This post has potentially manipulated dice roll results.
Beegred steps into Derendil's space. Being a halfling, he fits between the quaggoth's legs. Beegred then tries to whip is manacle like an improvised flail at the drow, but can't get the correct action with Derendil in the way. With the other hand, he throws a chainless manacle right at the drow's crotch, inflicting a little bit of pain to the already near dead drow.
Bemeril the drow attempts to stab at Beegred...
Short sword Attack: 10 Damage: 3
... and hits! (damage already applied to character sheet).
The drow (Bemeril), severely injured, disengages and attempts to flee across the bridge.
This will trigger ready actions (throw stone) from Eldeth and Jimjar. Disadvantage due to range.
Narstin, Eldeth, Tozer, Xilyra, Derendil, Buppido, Jimjar and Ferriman all act next. No need to wait for others to post first! I will let you amend your act if a previous move causes a conflict.
This post has potentially manipulated dice roll results.
A faint grin crosses Jimjar's face as he prepares to hurl a stone at the fleeing drow...
Ranged attack with rock:15| Bludgeoning damage, if successful:2
Tozer curses under his breath, knowing he has no chance to catch the fleeing guard. He now places his hope in dropping the other guard and, as soon as possible, gaining entry to the armory. Still under the effects of his rage, he lunges at the other drow (Balok), hoping to crack a few of the dark elf's ribs...
Unarmed melee attack:9| Bludgeoning damage, if successful:6
Jimjar sees the drow flee across the bridge in the distance, cocks his arm back and says, "I've played games like this when I was a wee lad!" He goes to take a step forward to get good momentum for his throw and his foot finds emptiness. Startled, Jimjar drops to his knees and splays his arms to avoid falling over the ledge. The stone, dropped, falls through the webs and into the water hundreds of feet below. "Anyone wager that stone hit the Ooze in the water below?"
Tozer seethes in fury as his target escapes his clutches. He turns to the other drow, his rage fueled to even greater heights and clocks him square in the face, breaking his nose.
(Totally realized too late that I should have had Derendil try to grapple the guard that was by the bridge instead of attacking. Does he get across the bridge or only partway?)
Eldith narrows her eyes to aim, and hurls her stone at the fleeing drow, trying to knock him off the bridge.
Attack: 3 Damage: 6
Eldeth cocks her arm back to throw a stone at the fleeing drow, but Jimjar stumbles and grabs onto her leg to keep from falling, fouling her aim. The stone goes wide and bounces off the stalactite.
(Totally realized too late that I should have had Derendil try to grapple the guard that was by the bridge instead of attacking. Does he get across the bridge or only partway?)
The bridges are not difficult terrain for the drow. The bridge is 30 feet long, so the fleeing drow is right at the end of the bridge. I'll wait a bit longer tonight, hopefully Narstin and Xilyra will post their actions then I can update the map.
This post has potentially manipulated dice roll results.
Narstin, not wanting to risk the bridge, launches another Sacred Flame at the fleeing Drow (if I can get line of site, the one in the guard house otherwise). DC13 dex save or 3 damage.
This post has potentially manipulated dice roll results.
Eldeth will need to use her movement then hold her action to dash after Ferriman moves. But until then, two people are on the bridge at the same time:
Eldeth DEX save: 8
Eldeth loses her balance and is going to fall...
Ferriman, roll DEX save.
I messed up by rolling the Dex save, not giving the player a chance to realize the implications of the move and locking it in. So lesson learned. Hopefully the last time I'll have to fix the timeline like this.
Xilyra, you have eldritch blast prepared as a ready action. You still have a full turn. 12 misses.
Xilyra's held Eldritch blast is released when another drow opens the door to some room down the stairs to the north. The blast hits the door frame, surprising the drow.
Ront continues to struggle with his shackles, to no avail.
Round 1 summary:
Beegred steps into Derendil's space. Being a halfling, he fits between the quaggoth's legs. Beegred then tries to whip is manacle like an improvised flail at the drow, but can't get the correct action with Derendil in the way. With the other hand, he throws a chainless manacle right at the drow's crotch, inflicting a little bit of pain to the already near dead drow.
Bemeril the drow attempts to stab at Beegred...
