[Oh I like both of those. And yeah star trek captains is exactly the sort of thing I was thinking of ;)]
Everyone on board experiences the odd, bowstring-drawn-and-released sensation of the ship accelerating to spelljamming speed. The distinct pinprick stars smear with speed, and Toril vanishes behind you as you race through Wildspace toward your destination. After a minute or so at this simulated speed—you get the feeling that your travel time is compressed by the simulation, since even at nominal spelljamming speed of over four million miles per hour, the distance you've already covered would have taken the better part of a day—Princess feels a sense of mass dead ahead, and the ship drops back to its flying speed. You've run into a school of giant space eels, and each eel discharges a bolt of lightning as it zips by. The ship is caught in the eels' electrical storm, and the lightning strikes are starting fires on the deck!
[Another group skill check, representing e.g. extinguishing the flames, steering to avoid the worst of the storm, and so on. The Captain again makes either a Wisdom (Survival) or Charisma (Persuasion) check; the Spelljammer this time makes either an Intelligence (Arcana) or Wisdom (Survival) check; remaining Shipmates again make either a Strength (Athletics) or Dexterity (Acrobatics) check. Vehicle (Space) proficiency applies.]
This post has potentially manipulated dice roll results.
"WAAAA!!! Incoming!" Eris screams as she ducks under one of the controls that operates the cannons as the ship passes by the thunderstorm of electric space eels. When she peeks her head out under the cannon, she notices a familiar scenario and her ears perk up: A burning deck. Something that she has experienced before when flying with her previous crew. Because she was the one who usually started the mess. "This isn't good..." She mutters to herself as she checks the ship's status before bolting out of the door to grab some buckets and water. "Everyone minus driver!"She yells. "The ship is fine I checked, but we have another problem! Put out the fires before they spread across the entire deck! Grab these buckets of water from me or whatever you're going to launch from your hands! Hurry!"
Princess dodges eels as best she can, but can't quite find a clear path through the school. Da'Kal runs water around the ship, but with a bucket in each of her four hands, they knock together and she probably spills as much as she delivers. But it's enough that Zoide, Icarus and Eris are able to extinguish the fires before they have a chance to do any significant damage, and the flames are all out by the time the school passes you by.
The space eels behind you, you accelerate to spelljamming speed once again, and in another couple of minutes you reach your destination: the abandoned Flying Fish class vessel, in a high, elliptical orbit above Coliar. However, you immediately spot the next problem: the derelict is passing right through the middle of a cluster of asteroids. It will take some careful maneuvering to fly your Hammerhead close enough to get a good look.
[Another group check, representing carefully dodging asteroids, looking out for and fending off smaller rocks that could hit the ship, and so on. This is the same skill choices as last time (I feel like the writers could maybe have varied these a little more, but I guess they didn't want to force anyone to be rolling their dump stat?)]
This post has potentially manipulated dice roll results.
"Ooh! Asteroids!" Eris exclaims as she approaches next to Zoide. "Belts like these are very tricky to maneuverer around because not every gigantic rock travels through space at the same speed or trajectory. Even my former crew had troubles at first trying to pilot an unwieldy ship like what we're doing right now. Here, let me help." She then proceeds to help Zoide calculate and map out possible routes and openings the rocks may make over the course before she dashes back to the weapons to blast off any tiny ones heading towards the ship. Acrobatics: 9
It's a tense moment, but with the crew's help looking out for larger pieces and batting away smaller ones, Princess is able to negotiate a passage through to the center of the field.
Unfortunately, the abandoned ship has not fared so well: repeated impacts with the asteroids have torn her apart. Debris is strewn along the ship's gravity plane, with only a few larger sections of the hull still intact; the whole wreck is surrounded by a cloud of silvery dust particles that reduce visibility. However, after pulling your ship alongside the wreckage, Princess, through the vision imparted by the helm, is able to spot the logbook you're looking for [I'm using your passive perception to avoid having to call for another roll]: the logbook lays amid debris from the captain’s cabin, all of which bobs in the derelict's gravity plane. With no solid ground to stand on, retrieving it might prove challenging.
[Time to put your imagination and ingenuity to work; how are you going to attempt to extract the logbook from the debris?]
[Oh I like both of those. And yeah star trek captains is exactly the sort of thing I was thinking of ;)]
Everyone on board experiences the odd, bowstring-drawn-and-released sensation of the ship accelerating to spelljamming speed. The distinct pinprick stars smear with speed, and Toril vanishes behind you as you race through Wildspace toward your destination. After a minute or so at this simulated speed—you get the feeling that your travel time is compressed by the simulation, since even at nominal spelljamming speed of over four million miles per hour, the distance you've already covered would have taken the better part of a day—Princess feels a sense of mass dead ahead, and the ship drops back to its flying speed. You've run into a school of giant space eels, and each eel discharges a bolt of lightning as it zips by. The ship is caught in the eels' electrical storm, and the lightning strikes are starting fires on the deck!
