For learning more about what the leaders plan. Can we have imp invisible and turn into spider and climb into corner of tent and just listen. And if there is a safe place within 100’ I can listen and see as well
"That was incredible what you did back there, Pax. And Leosin, you say there are dragon eggs? Wow, I have never seen those before. And lots of loot from other towns? We will definitely need to go back, although I may need to see if I can upgrade my equipment." Piotr is feeling optimistic after succeeding in rescuing the monk and getting any of the town's stuff back. But dragons are nothing to trifle with and there were a lot of cultists and kobolds....
OOC not realistically an option to get the dragon eggs. Time constraints and there’s a scheduled for checking on the monk at the stake? The prisoner would be checked on and the size of the eggs.
I’ll update more tomorrow.
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
After his experience in captivity, Leosin needs several days to recover. When he’s healthy again, he intends to travel north to Elturel to convey what he’s learned to Ontharr Frume, a paladin of Torm who shares his concern over the Cult of the Dragon’s recent surge in activity.
“After all you’ve done already for me personally and for the people of Greenest, I hate to ask anything more from you. But the need is great, and I dare to hope that you can aid me one time more. I need you to return to the cultists’ camp. You know your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If you have a chance to get into the camp and look around again, that would be the ideal way to spot anything that’s changed.
“I don’t recommend letting yourselves get captured,” he adds with a wry smile.
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
"Yes, I understand the town will want to keep an eye on the encampment. I cannot speak for my companions but I am willing to watch over it to see if there is any important movement of fighters or in or out of the cave. I know a spell that will allow me to inform you or the mayor of important events. I might even see if I can cause some trouble in the camp," he adds with a smile. The day before departing, he will make sure to restock his supplies, such as rations and torches, and buy a round or two at the tavern to help raise the spirits of the townspeople of Greenest. (5gp total)
Pax is also very willing to go back to camp.any chance you all have a bag of holding that we can use to move any remaining treasure and possibly dragon eggs if the rumor of a hatchery is correct
Leosin says, "Thank you kind heroes. Find me at the city of Elturel afterwards. Stay here for a couple days to let the camp settle and recuperate a bit. I'm headed to Eltruel once I am recovered."
The trio head out and find the rear guard isn't there anymore. The get with fairly close to the camp. Actions:
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
We get to a safe spot where we can stay concealed for a few hours. “I’d like to send my familiar to scout. I have a new ability I want to test out that should help out”
Ooc my new warlock innvocation is voice of chain which allows me to communicate with and use my familiar senses as long as we are both on the same plane of existence. So basically I have an unlimited range on scouting.
would like for him to turn invisible and compare the activity of camp vs last time. And figure out guard rotation,schedules , passwords ,etc. areas to focus on after the lay of land is understood would then be the leaders tent and then hatchery he can also change form into spider to also help to get into small spaces
When characters return to the camp area, they find it mostly abandoned. The stinking huts of the kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions.
Most of the camp’s wagons and pack animals moved in a train toward the west.
Still left in the camp are some hunters, the kobolds who tend the dragon nursery in the caves, Frulam Mondath, her guards, and Langdedrosa Cyanwrath. Only the hunters still use the huts. All others live in the hatchery cave. The activity and guards around the cave mouth should be the top draw on the characters’ attention.
On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields is good, so they seldom need to spend more than a night or two away. You learn over a few days there are 4 scouts that hunt the area 2 are there when you arrive. They are not dedicated cultists. They don't seem to watch for activity or guard anything. They just hunt food most likely for what's in the Hatchery Cave.
Actions:
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Can we use the familiar to scout the hatchery (Ie help map it)as well as a count of who is in it. Also. Would be good to also listen in to conversations from the leaders in their tents as well
"It appears the main force has dispersed for the moment so there is less threat to Greenest. I can inform the mayor of this development and that we will stay here to investigate those that remain."
(OOC - cast L2 animal messenger spell)
"I agree that we should collect more intel on the leaders and what is in that cave. I suggest we also make their lives difficult - I can ambush a scout to reduce their ability to feed the cave dwellers.
For learning more about what the leaders plan. Can we have imp invisible and turn into spider and climb into corner of tent and just listen. And if there is a safe place within 100’ I can listen and see as well
Reading the list. We got the treasure. Any chance we want to get dragon eggs and look into the hatchling nursery
"That was incredible what you did back there, Pax. And Leosin, you say there are dragon eggs? Wow, I have never seen those before. And lots of loot from other towns? We will definitely need to go back, although I may need to see if I can upgrade my equipment." Piotr is feeling optimistic after succeeding in rescuing the monk and getting any of the town's stuff back. But dragons are nothing to trifle with and there were a lot of cultists and kobolds....
