVERYBODY LOST THEIR SHIT AND THE GUY, UPON WAKING UP WITH EVERYBODY THINKING HE WAS DEAD AFTER SUCH A STUNT JUST SAID "... smells toasty." Never has another moment like that ever been replicated upon tension, drama and climactic resolution, the real duality of man being 2 nat 1s overwritten by 2 nat 20s with the halfling lucky feature. A real memorable moment. #DDBStyke
I was DMing SKT. The party wanted to take on Chief Guh just a bit too early and I was nervous about how the encounter would go for them. But they started the fight with two nat 20s from the ranger! Things went well for them from there. #DDBStyle
Half-orc on a flying mount hit with an arrow-0 HP, relentless endurance! Drank superior health potion. Fell 140ft after mount was taken out by a fireball. Total damage was only 3 away from instakill. Rolling death saves: Pass.Fail.Fail.Nat 20! #DDBStyle
#DDBStyle We were playing a campaign in AD&D2ed. We are fighting with a strange monster, (after the fighting we discovered it was a golem). After some rounds and two players shot down we understood that our weapons were not very useful or totally useless because they were not magic. The only player with a magic weapon was my wizard. The magic weapon was a simple knife +1 but it had the ability to create an energy explosion with a Nat20 on. I tried to give my knife to the warrior but it was too late, he had been shot down. So the monster come to me, no escape possibility. My damage spells were finished so I tried to use my knife but the group was convinced it would have been a wipe. Except the warrior player, he said: “Don’t worry, the Nat20 exits” I rolled the 20 dice and…. Nat20. Energy explosion, golem died and happiness explosion of the all players.
On a campaign I'm DMing, the party is composed of a monk, a sorcerer, a ranger and a paladin. The paladin having a heavy armor and very poor Stealth was told to stay put while the monk and ranger would go on a Stealth mission and take some information on the battle to come. The paladin felt hurt that he had to stay behind while the others got all the fun and decided he could Stealth as well. He followed his 2 friends and rolled a 1 on his Stealth. I know you're not supposed to rule 1's as critical failures for skill check but I couldn't resist making the paladin fall on the ground making a horrendous noise in the process as his armor impacted the ground, starting the battle immediately.
I was DM for a brand new group through DoIP and they arrived at Umbrage Hill for their first quest. Immediately decided to attack the manticore.
After a couple of rounds their fighter finally gets in whacking range and is quickly brought to the ground on the manticore's next round. Manticore flies off to deal with the sorcerer who keeps throwing fire at it. The party has no healing left having already had to get 2 PCs back on their feet, so all they can do is stabilise him.
Round 1, nobody is close enough, fails their death save. Round 2, the bard fails the medicine check, fighter fails their death save. Round 3, the bard fails again, the other bard also fails. We're back to the fighter for what could be his last roll.
Nat 20
Fighter gets up, and on his next turn uses his turn to lob a dagger at the manticore at disadvantage. Rolls another 20. Then another 20. Pandemonioum ensues. Manticore is driven off being down to 1 HP.
I've now had about 5 more sessions with this group, nobody has rolled a nat 20 since. #DDBStyle
We were playing LMoP and we all decided we were going to take down the banshee (I forgot their name and our reason why). The party consisted of a monk, a fighter, a wizard and a warlock (me).
We enter the hut and scrounge around the place, looking for treasure (we were a very loot oriented party at the time) and while looking around, the banshee comes out and surprises us. We attacked on sight and that was where the troubles started.
The monk went first, rolled a nat 1 on both attacks. The fighter followed and ended up just hitting, but rolled minimum damage with a mundane weapon, ended up only dealing around 2 damage. Wizard landed a fire bolt and and dealt around 4 damage. Banshee goes next and Wails. Both the fighter and monk go down and me and the wizard are left on super low hp.
I go next and cast eldritch blast while running away. Nat 20 and I end up rolling just over 20 damage (agonising blast). Wizard goes next and casts expeditious retreat and dashes away.
Banshee then follows us and ends up chasing us through their home and the surrounding area.
Meanwhile, fighter and monk are making death saves.
Monk goes first and rolls a failed death save, as does the fighter. This happens again. On their last death save the monk rolls a nat 20, runs over to the fighter, feeds them a potion and they are now both back up.
