With so many people (Easily the 'vast majority' or, in DDB's terminology, the 'vocal minority') expressing their desire to maintain the toolset functionality for the 2014 edition they paid for, it's made me question why they are taking this crazy approach.
DDB, WotC and Hasbro must be worried about the mass reluctance of people to switch to the 2024 edition and are worried about sales numbers so are looking for ways to force people into playing it.
Why else would they not implement the simple toggle system that most are asking for?
Let me tell you something. I was seriously thinking of buying the 2024 digital version so I could make some characters to play in my local group. What DDB/WotC/Hasbro have done is convinced me NOT to do that, especially on DDB. Their machinations have left a very bad taste in my mouth. One that may even lead to me cancelling my master tier subscription, and convincing both my husband and daughter into also following suit. Now, $200 (including the 2024 PHB I was intending to buy) may not sound like much, but add that to the multiple number of folks doing the same thing and that adds up and will adversely affect their bottom line in the long run. It is in their best interest to resolve this quickly, and in a manner that would allow folks to keep using the 2014 material as it currently is being used. The toggle system makes the most sense and is the most suggested option by those voicing their displeasure. There are also other sites already offering this option, so we know it is possible for them to offer it as well.
Quite an eye-opening view on how WotC is purported to view it's customers.
"
As for losing players, I can guarantee Beyond will gain more players than the lose. It is all but certain the hype surrounding a rules update will outweigh the people who are unwilling to accept errata. As anyone with a modicum of common sense can see, this decision was made to help new players - spell lists are already oppressively long, drastically increasing the length with spells that, for the most part, are functional equivalents only makes that harder on new players.
And, here is the reality most of the people rage quitting want to ignore.. and that Wizards almost certainly has thought about and will never vocalize - those players? The game is probably better off without them. There is an element of entitled laziness (if they spent half the time homebrewing as they spent whining, their problem would be solvedp by now), many of them have used personal attacks against anyone who disagrees, a number of them are the same people who have been throwing a fit since Wizards announced this would be the least bigoted version of D&D in history, etc. D&D is a community based game - Wizards probably is not all too broken up over toxic people ragequitting.
Plus, they are financially useless to Wizards. New players means new purchases - that’s the group whose user experience Wizards should care about. People who are so adamantly against the rules update that they’re unwilling to spend a couple minutes hitting the “copy spell” button few times, and are willing to ragequit over such a petty issue? Probably not going to purchase anything anytime soon - and, even if Wizards did appease them, anyone who throws a fit over something so small will probably throw another fit and threaten to ragequit sometime in the future. Not exactly the kind of customer you want to deal with."
I feel the need to point out this came from a random forum user and not anyone associated with D&D Beyond OR WotC OR even Hasbro.
I started home brewing spells and a WotC employee denied them. How long until the incredibly difficult to support home brew toggle is removed from the character sheet causing me to have wasted 100 hours copying all the old content to finish off my current campaigns?
If we aren't allowed to collaborate to overcome a technological problem that WotC can't financially afford to solve, it becomes hard to believe that this isn't a direct attack against players who want to finish current campaigns using current rules as has been implied by the marketing of 2024.
That's neither here nor there. The post cited as "quite an eye-opening view on how WotC is purported to view it's customers" has absolutely nothing to do with anyone from the company and is merely conjecture and speculation.
A WotC employee manually shutting down my collaborative attempt to home brew 2014 isn't conjecture by some random player. Its an actual fact to which I provided a link in the prior post. If we aren't allowed to work together as a community to solve a technological problem, that implies the accusations against WotC are true.
What technological limitation does my collaborative effort create?
Grant K. Smith A+, Network+, MCP x 2, BSIT/VC, MIS
Software Engineer & Dungeon Master
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - J. R. R. Tolkien "Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup" - Anonymous
It feels to me that this will end up harming the sales even if this decision is made purely by greed.
I would suggest that if this is the case then you should take it as evidence of the opposite. That they made this decision not out of "greed" but because it's much harder to implement. More evidence suggesting this is the fact that they're not stopping you from using 2014 classes, subclasses and races with the new content.
The charge of greed etc... IMO doesn't make much sense.
If it's that much harder to offer the toggle option so many have suggested, then why is it not so difficult for other sites to do so?? Your logic is invalid.