Short sword Attack: 10 Damage: 3
... and hits! (damage already applied to character sheet).
Valthana moves just outside the cell (M11), cradling Stool, and holding her shard ready to defend the tiny creature.
The drow (Bemeril), severely injured, disengages and attempts to flee across the bridge.
This will trigger ready actions (throw stone) from Eldeth and Jimjar. Disadvantage due to range.
Narstin, Eldeth, Tozer, Xilyra, Derendil, Buppido, Jimjar and Ferriman all act next. No need to wait for others to post first! I will let you amend your act if a previous move causes a conflict.
A faint grin crosses Jimjar's face as he prepares to hurl a stone at the fleeing drow...
Tozer curses under his breath, knowing he has no chance to catch the fleeing guard. He now places his hope in dropping the other guard and, as soon as possible, gaining entry to the armory. Still under the effects of his rage, he lunges at the other drow (Balok), hoping to crack a few of the dark elf's ribs...
Jimjar sees the drow flee across the bridge in the distance, cocks his arm back and says, "I've played games like this when I was a wee lad!" He goes to take a step forward to get good momentum for his throw and his foot finds emptiness. Startled, Jimjar drops to his knees and splays his arms to avoid falling over the ledge. The stone, dropped, falls through the webs and into the water hundreds of feet below. "Anyone wager that stone hit the Ooze in the water below?"
Tozer seethes in fury as his target escapes his clutches. He turns to the other drow, his rage fueled to even greater heights and clocks him square in the face, breaking his nose.
Eldith narrows her eyes to aim, and hurls her stone at the fleeing drow, trying to knock him off the bridge.
Attack: 3 Damage: 6
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
The Nameless One leaps into the room, skirts around Derendil's legs, next to Balok, and launches a one-two punch at the drow.
Movement through Derendil's space to E10, then two unarmed attacks at Balok in E9.
First punch: Attack: 21 Damage: 4
Second punch: Attack: 19 Damage: 7
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
(Totally realized too late that I should have had Derendil try to grapple the guard that was by the bridge instead of attacking. Does he get across the bridge or only partway?)
Eldeth cocks her arm back to throw a stone at the fleeing drow, but Jimjar stumbles and grabs onto her leg to keep from falling, fouling her aim. The stone goes wide and bounces off the stalactite.
The bridges are not difficult terrain for the drow. The bridge is 30 feet long, so the fleeing drow is right at the end of the bridge. I'll wait a bit longer tonight, hopefully Narstin and Xilyra will post their actions then I can update the map.
Narstin, not wanting to risk the bridge, launches another Sacred Flame at the fleeing Drow (if I can get line of site, the one in the guard house otherwise). DC13 dex save or 3 damage.
From N-7 to B-16 is exactly 60 ft and you do have line of sight.
Drow (Bemeril) DEX save: 17
Eldeth will need to use her movement then hold her action to dash after Ferriman moves. But until then, two people are on the bridge at the same time:
Eldeth DEX save: 8
Eldeth loses her balance and is going to fall...
Ferriman, roll DEX save.
I messed up by rolling the Dex save, not giving the player a chance to realize the implications of the move and locking it in. So lesson learned. Hopefully the last time I'll have to fix the timeline like this.
Xilyra fires an eldritch blast at the drow to their north (If she can see them, otherwise she will ready an eldritch blast again).
Attack: 18 Damage: 1
Xilyra, you have eldritch blast prepared as a ready action. You still have a full turn. 12 misses.
Xilyra's held Eldritch blast is released when another drow opens the door to some room down the stairs to the north. The blast hits the door frame, surprising the drow.
Just to update this thread. I've undone the Eldeth move. See post #276.
Still need actions from Eldeth, Xilyra, Derendil, Buppido and Jimjar.
Xilyra casts another eldritch blast at the drow to the north.
Attack: 18 Damage: 5
After casting the spell she will remain where she is for now.
Xilyra's second Eldritch Blast also misses, but causes the drow to take cover behind the door opening.
Eldeth moves to pick up a full chamber pot and ends her turn at O-9, ready to throw it, to the dismay of her allies in front of her.
Still need actions from Derendil, Buppido and Jimjar.
Jimjar decides his next target will be one of the giant spiders below him; he picks up another stone and prepares to fire away.