Fight continues with monk and fighter trying to catch up, and eventually we take down the banshee. May not seem like much, but for my very first campaign, this blew my mind and made me fall in love with the game. Sadly, we no longer speak to each other, but I have found other friends and another group that I play with on a regular basis.
One time our group got overwhelmed by enemies charging up a stairwell in Elturel, and my paladin in the center of it all, cast Abjure the Extraplanar effectively turning all, provoking multiple attacks of opportunity from us, turning a probable TPK into a fun moment #DDBStyle
I was DM'ing in my first ever homebrew campaign, my players were against two sorcerers and a huge hulking knight. I had gotten close to knocking one of my players and at a key moment I had just cast hold person on my party's life cleric. The moment I said "I cast" the party wizard instantly counterspelled one of the sorcerers letting the life cleric run free. The life cleric proceeded in saluting the wizard walking over to the sorcerer who was within range and cast inflict wounds at 3rd level. He rolled a natural 20 on his 3rd level inflict wounds. The table erupted and I had to watch in horror as the party life cleric rolled out 70 damage in one spell which instant killed the sorcerer. It completely changed the tide of the fight and the party made quick work of the other two. #DDBStyle
I was watching a group play and they were getting hurt almost one character died and there was another on it's way out. That player rolled a Nat20 and saved himself while another party member successfully rolled and gave him more than half his hit points back. This really was exciting time during the session and must say my heart was racing and it, and I was not even playing in the session. #DDBStyle
Not really a nat 20 but during the final battle I was given the chance for divine intervention and was able to heal the rest of the party prior to the second fase which was a huge clutch. And a critical fail was the time we were hunting a owlbear and instead of healing myself I decided to attack which ended up killing me in the end. #DDBStyle
As the bard turned to run, desperate to get away, the flesh golem strikes out. The first death save comes in at an 8, but it's OK the Cleric is almost there! Next turn healing is just out of reach, and that's when it happens. "Just don't roll a 1," I say, encouragingly.
I was playing a Bard in an old game a friend used to run, and a major plot thread involved the party attempting to thwart a plot to assassinate a political leader inside the city. We knew that a local upper-class weapon maker had designed and built a special ballista to be used for this purpose, and tracked it down to a specific building in a busy part of the city. My bard, Kael, decided to climb up to the top floor and search for clues, but drew the attention of a couple city guards in doing so. While the rest of the party tried to distract them, Kael found and destroyed the weapon, but not before more guards showed up.
He was too high up to jump to the ground, so when the guards burst through the door he went back out the window and climbed higher up to the roof. Effectively trapped at this point...he noticed a window two floors down on the next building over and attempted to jump over to it. He would have almost certainly died if he missed. The DM laughed and told me to roll a d100 (we actually had one). I rolled a 100. Kael jumped through that window like Vin Diesel in a Fast & the Furious movie before stealing some clothes for a quick disguise and quickly walking out to blend in with the crowd.
We then collectively went bonkers. One of my favorite moments ever in D&D.
I think the best moment for me, but not the players, was when the Aarakocra Astral Self Monk dealt the final nat 20 blow to a Balor, 100 ft in the air. This caused him to plummet to the ground below, catching the rest of the party in its Death Throes. 20d6 fire damage in a 30 ft radius made short work of two npcs and a player character. It was the wildest rise to excitement followed immediately by "Oh no, what have I done?" from the monk, who escaped without a scratch. #DDBStyle
I really wanted a pet for whatever reason. The DM didn't want me to have one but I tried very hard. Eventually I found a pile of ants. I rolled to befriend them and rolled a 20. The DM had no choice but to allow me to keep the ants. #DDBStyle
It was a prolonged battle over a frozen river. Zombies swarmed all around us as my companions and I tried to avoid the deadly rays of the zombie beholder hovering overhead.
My companion Ezzy fell early in the battle, and Alziver (my Gnome Warlock) just watched as his friend Crud was disintegrated by the beholder and Toge was mauled by the zombies.
Alziver was the last threat standing, facing off against the beholder and several zombies and I (we) had an incredible string of edge of the seat dice rolling.
I shoot Eldritch Blast, but roll a nat 1, which for us causes a roll on a wild magic table. It turns into a Ray of Frost, still killing a zombie. For my second roll, a nat 20, I destroy another zombie.
