hello brave adventurers, welcome to the adventure!!! and to create your character, you need a level 10 character. homebrew and UA is fine just let me allow it first, you need physical description, race, class, magic item, background, and backstory. and of course ability scores need to be rolled. feel free to put in links to your character sheet if its in dnd beyond!!!
and I will add an npc, heres his stats and I will not include a backstory
name: maranak
race: Mothfolk ( homebrew )
class: druid 10
background: outlander
ability scores: strength 12 dexterity 14 constitution 14 intelligence 20 ( from ASI ) wisdom 17 charisma 19 ( also ASI )
physical description: grey skin lighter short grey fur on body white plume of hair on neck indicating wisdom four arms can fly has ear like antennas for sensing and dark vision 120 ft
Going to go human, probably barbarian / fighter / wizard, but will put that in soon. This looks quite fun, so excited about it.
Name: Morgan Amcathra
Race: Variant Human
Class: Barbarian 6 / fighter 3 / wizard 1
Background: Noble
Descritpion:
Morgan is a powerfully-built human with black hair and storm-gray eyes. He wears half-plate armor, with a leather surcoat, midnight black, and his house's coat of arms on its chest. His clothes are the height of fashion, and his anger legendary.
Backstory:
Morgan is a scion of house Amcathra, from Waterdeep (if you are using the FR setting, otherwise somewhere else in your world.)
Morgan's family has permanent rooms in the family villa in waterdeep. His father is the heir, with Morgan in line after him. Morgan has his father's temper in full, which has caused his early life to be turbulent to say the least. He has gotten into trouble with the City Watch more often than not, and has had to be hauled back to his family's villa quite a few times over the years. His father and Morgan have had legendary shouting matches, the two rubbing on each other like salt on an open wound when their tempers are roused. Luckily his mother is a voice of reason and was able to calm both of them down, or things may have come to blows more than once.
In an attempt to get Morgan out of the house, and to get him some other perspectives, his parents sent him to train with a couple different people when Morgan was in his late teen years. They let Morgan pick whom to apprentice with though. After some searching, and talking with his father's friends, Morgan found a rare Echo Knight from a far away realm, maybe not even of this world, and talked his parents into hiring the man as his mentor. He learned some of the basics of the Echo knight from this man, who simply disappeared a while after the training was compelted. For the second tutor, Morgan worked with his father's wizard friends, learning some of the wizardly arts from them.
These days Morgan works to keep his temper more under control, though his rage is hardly diminished. He tries to focus it though, instead of just lashing out in a fit of temper. He venerates his family's ancestors, and has learned to call on them when he is truly enraged.
Family symbol: Shield with a red field, light blue flames and silver stars
Magic item: Magical half-plate (+1, +2, or +3 as appropriate)
Name: Wee Willie Winkie Race: Deep Gnome Class(es): Rogue (-4-) / Bard (-3-) / Monk (-3-) Background: Village Idiot Feature: Feign Ignorance -People generally don't think to ask you what you know and even have a disadvantage attempting to find out what you know.
Description: Wee Willie Winkie s an unsavory shifty-eyed chubby pot-bellied Deep Gnome standing 3' tall and weighing some 40-pounds. On the older side, he is 400-years-old and his general appearance is somewhat disheveled with pale chalky skin, black eyes, and unkempt dirty-grey balding hair. His attire consists only of common peasant clothes that appear to be rather old, worn, faded, and poorly made.
Backstory: Not much is publicly known of Wee Willie Winkie's origin other than once upon a time a young Deep Gnome... a foundling no doubt was left on the doorstep up of an eccentric old Hag named Griselda who strangely enough adopted and raised the lad. Though every night before going to bed the old hag would say to Winkie, "sleep well for on the tomorrow I am going to cook you in a nice haggish stew and eat you." Over the years Winkie grew up under the tutelage the Griselda and through her learned a little about this and that. Eventually, Winkie left home to make her own way in life and became a traveling Village Idiot.
when you say magic item, are you refering to the additional equipment you can get according to the DMG?
Name: Niki
Race: Saytr
Class: Bard (College of Lore)
Background: Entertainer
Backstory: TBD
Description: Standing a bit shorter than the average Saytr, Niki has brown hair and brown eyes, along with tattoos all along her arms and upper chest. She always has a smile on her face and rarely ever takes anything seriously.
Will roll stats, then decide from there. Anything we should know about the flavour of the setting to help us in creating consistent characters?