Right now its just the PHB that needs to be dealt with. We aren't getting a monster manual for several months. They could provide legacy content in the character sheets until 12/31/2024 and then completely delete 2014 from existence. That would give me four full months to wrap up all of my DND Beyond campaigns. Not ideal, but much better than having two weeks of vague statements about home brewing the spells, then not allowing us to collaboratively home brew the spells.
A WotC employee literally shut down a home brew version of Acid Arrow that made it through the automated filters. If this isn't intentionally malicious, why not let us build a short term fix to a short term problem?
If it's that much harder to offer the toggle option so many have suggested, then why is it not so difficult for other sites to do so?? Your logic is invalid.
Because different websites are completely different? I can easily counter that no other website has nearly the integration with their system as dnd beyond does and that different websites are made differently lol.
Why didn't they just make it so that you couldn't use 2014 classes with the character creator if their goal was "greed" and trying to push people into just the new content? Maybe because (as it's been explained well by others) one thing is much easier to do then another.
The people who code for dndbeyond and make the game/rules LOVE the game. They want people to like what they're doing.
Quite an eye-opening view on how WotC is purported to view it's customers.
"
As for losing players, I can guarantee Beyond will gain more players than the lose. It is all but certain the hype surrounding a rules update will outweigh the people who are unwilling to accept errata. As anyone with a modicum of common sense can see, this decision was made to help new players - spell lists are already oppressively long, drastically increasing the length with spells that, for the most part, are functional equivalents only makes that harder on new players.
And, here is the reality most of the people rage quitting want to ignore.. and that Wizards almost certainly has thought about and will never vocalize - those players? The game is probably better off without them. There is an element of entitled laziness (if they spent half the time homebrewing as they spent whining, their problem would be solvedp by now), many of them have used personal attacks against anyone who disagrees, a number of them are the same people who have been throwing a fit since Wizards announced this would be the least bigoted version of D&D in history, etc. D&D is a community based game - Wizards probably is not all too broken up over toxic people ragequitting.
Plus, they are financially useless to Wizards. New players means new purchases - that’s the group whose user experience Wizards should care about. People who are so adamantly against the rules update that they’re unwilling to spend a couple minutes hitting the “copy spell” button few times, and are willing to ragequit over such a petty issue? Probably not going to purchase anything anytime soon - and, even if Wizards did appease them, anyone who throws a fit over something so small will probably throw another fit and threaten to ragequit sometime in the future. Not exactly the kind of customer you want to deal with."
I feel the need to point out this came from a random forum user and not anyone associated with D&D Beyond OR WotC OR even Hasbro.
I started home brewing spells and a WotC employee denied them. How long until the incredibly difficult to support home brew toggle is removed from the character sheet causing me to have wasted 100 hours copying all the old content to finish off my current campaigns?
If we aren't allowed to collaborate to overcome a technological problem that WotC can't financially afford to solve, it becomes hard to believe that this isn't a direct attack against players who want to finish current campaigns using current rules as has been implied by the marketing of 2024.
That's neither here nor there. The post cited as "quite an eye-opening view on how WotC is purported to view it's customers" has absolutely nothing to do with anyone from the company and is merely conjecture and speculation.
A WotC employee manually shutting down my collaborative attempt to home brew 2014 isn't conjecture by some random player. Its an actual fact to which I provided a link in the prior post. If we aren't allowed to work together as a community to solve a technological problem, that implies the accusations against WotC are true.
What technological limitation does my collaborative effort create?
The post I cited did not come from a WotC employee.
This entire thread was started by a clarification of the deletion of all 2014 spells. It is literally the topic we are all discussing.
I actually offered a short term solution for the people complaining about losing their 2014 spells and a WotC employee shut it down. That isn't conjecture. Its not haters with free accounts trying to get people to switch to a competing product. Its WotC employees preventing us from doing the very thing they suggested.
Quite an eye-opening view on how WotC is purported to view it's customers.
"
As for losing players, I can guarantee Beyond will gain more players than the lose. It is all but certain the hype surrounding a rules update will outweigh the people who are unwilling to accept errata. As anyone with a modicum of common sense can see, this decision was made to help new players - spell lists are already oppressively long, drastically increasing the length with spells that, for the most part, are functional equivalents only makes that harder on new players.
And, here is the reality most of the people rage quitting want to ignore.. and that Wizards almost certainly has thought about and will never vocalize - those players? The game is probably better off without them. There is an element of entitled laziness (if they spent half the time homebrewing as they spent whining, their problem would be solvedp by now), many of them have used personal attacks against anyone who disagrees, a number of them are the same people who have been throwing a fit since Wizards announced this would be the least bigoted version of D&D in history, etc. D&D is a community based game - Wizards probably is not all too broken up over toxic people ragequitting.