The beholder turns to me and hits me with an orange ray, and I make my CON save. I roll a nat 1 for Eldritch Blast again, which backfires on me. The beholder hits me again, and I make my WIS save. The beholder shoots me with a green disintegration ray, and I make my DEX save to roll out of the way.
At this point, Toge is one death save fail away from death, so I turn and cast Spare the Dying to stabilize him, and draw some necromantic energy for myself (+5 hp). Its a good thing too, because the zombie claws into me, bringing me down to 4 hp). I twist and hit the zombie twice with Eldritch Bast, pushing it back twenty feet.
But then the beholder shoots me with a black ray of pure evil, and I fail my CON save. Everything goes black and the other players are all quiet, staring at the screen as I make my death saves (through D&D Beyond).
Death Save 1: Fail (Crap)
Death Save 2: Fail (Oh no, Oh no)
Death Save 3: Success (Whew, but still two more)
Death Save 4: Success (OMG, it comes down to one final unmodified dice roll)
Death save 5: NAT 20!!
We erupt in a cheer of delight and relief that the story will continue, and that it did not result in a TPK.
----
#DDBStyle #ddb-style #alziver
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So buckle in boys, girls, and everyone in between because we're about to go on a very bumpy ride through the eyes of my character, Trit Ganomash, who is a 7ft half Orc Path of the Ancestral Guardian Barbarian. We were at the end of a two-and-a-half year, highly modified campaign of Stormking's Thunder created by our mad genius DM, and we had an absolutely crazy session going through the Storm Giant's main base.
But to set the stage, let me tell you a bit about Trit, who is the son of an Orc Shaman mother and a Barbarian Human father and has a pet piglet named Sir Bacon, whom we had rescued from a Frost Giant barge. He was the brawn of the group, and he was an artisan. He took the Practiced Expert Feat to get several tool proficiencies, and he spent his time carving art pieces and building a brewery with vats and stills made out of fire giant armor. At times, he teamed up with an artificer to build a clockwork-golem, white-dragon mount for Trit to fly on. He also founded a museum from all the party's battle relics in the town that they created in the Lurkwood when they defeated a Green Dragon in its lair. And he really loved scones! So much so, in fact, that he always took every opportunity to stop at his favorite tea house in Mirabar, and when it closed down, Trit bought the scone recipe so his party could have them on their airship and in the town they later founded.
In our first session, the level three party got attacked by a hill giant. Trit climbed the baddie and put a Tree Feather Token in its mouth, and Trit inadvertently created a new way-point for travelers at the same time he destroyed the giant. The party defeated an undead Gurt King of the Pale Giants, whom Utgar had defeated in life in single combat. Because Trit landed the killing blow, he is granted two boons from Utgar himself--who reveals Trit to be his last living descendant! Needless to say, this has been an absolutely amazing campaign.
So, getting back to our main story and the most ridiculous set of lucky rolls I've seen. We had just hit level 11, which is great for Path of the Ancestral Guardian Barbarians because it gets Relentless Rage. Now just before this, we had cleared out Iron Slag, the Fire Giant Lair, leaving it basically as a volcano with a rampaging Titan inside. We were so excited to have survived that we kind of forgot to go straight to the Storm Giant Lair. The enemy had time to get there and dig in, set ambushes galore--and this is where we really get into it.
We arrived and it was a bloodbath. The Storm Giants had been beaten back by undead, salamanders, casters, and undead giants. As we are clearing the lair, Trit decides to scout ahead. He literally asked "What's the worst that could happen?" and proceeded to botch his Stealth roll, which alerted the casters, archers armed with wyvern poisoned arrows, and melee enemies totaling about 11 foes. So, covering his allies with his Ancestral Protectors and his own body, Trit, while in a Rage (which halves his damage), goes down and comes back up--a lot!
Once, he arose from a Death Ward casted on him from our Warlock. And another time he stood up because of his Orcish Relentless Endurance, both of which brought him back to 1 HP. He took potions with every bonus action until he exhausted his supply and was reduced to 0 HP an additional 5 times! Trit successfully rolled Relentless Endurance at DCs 10, 15, 20, 25, 30, before missing his 8th time with a roll of 19, to which he added +8 Con and a +7 from a 1d8 Bardic Inspiration from his teammate--a total of 34 on DC 35 Con Save! Finally, Trit went down, and began rolling Death Saves.