OOC not realistically an option to get the dragon eggs. Time constraints and there’s a scheduled for checking on the monk at the stake? The prisoner would be checked on and the size of the eggs.
I’ll update more tomorrow.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The mayor praises the trio publicly, thankful for the prisoner's return, saving Leosin and the town's treasures being returned.
Roll 3 times each and multiply x3 for coins https://www.dndbeyond.com/sources/dnd/dmg-2014/treasure#IndividualTreasureChallenge04 Challenge table 0-4 please.
Each of you get Potion of healing, Potion of healing (greater), Potion of heroism, Elixir of health
Pax is given a Rod of the pact keeper, +1
Piotr is given a Weapon, +1 (Longbow +1), 20 Ammunition, +1
Ven is given a Ring of protection
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Ven rolls for coins
97 x3
97 x3
74 x3
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Ven gets a total is 190 gp and everyone adds 250 gp from the mayor too. Ven gets 440gp
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
My d 100 rolls
41,82,57
After his experience in captivity, Leosin needs several days to recover. When he’s healthy again, he intends to travel north to Elturel to convey what he’s learned to Ontharr Frume, a paladin of Torm who shares his concern over the Cult of the Dragon’s recent surge in activity.
“After all you’ve done already for me personally and for the people of Greenest, I hate to ask anything more from you. But the need is great, and I dare to hope that you can aid me one time more. I need you to return to the cultists’ camp. You know your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If you have a chance to get into the camp and look around again, that would be the ideal way to spot anything that’s changed.
“I don’t recommend letting yourselves get captured,” he adds with a wry smile.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Rolls: 17, 12, 14=17cp*9=153cp
250gp from mayor
"Yes, I understand the town will want to keep an eye on the encampment. I cannot speak for my companions but I am willing to watch over it to see if there is any important movement of fighters or in or out of the cave. I know a spell that will allow me to inform you or the mayor of important events. I might even see if I can cause some trouble in the camp," he adds with a smile. The day before departing, he will make sure to restock his supplies, such as rations and torches, and buy a round or two at the tavern to help raise the spirits of the townspeople of Greenest. (5gp total)
Pax is also very willing to go back to camp.any chance you all have a bag of holding that we can use to move any remaining treasure and possibly dragon eggs if the rumor of a hatchery is correct
Leosin says, "Thank you kind heroes. Find me at the city of Elturel afterwards. Stay here for a couple days to let the camp settle and recuperate a bit. I'm headed to Eltruel once I am recovered."
The trio head out and find the rear guard isn't there anymore. The get with fairly close to the camp. Actions:
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
We get to a safe spot where we can stay concealed for a few hours. “I’d like to send my familiar to scout. I have a new ability I want to test out that should help out”
Ooc my new warlock innvocation is voice of chain which allows me to communicate with and use my familiar senses as long as we are both on the same plane of existence. So basically I have an unlimited range on scouting.
would like for him to turn invisible and compare the activity of camp vs last time. And figure out guard rotation,schedules , passwords ,etc. areas to focus on after the lay of land is understood would then be the leaders tent and then hatchery he can also change form into spider to also help to get into small spaces
”how does that plan sound to team?”
Ven nods, "Good plan...Intel is the best thing for planning a good entrance. See what's up then go in with a good plan will give us some good odds."
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The group heads out back towards the camp.
When characters return to the camp area, they find it mostly abandoned. The stinking huts of the kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions.
Most of the camp’s wagons and pack animals moved in a train toward the west.
Still left in the camp are some hunters, the kobolds who tend the dragon nursery in the caves, Frulam Mondath, her guards, and Langdedrosa Cyanwrath. Only the hunters still use the huts. All others live in the hatchery cave. The activity and guards around the cave mouth should be the top draw on the characters’ attention.
On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields is good, so they seldom need to spend more than a night or two away. You learn over a few days there are 4 scouts that hunt the area 2 are there when you arrive. They are not dedicated cultists. They don't seem to watch for activity or guard anything. They just hunt food most likely for what's in the Hatchery Cave.
Actions:
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Can we use the familiar to scout the hatchery (Ie help map it)as well as a count of who is in it. Also. Would be good to also listen in to conversations from the leaders in their tents as well
"It appears the main force has dispersed for the moment so there is less threat to Greenest. I can inform the mayor of this development and that we will stay here to investigate those that remain."
(OOC - cast L2 animal messenger spell)
"I agree that we should collect more intel on the leaders and what is in that cave. I suggest we also make their lives difficult - I can ambush a scout to reduce their ability to feed the cave dwellers.
My suggestion is to figure out what our big play is that will make most difference. We could try to kill the scouts but then how do the dragons react
I think the bigger play is to learn plan from leaders and deal with the hatchery
The let’s listen in. 👍🏼