Plus, they are financially useless to Wizards. New players means new purchases - that’s the group whose user experience Wizards should care about. People who are so adamantly against the rules update that they’re unwilling to spend a couple minutes hitting the “copy spell” button few times, and are willing to ragequit over such a petty issue? Probably not going to purchase anything anytime soon - and, even if Wizards did appease them, anyone who throws a fit over something so small will probably throw another fit and threaten to ragequit sometime in the future. Not exactly the kind of customer you want to deal with."
I feel the need to point out this came from a random forum user and not anyone associated with D&D Beyond OR WotC OR even Hasbro.
I started home brewing spells and a WotC employee denied them. How long until the incredibly difficult to support home brew toggle is removed from the character sheet causing me to have wasted 100 hours copying all the old content to finish off my current campaigns?
If we aren't allowed to collaborate to overcome a technological problem that WotC can't financially afford to solve, it becomes hard to believe that this isn't a direct attack against players who want to finish current campaigns using current rules as has been implied by the marketing of 2024.
That's neither here nor there. The post cited as "quite an eye-opening view on how WotC is purported to view it's customers" has absolutely nothing to do with anyone from the company and is merely conjecture and speculation.
A WotC employee manually shutting down my collaborative attempt to home brew 2014 isn't conjecture by some random player. Its an actual fact to which I provided a link in the prior post. If we aren't allowed to work together as a community to solve a technological problem, that implies the accusations against WotC are true.
What technological limitation does my collaborative effort create?
The post I cited did not come from a WotC employee.
This entire thread was started by a clarification of the deletion of all 2014 spells. It is literally the topic we are all discussing.
I actually offered a short term solution for the people complaining about losing their 2014 spells and a WotC employee shut it down. That isn't conjecture. Its not haters with free accounts trying to get people to switch to a competing product. Its WotC employees preventing us from doing the very thing they suggested.
Look. I'm not talking about anything you said. I'm talking about the post I replied to that claimed "quite an eye-opening view on how WotC is purported to view it's customers" and proceeded to share something completely disconnected from WotC.
As far as what you're talking about, it's never been allowed in the homebrew to PUBLISH content that commits copyright infringement. You are able to create it and use it for yourself and share it to anyone you're in a campaign with but that's it. That's the rules. It's not malicious, it's the law.
Rollback Post to RevisionRollBack
Grant K. Smith A+, Network+, MCP x 2, BSIT/VC, MIS
Software Engineer & Dungeon Master
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - J. R. R. Tolkien "Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup" - Anonymous
they need to just delay the update and get a better solution for people who want to keep the 2014 characters the same, sure it sucks for those who pre-ordered but as many of the people who argue that it's like a video game and just an update, video games get delayed all the time due major issues. I've already started homebrewing all my stuff on other websites because if their solution to me using those spells is "homebrew" it, I'm not gonna do it here and once I am done I'm requesting a refund, nobody here buys the books to read them on here, we bought them for the use in character creation, there are better and cheaper options for just buying the book digitally than this site.
If it's that much harder to offer the toggle option so many have suggested, then why is it not so difficult for other sites to do so?? Your logic is invalid.
Because different websites are completely different? I can easily counter that no other website has nearly the integration with their system as dnd beyond does and that different websites are made differently lol.
Why didn't they just make it so that you couldn't use 2014 classes with the character creator if their goal was "greed" and trying to push people into just the new content? Maybe because (as it's been explained well by others) one thing is much easier to do then another.
The people who code for dndbeyond and make the game/rules LOVE the game. They want people to like what they're doing.
even if the ddb devs love the game its not their decision its hasbro and wotc both of which have a past of being greedy
Let me introduce you to my goblin NPC named Toggle.
Toggle is just a silly little guy. He is always switching back and forth between two things. My party has fallen in love with Toggle.
In my latest campaign, the party has run into a greedy BBEG that insists that their way is the right way. And like all the best villains, they’re maybe not WRONG, but the way they’re going about it hurts a lot of people.
The party has been beaten and battered going up against the BBEG for the last few sessions. They seem to be done for. From his safe hiding place, Toggle slowly steps out onto the battlefield.
/cue Lithonia by Childish Gambino
“Toggle… save… friends!”