Ability scores: 131610131316
so it goes around several habitats, from the lush jungle to the snowy mountains, it starts in a place I made up called Evanka, since the final boss is hard, a cleric would be nice and since it goes around several habitats, a ranger would also be nice, you can have multiple characters and classes
Going to go human, probably barbarian / fighter / wizard, but will put that in soon. This looks quite fun, so excited about it.
Name: Morgan Amcathra
Race: Variant Human
Class: Barbarian 6 / fighter 3 / wizard 1
Background: Noble
Descritpion:
Morgan is a powerfully-built human with black hair and storm-gray eyes. He wears half-plate armor, with a leather surcoat, midnight black, and his house's coat of arms on its chest. His clothes are the height of fashion, and his anger legendary.
Backstory:
Morgan is a scion of house Amcathra, from Waterdeep (if you are using the FR setting, otherwise somewhere else in your world.)
Morgan's family has permanent rooms in the family villa in waterdeep. His father is the heir, with Morgan in line after him. Morgan has his father's temper in full, which has caused his early life to be turbulent to say the least. He has gotten into trouble with the City Watch more often than not, and has had to be hauled back to his family's villa quite a few times over the years. His father and Morgan have had legendary shouting matches, the two rubbing on each other like salt on an open wound when their tempers are roused. Luckily his mother is a voice of reason and was able to calm both of them down, or things may have come to blows more than once.
In an attempt to get Morgan out of the house, and to get him some other perspectives, his parents sent him to train with a couple different people when Morgan was in his late teen years. They let Morgan pick whom to apprentice with though. After some searching, and talking with his father's friends, Morgan found a rare Echo Knight from a far away realm, maybe not even of this world, and talked his parents into hiring the man as his mentor. He learned some of the basics of the Echo knight from this man, who simply disappeared a while after the training was compelted. For the second tutor, Morgan worked with his father's wizard friends, learning some of the wizardly arts from them.
These days Morgan works to keep his temper more under control, though his rage is hardly diminished. He tries to focus it though, instead of just lashing out in a fit of temper. He venerates his family's ancestors, and has learned to call on them when he is truly enraged.
Family symbol: Shield with a red field, light blue flames and silver stars
Magic item: Magical half-plate (+1, +2, or +3 as appropriate)
I have automatically decided you will be a part of the party, its a really nice character, I hope he does well. :)
when you say magic item, are you refering to the additional equipment you can get according to the DMG?
Name: Niki
Race: Saytr
Class: Bard (College of Lore)
Background: Entertainer
Backstory: TBD
Description: Standing a bit shorter than the average Saytr, Niki has brown hair and brown eyes, along with tattoos all along her arms and upper chest. She always has a smile on her face and rarely ever takes anything seriously.
Magic Item: Fochlucan Bandore
Name: Verna Goodbarrel
Race: Lotusden Halfling
Class: Ranger (UA Fey Wanderer)
Background: Outlander
Backstory: TBA
Description: TBA
Magic Item: Cloak of Elvenkind
these are some really nice characters, I looked at the fey wanderer and I decided it was good for the campaign, so your characters are in the party along with DragonDenn/ Morgan amcathra ( character name is Second one )
When Morisul was young, a mind flayer attacked his home. He never did find out why, though he guessed it was because his adventurer parents had crossed it somehow. The monster killed them first in a manner associated with its kind, and came after him next. His fate would normally be the same, and its tentacles had burrowed into his skull, but something caused it to stop, withdraw and leave. Healing magic had cured the damage to his head, but the brief contact with those tentacles must have done something to him. Almost immediately after recovery, he began to develop... powers. He could hear others' thoughts and project his own. He would fall into a trance and come to with a spell in his mind, ready to be cast. And his brain verily buzzed with magical energy.
He sought training from wizards in town, to learn to control these powers - and also to learn if he had been tainted somehow - but was turned away again and again. His intellect was not high enough for it, they told him, never mind the spells he could already cast. His future was not as a wizard. He refused to accept this and began to spend all his time in the local library, working during the day and reading afterward. There he met a kind old man who turned out to be a wizard from the Order of Scribes, a relatively minor wizardly group, who taught him the basics of magic as seen and used by those of his Order. After completing his apprenticeship, Morisul parted ways with him and began to develop his powers on his own.
This post has potentially manipulated dice roll results.