During the latter part of the campaign, each time he went down he met Death, where he had small talk, played cards, and carved Death a couple figurines; Trit even introduced Death to tea and scones. So every time Trit rolled Death Saves, Death waited expectantly for him and their continued chat, and Death was ready to take Trit as an old friend when Trit was on his third Death Save. But Death was not disappointed when Trit was healed by our Druid and bid Death farewell till next time…#DDBStyle
We stood at the floor of the temple as Tiamat emerged from a portal above us. We had eliminated several chanting cultists, but there were almost enough remaining to complete the ritual. The party wizard had several cultists Banished, and this was all that held the the situation in our favor. One round remained until the ritual completed or failed. Tiamat hit the wizard with a blast. He had to make his concentration roll or the cultists would be unbanished, the ritual would complete, and Tiamat would fully enter the world. The target was 24. The wizard's bonus was +3.
When the natural twenty landed our entire party erupted with riotous cheers. We were loud enough to wake the DM's children sleeping two floors above us. The cultists remained banished, the ritual failed, and Tiamat fell away as the portal closed. It is legendary at our table, and the first story we tell new players that join our group.
#DDBStyle
So, there was this moment that have these... identities... I call them "the duality of man" and you'll soon understand why. This wayyyy early when I was still relatively new at 5e and being a DM in general, as a result, I was sort of a stickler for the rules as they were out of a feeling caution, but I was slowly getting more and more comfortable letting my players do more "outside the box things." So, since they were even newer than I am, it was common for them to forget some stuff every now and then, but it was never something particularly obstructive or problematic, it DID mean, nonetheless that they were usually too conservative out of fear. One of my players though, a halfling rogue, wasn't like that, he was daring and bold, both as a way to encourage the other players and as a way to "stay in character" since the dude's flaw was that he was overconfident and rarely thought things through. So there was this encounter in which I had placed a volatile magical substance in the fight and they were getting their butts kicked in, the halfling rogue basically went YOLO and threw an alchemist's fire flask at an enemy... and it was a natural 1... but since he was a halfling he got to reroll it and... natural 20, it was amazing and everybody lost their shit since the alchemist fire not just hit the enemy bandit but also detonated the unstable substance which caught EVERY SINGLE bandit left in the blast and killed them all... however he was also caught in blast and was rendered unconscious, he got a 9 on his first death save and the party failed their medicine check to stabilize him, at that moment he rolls his death save again and rolls... a 1... BUT SINCE HE WAS A HALFLING HE GOT TO REROLL THE 1 AND HE GOT A NAT 20 AND INSTANTLY RECOVERED 1 HP AND WITH IT HIS CONSCIOUSNESS. EVERYBODY LOST THEIR SHIT AND THE GUY, UPON WAKING UP WITH EVERYBODY THINKING HE WAS DEAD AFTER SUCH A STUNT JUST SAID "... smells toasty." Never has another moment like that ever been replicated upon tension, drama and climactic resolution, the real duality of man being 2 nat 1s overwritten by 2 nat 20s with the halfling lucky feature. A real memorable moment. #DDBStyke
I was DMing SKT. The party wanted to take on Chief Guh just a bit too early and I was nervous about how the encounter would go for them. But they started the fight with two nat 20s from the ranger! Things went well for them from there. #DDBStyle
Half-orc on a flying mount hit with an arrow-0 HP, relentless endurance! Drank superior health potion. Fell 140ft after mount was taken out by a fireball. Total damage was only 3 away from instakill. Rolling death saves: Pass.Fail.Fail.Nat 20!
#DDBStyle
#DDBStyle We were playing a campaign in AD&D2ed. We are fighting with a strange monster, (after the fighting we discovered it was a golem). After some rounds and two players shot down we understood that our weapons were not very useful or totally useless because they were not magic. The only player with a magic weapon was my wizard. The magic weapon was a simple knife +1 but it had the ability to create an energy explosion with a Nat20 on.
I tried to give my knife to the warrior but it was too late, he had been shot down. So the monster come to me, no escape possibility.