[Another group skill check, representing e.g. extinguishing the flames, steering to avoid the worst of the storm, and so on. The Captain again makes either a Wisdom (Survival) or Charisma (Persuasion) check; the Spelljammer this time makes either an Intelligence (Arcana) or Wisdom (Survival) check; remaining Shipmates again make either a Strength (Athletics) or Dexterity (Acrobatics) check. Vehicle (Space) proficiency applies.]
"WAAAA!!! Incoming!" Eris screams as she ducks under one of the controls that operates the cannons as the ship passes by the thunderstorm of electric space eels. When she peeks her head out under the cannon, she notices a familiar scenario and her ears perk up: A burning deck. Something that she has experienced before when flying with her previous crew. Because she was the one who usually started the mess. "This isn't good..." She mutters to herself as she checks the ship's status before bolting out of the door to grab some buckets and water. "Everyone minus driver!" She yells. "The ship is fine I checked, but we have another problem! Put out the fires before they spread across the entire deck! Grab these buckets of water from me or whatever you're going to launch from your hands! Hurry!"
Acrobatics: 19
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Icarus: Acro: 20
D&D since 1984
Princess swears vociferously in elvish, and takes evasive maneuvers.
11 wisdom
Da'Kal runs around frantically trying to save the ship!
Athletics 10
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Princess dodges eels as best she can, but can't quite find a clear path through the school. Da'Kal runs water around the ship, but with a bucket in each of her four hands, they knock together and she probably spills as much as she delivers. But it's enough that Zoide, Icarus and Eris are able to extinguish the fires before they have a chance to do any significant damage, and the flames are all out by the time the school passes you by.
The space eels behind you, you accelerate to spelljamming speed once again, and in another couple of minutes you reach your destination: the abandoned Flying Fish class vessel, in a high, elliptical orbit above Coliar. However, you immediately spot the next problem: the derelict is passing right through the middle of a cluster of asteroids. It will take some careful maneuvering to fly your Hammerhead close enough to get a good look.
[Another group check, representing carefully dodging asteroids, looking out for and fending off smaller rocks that could hit the ship, and so on. This is the same skill choices as last time (I feel like the writers could maybe have varied these a little more, but I guess they didn't want to force anyone to be rolling their dump stat?)]
"Ooh! Asteroids!" Eris exclaims as she approaches next to Zoide. "Belts like these are very tricky to maneuverer around because not every gigantic rock travels through space at the same speed or trajectory. Even my former crew had troubles at first trying to pilot an unwieldy ship like what we're doing right now. Here, let me help." She then proceeds to help Zoide calculate and map out possible routes and openings the rocks may make over the course before she dashes back to the weapons to blast off any tiny ones heading towards the ship. Acrobatics: 9
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Da'Kal tries her best to fend off the asteroids with an axe in each true hand.
Athletics 17
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Princess continues to mutter darkly under her breath, as she bobs and weaves between giant rocks.
20 Survival
It's a tense moment, but with the crew's help looking out for larger pieces and batting away smaller ones, Princess is able to negotiate a passage through to the center of the field.
Unfortunately, the abandoned ship has not fared so well: repeated impacts with the asteroids have torn her apart. Debris is strewn along the ship's gravity plane, with only a few larger sections of the hull still intact; the whole wreck is surrounded by a cloud of silvery dust particles that reduce visibility. However, after pulling your ship alongside the wreckage, Princess, through the vision imparted by the helm, is able to spot the logbook you're looking for [I'm using your passive perception to avoid having to call for another roll]: the logbook lays amid debris from the captain’s cabin, all of which bobs in the derelict's gravity plane. With no solid ground to stand on, retrieving it might prove challenging.
[Time to put your imagination and ingenuity to work; how are you going to attempt to extract the logbook from the debris?]
How far away is the log book?
D&D since 1984
Does someone have Mage Hand?
D&D since 1984
[Princess seems pretty good at this flying thing, I think she can probably maneuver in close enough to put the book 20ft or so off the gunwhale.]
(Can Princess make the other ships gravity plane intersect with hers, basically dropping the debris on the deck?)
(Also Princess does have mage hand, but I don’t think she can use it and still fly.)
(Just saying that Eris does has mage hand if you guys need it.)
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
(Sounds like Erie fir the win.)
Princess spotting the log book pulls as close as she can. “Ooev gon nick tha, gionit.”
(whoever is going to nick (grab) that, got on it.)