I'll start rolling stats too. There wasn't clear direction regarding whether we just roll 4d6 drop the lowest or do that with rerolling 1s. Dragonden rerolled one and BaconExpert didn't. Both got in. So, maybe give Bacon the option to reroll ones?
I'll edit this post with more details after I see the rolls and complete the character sheet.
hit points: 136
(hit points adjusted for constitution, and 8 for first level)
That seems too high. Okay, I screwed up the hit points and rolled a d20 instead of a d8. Here is the correct number: 84
Description: Fluffy is a bit on the short side for a tabaxi at 5'4" tall and weighing a mere 114 lbs. His fur is black with streaks of orange and yellow mixed in. His yellow eyes always seem to moving around trying to absorb as much information as he can, while his tail seems to mirror the movements of his eyes. Fluffy generally only wears a pair of black trousers and a black cloak. His mostly dark fur blends in well with most dark environments.
Backstory: As an infant Fluffy was placed in a basket at the monastery of the House of the Black Cat. Not knowing how he got there or who abandoned him on their doorstep, the monks took him in. One monk, Brother Tulval, named him Flumfurkim Grigbun Crinquer, after a cat named in a legendary chronicle. The other children in the monastery were unable to pronounce this name, so they simply called him Fluffy. The name stuck. Because he was raised in a monastery, he has no knowledge of the Tabaxi language, only knowing common and orc, which he learned form a half-orc orphan raised at the monastery. Within the confines of the monastery, Fluffy learned quickly. His feline quickness aided him in the development of the necessary monk skills. As he grew older, the House began to use him as a spy. No one expected a tabaxi to be a monk, or to be working for a human government. But, after turning 16, Fluffy became increasingly restless and ultimately fled the monastery shortly after his 17th birthday, preferring to travel widely and use his skill for whoever was willing to meet his price (not always money). His innate curiosity has led him into a number of scrapes, but, he has always been able to slip away unscathed.
This post has potentially manipulated dice roll results.
Ability scores: 101311161311
Ryan Mourningrock - Human - Bard( lore) - Noble: Retainers
Ryan is an explorer, and legendary negotiator. Noted for his particular grasp of spellcraft, and for his band - three loyals from his backwoods hometown. They write the songs that he uses in his spell craft. The story is more complicated, however, as none of them speak common, instead speaking a very unique dialect of their own. It makes it difficult for them to communicate with anyone else. Still, they carry on best that they can.
Ryan has been readying himself for something especially ambitious: joining a special team of “problem solvers” with more power, strength, and chutzpah than any normal person should have. Ryan hopes to bring his special talents to bear in a manner that will round out any missing skill sets.
hello brave adventurers, welcome to the adventure!!! and to create your character, you need a level 10 character. homebrew and UA is fine just let me allow it first, you need physical description, race, class, magic item, background, and backstory. and of course ability scores need to be rolled. feel free to put in links to your character sheet if its in dnd beyond!!!
and I will add an npc, heres his stats and I will not include a backstory
name: maranak
race: Mothfolk ( homebrew )
class: druid 10
background: outlander
ability scores: strength 12 dexterity 14 constitution 14 intelligence 20 ( from ASI ) wisdom 17 charisma 19 ( also ASI )
physical description: grey skin lighter short grey fur on body white plume of hair on neck indicating wisdom four arms can fly has ear like antennas for sensing and dark vision 120 ft
magic item: bag of natures wisdom ( homebrew )
Ability scores: 9 13 14 18 16 12
Going to go human, probably barbarian / fighter / wizard, but will put that in soon. This looks quite fun, so excited about it.
Name: Morgan Amcathra
Race: Variant Human
Class: Barbarian 6 / fighter 3 / wizard 1
Background: Noble
Descritpion:
Morgan is a powerfully-built human with black hair and storm-gray eyes. He wears half-plate armor, with a leather surcoat, midnight black, and his house's coat of arms on its chest. His clothes are the height of fashion, and his anger legendary.
Backstory:
Morgan is a scion of house Amcathra, from Waterdeep (if you are using the FR setting, otherwise somewhere else in your world.)
Morgan's family has permanent rooms in the family villa in waterdeep. His father is the heir, with Morgan in line after him. Morgan has his father's temper in full, which has caused his early life to be turbulent to say the least. He has gotten into trouble with the City Watch more often than not, and has had to be hauled back to his family's villa quite a few times over the years. His father and Morgan have had legendary shouting matches, the two rubbing on each other like salt on an open wound when their tempers are roused. Luckily his mother is a voice of reason and was able to calm both of them down, or things may have come to blows more than once.