My damage spells were finished so I tried to use my knife but the group was convinced it would have been a wipe. Except the warrior player, he said: “Don’t worry, the Nat20 exits”
I rolled the 20 dice and…. Nat20. Energy explosion, golem died and happiness explosion of the all players.
#DDBStyle
On a campaign I'm DMing, the party is composed of a monk, a sorcerer, a ranger and a paladin. The paladin having a heavy armor and very poor Stealth was told to stay put while the monk and ranger would go on a Stealth mission and take some information on the battle to come. The paladin felt hurt that he had to stay behind while the others got all the fun and decided he could Stealth as well. He followed his 2 friends and rolled a 1 on his Stealth. I know you're not supposed to rule 1's as critical failures for skill check but I couldn't resist making the paladin fall on the ground making a horrendous noise in the process as his armor impacted the ground, starting the battle immediately.
I splurged and bought some expensive d100s for the group. First roll was for wild magic table. Player rolled high 90s. Chaos ensued.
I was DM for a brand new group through DoIP and they arrived at Umbrage Hill for their first quest. Immediately decided to attack the manticore.
After a couple of rounds their fighter finally gets in whacking range and is quickly brought to the ground on the manticore's next round. Manticore flies off to deal with the sorcerer who keeps throwing fire at it. The party has no healing left having already had to get 2 PCs back on their feet, so all they can do is stabilise him.
Round 1, nobody is close enough, fails their death save.
Round 2, the bard fails the medicine check, fighter fails their death save.
Round 3, the bard fails again, the other bard also fails. We're back to the fighter for what could be his last roll.
Nat 20
Fighter gets up, and on his next turn uses his turn to lob a dagger at the manticore at disadvantage.
Rolls another 20. Then another 20. Pandemonioum ensues. Manticore is driven off being down to 1 HP.
I've now had about 5 more sessions with this group, nobody has rolled a nat 20 since. #DDBStyle
We were playing LMoP and we all decided we were going to take down the banshee (I forgot their name and our reason why). The party consisted of a monk, a fighter, a wizard and a warlock (me).
We enter the hut and scrounge around the place, looking for treasure (we were a very loot oriented party at the time) and while looking around, the banshee comes out and surprises us. We attacked on sight and that was where the troubles started.
The monk went first, rolled a nat 1 on both attacks. The fighter followed and ended up just hitting, but rolled minimum damage with a mundane weapon, ended up only dealing around 2 damage. Wizard landed a fire bolt and and dealt around 4 damage. Banshee goes next and Wails. Both the fighter and monk go down and me and the wizard are left on super low hp.
I go next and cast eldritch blast while running away. Nat 20 and I end up rolling just over 20 damage (agonising blast). Wizard goes next and casts expeditious retreat and dashes away.
Banshee then follows us and ends up chasing us through their home and the surrounding area.
Meanwhile, fighter and monk are making death saves.
Monk goes first and rolls a failed death save, as does the fighter. This happens again. On their last death save the monk rolls a nat 20, runs over to the fighter, feeds them a potion and they are now both back up.
Fight continues with monk and fighter trying to catch up, and eventually we take down the banshee. May not seem like much, but for my very first campaign, this blew my mind and made me fall in love with the game. Sadly, we no longer speak to each other, but I have found other friends and another group that I play with on a regular basis.
#DDBStyle
One time our group got overwhelmed by enemies charging up a stairwell in Elturel, and my paladin in the center of it all, cast Abjure the Extraplanar effectively turning all, provoking multiple attacks of opportunity from us, turning a probable TPK into a fun moment #DDBStyle
I was DM'ing in my first ever homebrew campaign, my players were against two sorcerers and a huge hulking knight. I had gotten close to knocking one of my players and at a key moment I had just cast hold person on my party's life cleric. The moment I said "I cast" the party wizard instantly counterspelled one of the sorcerers letting the life cleric run free. The life cleric proceeded in saluting the wizard walking over to the sorcerer who was within range and cast inflict wounds at 3rd level. He rolled a natural 20 on his 3rd level inflict wounds. The table erupted and I had to watch in horror as the party life cleric rolled out 70 damage in one spell which instant killed the sorcerer. It completely changed the tide of the fight and the party made quick work of the other two. #DDBStyle
I was watching a group play and they were getting hurt almost one character died and there was another on it's way out. That player rolled a Nat20 and saved himself while another party member successfully rolled and gave him more than half his hit points back. This really was exciting time during the session and must say my heart was racing and it, and I was not even playing in the session. #DDBStyle
Not really a nat 20 but during the final battle I was given the chance for divine intervention and was able to heal the rest of the party prior to the second fase which was a huge clutch. And a critical fail was the time we were hunting a owlbear and instead of healing myself I decided to attack which ended up killing me in the end. #DDBStyle
As the bard turned to run, desperate to get away, the flesh golem strikes out. The first death save comes in at an 8, but it's OK the Cleric is almost there! Next turn healing is just out of reach, and that's when it happens. "Just don't roll a 1," I say, encouragingly.