Toggle needs an army (of developers) to save (or rather fix) his friends (problems most people are raising with the toolset).
I offered them an army of unpaid developers, and they shut me down.
You would have to swap the spells on your list - but that's not that big a deal. Half the caster classes in the game do that every long rest anyway.
What exactly do you think it would not fix?
All the links to all the spells on all the items and all the monsters; all the rules text people are complaining about changing; etc.
That is where it gets down to the whole data model probably never being created for this.
Like most tech its locked into decisions someone made in a hurry several years ago. We can mitigate some of the stuff - pretty much anything on the character sheet can be mitigated although it does get increasingly complex to do so (needing homebrew versions of things that point to the homebrew spells) but when it comes to monsters, links in adventure modules etc I don't think we have an answer and I very much suspect that Beyond don't either because it was not engineered for this when it was still owned by Fandom.
Most of the complaints are about the character builder. I think there is a possible solution that would be adequate and Beyond should do the work on it (any of us could do it but Beyond staff should do it). But the 100% perfect solution for all the other stuff that hardly anyone is currently complaining about - my guess from decades in the tech industry is that its not feasible in any reasonable timescale.
It feels to me that this will end up harming the sales even if this decision is made purely by greed.
I would suggest that if this is the case then you should take it as evidence of the opposite. That they made this decision not out of "greed" but because it's much harder to implement. More evidence suggesting this is the fact that they're not stopping you from using 2014 classes, subclasses and races with the new content.
The charge of greed etc... IMO doesn't make much sense.
If it's that much harder to offer the toggle option so many have suggested, then why is it not so difficult for other sites to do so?? Your logic is invalid.
I heard Roll20 invested over 1 billion in their toggle system....
It feels to me that this will end up harming the sales even if this decision is made purely by greed.
I would suggest that if this is the case then you should take it as evidence of the opposite. That they made this decision not out of "greed" but because it's much harder to implement. More evidence suggesting this is the fact that they're not stopping you from using 2014 classes, subclasses and races with the new content.
The charge of greed etc... IMO doesn't make much sense.
If it's that much harder to offer the toggle option so many have suggested, then why is it not so difficult for other sites to do so?? Your logic is invalid.
I heard Roll20 invested over 1 billion in their toggl
It feels to me that this will end up harming the sales even if this decision is made purely by greed.
I would suggest that if this is the case then you should take it as evidence of the opposite. That they made this decision not out of "greed" but because it's much harder to implement. More evidence suggesting this is the fact that they're not stopping you from using 2014 classes, subclasses and races with the new content.
The charge of greed etc... IMO doesn't make much sense.
If it's that much harder to offer the toggle option so many have suggested, then why is it not so difficult for other sites to do so?? Your logic is invalid.
I heard Roll20 invested over 1 billion in their toggle system....
You would have to swap the spells on your list - but that's not that big a deal. Half the caster classes in the game do that every long rest anyway.
What exactly do you think it would not fix?
All the links to all the spells on all the items and all the monsters; all the rules text people are complaining about changing; etc.
That is where it gets down to the whole data model probably never being created for this.
Like most tech its locked into decisions someone made in a hurry several years ago. We can mitigate some of the stuff - pretty much anything on the character sheet can be mitigated although it does get increasingly complex to do so (needing homebrew versions of things that point to the homebrew spells) but when it comes to monsters, links in adventure modules etc I don't think we have an answer and I very much suspect that Beyond don't either because it was not engineered for this when it was still owned by Fandom.
Most of the complaints are about the character builder. I think there is a possible solution that would be adequate and Beyond should do the work on it (any of us could do it but Beyond staff should do it). But the 100% perfect solution for all the other stuff that hardly anyone is currently complaining about - my guess from decades in the tech industry is that its not feasible in any reasonable timescale.
The monsters are an entirely different discussion. But that only impacts DMs not players. Its the changes to the character sheet that are the crushing problem. Losing the 2014 monster manual and all the creatures in the official 5e modules will be a disappointment, but that problem is months away. And it can be handled in a variety of different ways. Power level your party to 20 and finish the campaign before it launches. Create home brew versions of all the monsters linked to the home brew versions of all the spells that a WotC employee is preventing me from creating. The community can fix all of these problems if we are allowed to do so.