In an attempt to get Morgan out of the house, and to get him some other perspectives, his parents sent him to train with a couple different people when Morgan was in his late teen years. They let Morgan pick whom to apprentice with though. After some searching, and talking with his father's friends, Morgan found a rare Echo Knight from a far away realm, maybe not even of this world, and talked his parents into hiring the man as his mentor. He learned some of the basics of the Echo knight from this man, who simply disappeared a while after the training was compelted. For the second tutor, Morgan worked with his father's wizard friends, learning some of the wizardly arts from them.
These days Morgan works to keep his temper more under control, though his rage is hardly diminished. He tries to focus it though, instead of just lashing out in a fit of temper. He venerates his family's ancestors, and has learned to call on them when he is truly enraged.
Family symbol:
Shield with a red field, light blue flames and silver stars
Magic item: Magical half-plate (+1, +2, or +3 as appropriate)
link:
https://ddb.ac/characters/33954139/s6N09W
Ability Scores Rolled: 14 15 13 11 11 17
Final Ability Scores: Str 13 Dex 16 Con 14 Int 18 Wis 14 Cha 14
Play Me:
Character Sheet Link: https://ddb.ac/characters/34434675/NK6ABw
Name: Wee Willie Winkie
Race: Deep Gnome
Class(es): Rogue (-4-) / Bard (-3-) / Monk (-3-)
Background: Village Idiot Feature: Feign Ignorance
-People generally don't think to ask you what you know and even have a disadvantage attempting to find out what you know.
Magic Item: Illusionist’s Bracers
Description: Wee Willie Winkie s an unsavory shifty-eyed chubby pot-bellied Deep Gnome standing 3' tall and weighing some 40-pounds. On the older side, he is 400-years-old and his general appearance is somewhat disheveled with pale chalky skin, black eyes, and unkempt dirty-grey balding hair. His attire consists only of common peasant clothes that appear to be rather old, worn, faded, and poorly made.
Backstory: Not much is publicly known of Wee Willie Winkie's origin other than once upon a time a young Deep Gnome... a foundling no doubt was left on the doorstep up of an eccentric old Hag named Griselda who strangely enough adopted and raised the lad. Though every night before going to bed the old hag would say to Winkie, "sleep well for on the tomorrow I am going to cook you in a nice haggish stew and eat you." Over the years Winkie grew up under the tutelage the Griselda and through her learned a little about this and that. Eventually, Winkie left home to make her own way in life and became a traveling Village Idiot.
Character Portrait
Will roll stats, then decide from there. Anything we should know about the flavour of the setting to help us in creating consistent characters?
Ability scores: 15 12 11 17 18 17
Sorry, going to withdraw my application.
Ability scores: 11 6 15 17 11 13
when you say magic item, are you refering to the additional equipment you can get according to the DMG?
Name: Niki
Race: Saytr
Class: Bard (College of Lore)
Background: Entertainer
Backstory: TBD
Description: Standing a bit shorter than the average Saytr, Niki has brown hair and brown eyes, along with tattoos all along her arms and upper chest. She always has a smile on her face and rarely ever takes anything seriously.
Magic Item: Fochlucan Bandore
Name: Verna Goodbarrel
Race: Lotusden Halfling
Class: Ranger (UA Fey Wanderer)
Background: Outlander
Backstory: TBA
Description: TBA
Magic Item: Cloak of Elvenkind
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Ability scores: 14 16 9 13 16 9
yes I am
Cool, so just so i'm clear: You're talking about the one from the 10th level High Magic Campaign collum and are wanting uncommon magic items only?
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
so it goes around several habitats, from the lush jungle to the snowy mountains, it starts in a place I made up called Evanka, since the final boss is hard, a cleric would be nice and since it goes around several habitats, a ranger would also be nice, you can have multiple characters and classes
I have automatically decided you will be a part of the party, its a really nice character, I hope he does well. :)
no just roll a d100 and see what magic item you got in the dmg
these are some really nice characters, I looked at the fey wanderer and I decided it was good for the campaign, so your characters are in the party along with DragonDenn/ Morgan amcathra ( character name is Second one )
Here's my character sheet. The idea is that he's a sorcerer who is convinced he's actually a wizard:
https://ddb.ac/characters/34408932/ICcjBa
When Morisul was young, a mind flayer attacked his home. He never did find out why, though he guessed it was because his adventurer parents had crossed it somehow. The monster killed them first in a manner associated with its kind, and came after him next. His fate would normally be the same, and its tentacles had burrowed into his skull, but something caused it to stop, withdraw and leave. Healing magic had cured the damage to his head, but the brief contact with those tentacles must have done something to him. Almost immediately after recovery, he began to develop... powers. He could hear others' thoughts and project his own. He would fall into a trance and come to with a spell in his mind, ready to be cast. And his brain verily buzzed with magical energy.