It's a 1. #DDBStyle
I was playing a Bard in an old game a friend used to run, and a major plot thread involved the party attempting to thwart a plot to assassinate a political leader inside the city. We knew that a local upper-class weapon maker had designed and built a special ballista to be used for this purpose, and tracked it down to a specific building in a busy part of the city. My bard, Kael, decided to climb up to the top floor and search for clues, but drew the attention of a couple city guards in doing so. While the rest of the party tried to distract them, Kael found and destroyed the weapon, but not before more guards showed up.
He was too high up to jump to the ground, so when the guards burst through the door he went back out the window and climbed higher up to the roof. Effectively trapped at this point...he noticed a window two floors down on the next building over and attempted to jump over to it. He would have almost certainly died if he missed. The DM laughed and told me to roll a d100 (we actually had one). I rolled a 100. Kael jumped through that window like Vin Diesel in a Fast & the Furious movie before stealing some clothes for a quick disguise and quickly walking out to blend in with the crowd.
We then collectively went bonkers. One of my favorite moments ever in D&D.
#DDBStyle
I think the best moment for me, but not the players, was when the Aarakocra Astral Self Monk dealt the final nat 20 blow to a Balor, 100 ft in the air. This caused him to plummet to the ground below, catching the rest of the party in its Death Throes. 20d6 fire damage in a 30 ft radius made short work of two npcs and a player character. It was the wildest rise to excitement followed immediately by "Oh no, what have I done?" from the monk, who escaped without a scratch.
#DDBStyle
I really wanted a pet for whatever reason. The DM didn't want me to have one but I tried very hard. Eventually I found a pile of ants. I rolled to befriend them and rolled a 20. The DM had no choice but to allow me to keep the ants. #DDBStyle
It was a prolonged battle over a frozen river. Zombies swarmed all around us as my companions and I tried to avoid the deadly rays of the zombie beholder hovering overhead.
My companion Ezzy fell early in the battle, and Alziver (my Gnome Warlock) just watched as his friend Crud was disintegrated by the beholder and Toge was mauled by the zombies.
Alziver was the last threat standing, facing off against the beholder and several zombies and I (we) had an incredible string of edge of the seat dice rolling.
I shoot Eldritch Blast, but roll a nat 1, which for us causes a roll on a wild magic table. It turns into a Ray of Frost, still killing a zombie. For my second roll, a nat 20, I destroy another zombie.
The beholder turns to me and hits me with an orange ray, and I make my CON save. I roll a nat 1 for Eldritch Blast again, which backfires on me. The beholder hits me again, and I make my WIS save. The beholder shoots me with a green disintegration ray, and I make my DEX save to roll out of the way.
At this point, Toge is one death save fail away from death, so I turn and cast Spare the Dying to stabilize him, and draw some necromantic energy for myself (+5 hp). Its a good thing too, because the zombie claws into me, bringing me down to 4 hp). I twist and hit the zombie twice with Eldritch Bast, pushing it back twenty feet.
But then the beholder shoots me with a black ray of pure evil, and I fail my CON save. Everything goes black and the other players are all quiet, staring at the screen as I make my death saves (through D&D Beyond).
Death Save 1: Fail (Crap)
Death Save 2: Fail (Oh no, Oh no)
Death Save 3: Success (Whew, but still two more)
Death Save 4: Success (OMG, it comes down to one final unmodified dice roll)
Death save 5: NAT 20!!
We erupt in a cheer of delight and relief that the story will continue, and that it did not result in a TPK.
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#DDBStyle #ddb-style #alziver