The more I think about it, the more I realize this is a stupidly simple solution. All they would need to do for spells is:
1. Instead of overwriting the spell entries, create new entries for the 2024 versions of spells. (Easier done than some might think, since just like monsters and races, spells have a number in the URL as part of their indexing. New spells can just use later numbers.) 2. Tag the old spells as Legacy using the existing system. 3. Set up a list with 2 columns; First is the 2024 names, second is the 2014 names of spells. Most of these are the same; a few are not. Each entry in the column should link to the correct entry in the database. 4. Implement a legacy toggle for spells in the Character Builder. 5. As long as the toggle is on, the Character Builder looks at the second column for spells instead of the first. 6. In the Spells search page, include a new dropdown in the same style as the recent addition of Partnered Content labeled Legacy Content that allows us to search that.
By doing this, the new content would be the default like they want and we'd lose nothing. A similar toggle could be done for the tooltips, but each of those could be handled separately.
This wouldn't take very much work on their end with the infrastructure they already have, a lot of this would just be copying code.
The more I think about it, the more I realize this is a stupidly simple solution. All they would need to do for spells is:
1. Instead of overwriting the spell entries, create new entries for the 2024 versions of spells. (Easier done than some might think, since just like monsters and races, spells have a number in the URL as part of their indexing. New spells can just use later numbers.) 2. Tag the old spells as Legacy using the existing system. 3. Set up a list with 2 columns; First is the 2024 names, second is the 2014 names of spells. Most of these are the same; a few are not. Each entry in the column should link to the correct entry in the database. 4. Implement a legacy toggle for spells in the Character Builder. 5. As long as the toggle is on, the Character Builder looks at the second column for spells instead of the first. 6. In the Spells search page, include a new dropdown in the same style as the recent addition of Partnered Content labeled Legacy Content that allows us to search that.
By doing this, the new content would be the default like they want and we'd lose nothing. A similar toggle could be done for the tooltips, but each of those could be handled separately.
This wouldn't take very much work on their end with the infrastructure they already have, a lot of this would just be copying code.
I love how someone literally FLIPPING WROTE OUT A WHOLE SCRIPT FOR YOU TO follow Wizards. Come on. Just listen to your subscribers
we need to step away from WOTC, so they can realize we won't just flock back when they undo their mistakes. we need them to stop ******* around, so they can find out.
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Let me tell you something. I was seriously thinking of buying the 2024 digital version so I could make some characters to play in my local group. What DDB/WotC/Hasbro have done is convinced me NOT to do that, especially on DDB. Their machinations have left a very bad taste in my mouth. One that may even lead to me cancelling my master tier subscription, and convincing both my husband and daughter into also following suit. Now, $200 (including the 2024 PHB I was intending to buy) may not sound like much, but add that to the multiple number of folks doing the same thing and that adds up and will adversely affect their bottom line in the long run. It is in their best interest to resolve this quickly, and in a manner that would allow folks to keep using the 2014 material as it currently is being used. The toggle system makes the most sense and is the most suggested option by those voicing their displeasure. There are also other sites already offering this option, so we know it is possible for them to offer it as well.
The post cited did not come from a WotC employee.
Grant K. Smith
A+, Network+, MCP x 2, BSIT/VC, MIS
Software Engineer & Dungeon Master
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - J. R. R. Tolkien
"Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup" - Anonymous
If it's that much harder to offer the toggle option so many have suggested, then why is it not so difficult for other sites to do so?? Your logic is invalid.
Right now its just the PHB that needs to be dealt with. We aren't getting a monster manual for several months. They could provide legacy content in the character sheets until 12/31/2024 and then completely delete 2014 from existence. That would give me four full months to wrap up all of my DND Beyond campaigns. Not ideal, but much better than having two weeks of vague statements about home brewing the spells, then not allowing us to collaboratively home brew the spells.
A WotC employee literally shut down a home brew version of Acid Arrow that made it through the automated filters. If this isn't intentionally malicious, why not let us build a short term fix to a short term problem?
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/204164-publishing-2014-spells-and-homebrew
Because different websites are completely different? I can easily counter that no other website has nearly the integration with their system as dnd beyond does and that different websites are made differently lol.
Why didn't they just make it so that you couldn't use 2014 classes with the character creator if their goal was "greed" and trying to push people into just the new content? Maybe because (as it's been explained well by others) one thing is much easier to do then another.
The people who code for dndbeyond and make the game/rules LOVE the game. They want people to like what they're doing.
This entire thread was started by a clarification of the deletion of all 2014 spells. It is literally the topic we are all discussing.