He sought training from wizards in town, to learn to control these powers - and also to learn if he had been tainted somehow - but was turned away again and again. His intellect was not high enough for it, they told him, never mind the spells he could already cast. His future was not as a wizard. He refused to accept this and began to spend all his time in the local library, working during the day and reading afterward. There he met a kind old man who turned out to be a wizard from the Order of Scribes, a relatively minor wizardly group, who taught him the basics of magic as seen and used by those of his Order. After completing his apprenticeship, Morisul parted ways with him and began to develop his powers on his own.
I'll start rolling stats too. There wasn't clear direction regarding whether we just roll 4d6 drop the lowest or do that with rerolling 1s. Dragonden rerolled one and BaconExpert didn't. Both got in. So, maybe give Bacon the option to reroll ones?
Ability scores: 13 11 11 13 15 15
I rerolled ones. Am willing to redo it if I shouldn't have or actually I tend to prefer point-buy. More reliable.
Fluffy, a tabaxi monk
ability scores: Ability scores: 13 12 17 14 15 12
I'll edit this post with more details after I see the rolls and complete the character sheet.
hit points: 136
(hit points adjusted for constitution, and 8 for first level)
That seems too high. Okay, I screwed up the hit points and rolled a d20 instead of a d8. Here is the correct number: 84
Description: Fluffy is a bit on the short side for a tabaxi at 5'4" tall and weighing a mere 114 lbs. His fur is black with streaks of orange and yellow mixed in. His yellow eyes always seem to moving around trying to absorb as much information as he can, while his tail seems to mirror the movements of his eyes. Fluffy generally only wears a pair of black trousers and a black cloak. His mostly dark fur blends in well with most dark environments.
Backstory: As an infant Fluffy was placed in a basket at the monastery of the House of the Black Cat. Not knowing how he got there or who abandoned him on their doorstep, the monks took him in. One monk, Brother Tulval, named him Flumfurkim Grigbun Crinquer, after a cat named in a legendary chronicle. The other children in the monastery were unable to pronounce this name, so they simply called him Fluffy. The name stuck. Because he was raised in a monastery, he has no knowledge of the Tabaxi language, only knowing common and orc, which he learned form a half-orc orphan raised at the monastery. Within the confines of the monastery, Fluffy learned quickly. His feline quickness aided him in the development of the necessary monk skills. As he grew older, the House began to use him as a spy. No one expected a tabaxi to be a monk, or to be working for a human government. But, after turning 16, Fluffy became increasingly restless and ultimately fled the monastery shortly after his 17th birthday, preferring to travel widely and use his skill for whoever was willing to meet his price (not always money). His innate curiosity has led him into a number of scrapes, but, he has always been able to slip away unscathed.
Background: spy
link to character sheet: https://ddb.ac/characters/34426182/f2CBYJ
Ability scores: 8 9 9 14 13 7
Pretty low...would rather use point buy or standard if I could?
Ability scores: 10 13 11 16 13 11
Ryan Mourningrock - Human - Bard( lore) - Noble: Retainers
Ryan is an explorer, and legendary negotiator. Noted for his particular grasp of spellcraft, and for his band - three loyals from his backwoods hometown. They write the songs that he uses in his spell craft. The story is more complicated, however, as none of them speak common, instead speaking a very unique dialect of their own. It makes it difficult for them to communicate with anyone else. Still, they carry on best that they can.
Ryan has been readying himself for something especially ambitious: joining a special team of “problem solvers” with more power, strength, and chutzpah than any normal person should have. Ryan hopes to bring his special talents to bear in a manner that will round out any missing skill sets.
https://www.dndbeyond.com/profile/nschrock/characters/34429555
Paladin - warforged - orange
This sounds interesting. I'll roll some stats and see what I can come up with.
Ability scores: 12 9 15 17 11 12