With a snarl, Telurion wades in on the last guard - “You should have surrendered” - still the Paladin keeps his wits about him, and turns the blade at the last moment for a non-lethal attack.
Screaming his battlecry (or just his name, you don't know) and attacks Guard (B) with his dagger. To hit: 19 (advantage bc pack tactics) + 4 = 23 dmg: 4+2= 6
Strangely Eek seems to be most effective fighter of your team. He easily dispatches the guard with his small dagger with one quick stab in his neck. Eek gives Zale a wink and turns to Zeminny.
See? Eek protect you!
Zeminny will say to Eek, “ Great job Eek! You are truly mighty!”
Eek replies: Thanks friend Zeminny! Can we go now?
There are a sleeping Guard and a sleeping Acolyte on the ground. They're going to wake up in about 50 seconds. Next to the sleeping Guard is a dead Guard and an unconscious Guard (you don't know how long it will remain unconscious).
Telurion makes sure to remove the weapons from the unconscious remaining adversaries, and hand them to his companions to carry. Then he proceeds to use his rope to tie their hands in a straight line. Finally, he rips a piece of their garments to gag and blindfold them.
OOC: Taking the weapons so no one realizes there was a fight here (or at least has a harder time realizing so). Tying them in a straight line so we can march them inside. Gagged and blindfolded so they cannot scream nor see where they are going. That's the plan :) I think if everyone helps we can do it fast.
Once this is complete, he will drag whatever corpses remain inside the secret tunnel and leave them there for the time being.
((Good thinking, you saved yourself some trouble gaging the Acolyte))
While Telurion starts dragging the corses in the tunnel (it's getting crowded in there) the sleeping Guard and Acolyte wake up and start to wriggle. The Guard you've knocked out is still unconscious (meta knowledge: it will take 1d4 hours before he wakes up).
Without help it takes Telurion a couple of minutes to hide the corpses. Eek and the others keep an eye on the Guard and Acolyte. After the first bit of struggling they seems to accept their faith.
Fizker will provide as much help as possible to Telurion with pulling corpses into the tunnel. He may not be the strongest, but two people makes it easier than one.
For the sake of brevity, let's say you'll make it back to the cellar with your prisoners. Eek scares the rats away and you find castellan Escobert waiting for you.
That’s attacking guard A
Zale is trying her best to ignore Eek.
(Come on guys, 1 guard AC 16. Do we really have to wait for Eek's next turn?)
Zale just misses, she's getting close. She can feel it. But it doesn't help that Eek fights with such ease.
Player: Any Good Alignment // DM: Lawful Evil
(I’m totally Wil Wheaton by the way. :P)
OOC: Hey, hey!!
With a snarl, Telurion wades in on the last guard - “You should have surrendered” - still the Paladin keeps his wits about him, and turns the blade at the last moment for a non-lethal attack.
Attack (game log): 25
Damage: 7
(Yes! Finally! We have a hit!)
(Let's see if we can award a KO to Telurion if Fizker does enough damage. Eek's hit was a killing blow btw)
Player: Any Good Alignment // DM: Lawful Evil
"We don't need all of them alive, right?" Fizker conjures up another fire bolt and tosses it at Guard A. Attack: 21 Damage: 5
The Fire Bolt hits the Guard square in the chest, before Telurion knocks him out. Eek gives him some friendly advise:
You should use the sharp part. Better for killing.
Player: Any Good Alignment // DM: Lawful Evil
Zeminny will say to Eek, “ Great job Eek! You are truly mighty!”
Eek replies: Thanks friend Zeminny! Can we go now?
There are a sleeping Guard and a sleeping Acolyte on the ground. They're going to wake up in about 50 seconds. Next to the sleeping Guard is a dead Guard and an unconscious Guard (you don't know how long it will remain unconscious).
Player: Any Good Alignment // DM: Lawful Evil
Kriv pulls out his rope and ties up the Acolyte. "Hurry, before more show up."
Telurion makes sure to remove the weapons from the unconscious remaining adversaries, and hand them to his companions to carry. Then he proceeds to use his rope to tie their hands in a straight line. Finally, he rips a piece of their garments to gag and blindfold them.
OOC: Taking the weapons so no one realizes there was a fight here (or at least has a harder time realizing so). Tying them in a straight line so we can march them inside. Gagged and blindfolded so they cannot scream nor see where they are going. That's the plan :) I think if everyone helps we can do it fast.
Once this is complete, he will drag whatever corpses remain inside the secret tunnel and leave them there for the time being.
((Good thinking, you saved yourself some trouble gaging the Acolyte))
While Telurion starts dragging the corses in the tunnel (it's getting crowded in there) the sleeping Guard and Acolyte wake up and start to wriggle. The Guard you've knocked out is still unconscious (meta knowledge: it will take 1d4 hours before he wakes up).
Player: Any Good Alignment // DM: Lawful Evil
"Keep a watch on those two" - Telurion urges his companions as he drags corpses away - "If they give you trouble, just smack them unconscious again"
Without help it takes Telurion a couple of minutes to hide the corpses. Eek and the others keep an eye on the Guard and Acolyte. After the first bit of struggling they seems to accept their faith.
Player: Any Good Alignment // DM: Lawful Evil
Fizker will provide as much help as possible to Telurion with pulling corpses into the tunnel. He may not be the strongest, but two people makes it easier than one.
For the sake of brevity, let's say you'll make it back to the cellar with your prisoners. Eek scares the rats away and you find castellan Escobert waiting for you.
That took you long enough!
He gives Eek a strange look.
Looks like you forgot to tie that one up?
Player: Any Good Alignment // DM: Lawful Evil
OOC: We would have blindfolded Eek nonetheless, right?