I actually offered a short term solution for the people complaining about losing their 2014 spells and a WotC employee shut it down. That isn't conjecture. Its not haters with free accounts trying to get people to switch to a competing product. Its WotC employees preventing us from doing the very thing they suggested.
Look. I'm not talking about anything you said. I'm talking about the post I replied to that claimed "quite an eye-opening view on how WotC is purported to view it's customers" and proceeded to share something completely disconnected from WotC.
As far as what you're talking about, it's never been allowed in the homebrew to PUBLISH content that commits copyright infringement. You are able to create it and use it for yourself and share it to anyone you're in a campaign with but that's it. That's the rules. It's not malicious, it's the law.
Grant K. Smith
A+, Network+, MCP x 2, BSIT/VC, MIS
Software Engineer & Dungeon Master
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - J. R. R. Tolkien
"Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup" - Anonymous
they need to just delay the update and get a better solution for people who want to keep the 2014 characters the same, sure it sucks for those who pre-ordered but as many of the people who argue that it's like a video game and just an update, video games get delayed all the time due major issues. I've already started homebrewing all my stuff on other websites because if their solution to me using those spells is "homebrew" it, I'm not gonna do it here and once I am done I'm requesting a refund, nobody here buys the books to read them on here, we bought them for the use in character creation, there are better and cheaper options for just buying the book digitally than this site.
even if the ddb devs love the game its not their decision its hasbro and wotc both of which have a past of being greedy
I offered them an army of unpaid developers, and they shut me down.
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/204164-publishing-2014-spells-and-homebrew
D&D Beyond isn't a video game. It's SaaS. All changes should be opt in.
That is where it gets down to the whole data model probably never being created for this.
Like most tech its locked into decisions someone made in a hurry several years ago. We can mitigate some of the stuff - pretty much anything on the character sheet can be mitigated although it does get increasingly complex to do so (needing homebrew versions of things that point to the homebrew spells) but when it comes to monsters, links in adventure modules etc I don't think we have an answer and I very much suspect that Beyond don't either because it was not engineered for this when it was still owned by Fandom.
Most of the complaints are about the character builder. I think there is a possible solution that would be adequate and Beyond should do the work on it (any of us could do it but Beyond staff should do it). But the 100% perfect solution for all the other stuff that hardly anyone is currently complaining about - my guess from decades in the tech industry is that its not feasible in any reasonable timescale.
I heard Roll20 invested over 1 billion in their toggle system....
source?
The monsters are an entirely different discussion. But that only impacts DMs not players. Its the changes to the character sheet that are the crushing problem. Losing the 2014 monster manual and all the creatures in the official 5e modules will be a disappointment, but that problem is months away. And it can be handled in a variety of different ways. Power level your party to 20 and finish the campaign before it launches. Create home brew versions of all the monsters linked to the home brew versions of all the spells that a WotC employee is preventing me from creating. The community can fix all of these problems if we are allowed to do so.
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/204164-publishing-2014-spells-and-homebrew
AND I heard that roll20 is a completely different website with a completely different build structure.
The more I think about it, the more I realize this is a stupidly simple solution. All they would need to do for spells is:
1. Instead of overwriting the spell entries, create new entries for the 2024 versions of spells. (Easier done than some might think, since just like monsters and races, spells have a number in the URL as part of their indexing. New spells can just use later numbers.)
2. Tag the old spells as Legacy using the existing system.
3. Set up a list with 2 columns; First is the 2024 names, second is the 2014 names of spells. Most of these are the same; a few are not. Each entry in the column should link to the correct entry in the database.
4. Implement a legacy toggle for spells in the Character Builder.
5. As long as the toggle is on, the Character Builder looks at the second column for spells instead of the first.
6. In the Spells search page, include a new dropdown in the same style as the recent addition of Partnered Content labeled Legacy Content that allows us to search that.
By doing this, the new content would be the default like they want and we'd lose nothing. A similar toggle could be done for the tooltips, but each of those could be handled separately.
This wouldn't take very much work on their end with the infrastructure they already have, a lot of this would just be copying code.
I love how someone literally FLIPPING WROTE OUT A WHOLE SCRIPT FOR YOU TO follow Wizards. Come on. Just listen to your subscribers
You already made Paladin an Eldritch Knight but with 5th level spells, why this? WHY
we need to step away from WOTC, so they can realize we won't just flock back when they undo their mistakes. we need them to stop ******* around, so they can find out.