When viewing classes via Game Rules, level requirements for abilities are not listed in the headers of each ability. Since the level information was removed from the abilities themselves, this makes those pages very difficult to use.
The pages still contain the level tables though this doesn't help the subclasses.
I think it has already been mentioned in regards to Druids, but when taking Starry Wisp using the Druidic Warrior fighting style as a Ranger, the spell is being associated with the Longbow my character has equipped.
Also, Fighter 3/Ranger 5 is only showing as 1 Attack per Attack action when it should be 2.
I've tried making a cleric and the number of prepared spells seems not to work as intended. First I was only able to prepare one spell. Then I did my ability scores and put a 19 in Wisdom, now I can prepare 5 spells. I leveled up to level 3, now I can prepare 7. So it seems that the Wisdom modifier is still being added and for some reason it seems to take your class level as the base number of spells you can prepare.
Aside from that, for some reason, the Starry Wisp cantrip (got it from Magic Initiate) is being displayed within my Shortbow and Longbow next to/below properties.
Bugs with new Monk class Unarmed Strike Grapple/Shove options. Martial Arts allows you to use Dex instead of Str to set the DC but the system is defaulting to STR to display the DC no option to choose Dex
Warrior of Elements - When activating Elemental Attunement on sheet it is applying the +10ft reach to all equipped melee weapons when is only supposed to apply to your unarmed strikes.
General bugs
If you straight make a lv19 or higher character and choose your epic boon first as this allows you to break 20 cap on stats as it goes to 30 with the boon. However as it removes the cap it is then possible when choosing stat increases at 4,8,12,16 to break the 20 cap because the 30 cap is activate from the epic boon.
Similar issue if start at lv19 or higher then epic boon options appear on the 4,8,12,16 increase options list.
All Expanded Rules/Legacy options default to Legacy spells and features even if using it with 2024 class and core rules.
Like Wildfire Druid's "always prepared" spells giving legacy Cure Wounds, or Astral Self Monk having 2d4 as damage for activating the arms despite their Martial Arts Die being a d6 now.
The ability score improvements you get can't be selected more than once now they're a feat dispite it saying its repeatable. I'm not sure if it's different for people not on mobile but yeah...
On Ranger, when choosing a fighting style feat it doesn’t give you a drop-down to actually choose one of the feats.
Also, if you choose beastmaster it adds the damage of your beasts attack to the actions tab but only as 1d8+2 and doesn’t add your wisdom modifier to the damage as it says it should within the stat block.
boon of fortitude doesnt increase max HP
When viewing classes via Game Rules, level requirements for abilities are not listed in the headers of each ability. Since the level information was removed from the abilities themselves, this makes those pages very difficult to use.
The pages still contain the level tables though this doesn't help the subclasses.
I noticed that Rage currently can't be actived from the Actions tab.
Armor of Agathys problems:
- cast as an Action instead of a Bonus Action (it is a Bonus Action of you look at it in the listings)
- The cold damage doesn't scale (it still shoes 5 Cold Damage when it's in the 2nd lvl slot)
Trying to build a character via the quick build option and I constantly get 404 error msg
BUG REPORT

For 2024 Fighter's Champion subclass, the character sheet mentions that the regeneration portion of it's Survivor feature has a syntax error -
I think it has already been mentioned in regards to Druids, but when taking Starry Wisp using the Druidic Warrior fighting style as a Ranger, the spell is being associated with the Longbow my character has equipped.
Also, Fighter 3/Ranger 5 is only showing as 1 Attack per Attack action when it should be 2.
Heavy weapon property hoverlink within equpiment page references 2014 version
I've tried making a cleric and the number of prepared spells seems not to work as intended. First I was only able to prepare one spell. Then I did my ability scores and put a 19 in Wisdom, now I can prepare 5 spells. I leveled up to level 3, now I can prepare 7. So it seems that the Wisdom modifier is still being added and for some reason it seems to take your class level as the base number of spells you can prepare.
Aside from that, for some reason, the Starry Wisp cantrip (got it from Magic Initiate) is being displayed within my Shortbow and Longbow next to/below properties.
Unable to add homebrew spells to 2024 sorcerer sheet.
https://www.dndbeyond.com/account/licenses Then hit resync
No echo knight =[. Will the 3rd party stuff be added in?
Bugs with new Monk class
Unarmed Strike Grapple/Shove options. Martial Arts allows you to use Dex instead of Str to set the DC but the system is defaulting to STR to display the DC no option to choose Dex
Warrior of Elements - When activating Elemental Attunement on sheet it is applying the +10ft reach to all equipped melee weapons when is only supposed to apply to your unarmed strikes.
General bugs
If you straight make a lv19 or higher character and choose your epic boon first as this allows you to break 20 cap on stats as it goes to 30 with the boon. However as it removes the cap it is then possible when choosing stat increases at 4,8,12,16 to break the 20 cap because the 30 cap is activate from the epic boon.
Similar issue if start at lv19 or higher then epic boon options appear on the 4,8,12,16 increase options list.
detect magic does not have the ritual tag on the character sheet
All Expanded Rules/Legacy options default to Legacy spells and features even if using it with 2024 class and core rules.
Like Wildfire Druid's "always prepared" spells giving legacy Cure Wounds, or Astral Self Monk having 2d4 as damage for activating the arms despite their Martial Arts Die being a d6 now.
The ability score improvements you get can't be selected more than once now they're a feat dispite it saying its repeatable. I'm not sure if it's different for people not on mobile but yeah...
Bag of Holding is missing on the Artificers Replicate Magic Item list. Just want to look if there is something new, now can't select it anymore.
On Ranger, when choosing a fighting style feat it doesn’t give you a drop-down to actually choose one of the feats.
Also, if you choose beastmaster it adds the damage of your beasts attack to the actions tab but only as 1d8+2 and doesn’t add your wisdom modifier to the damage as it says it should within the stat block.
Warlock bugs:
When leveling as a warlock, I was unable to pick the "war caster" or "spell sniper" feats. It seemed like pact magic pre-req did not work.
Also, i was unable to pick the invocation "Gift of the protectors" even though i had the invocation "pact of the tome" picked on an ealier level
Picking Tiefling > Cthonic Legacy and then Charisma says:
<p>Your Cthonic Legacy spells use Charisma.</p>
Please take a look at my homebrewed Spells, Magic Items, and Subclasses. Any feedback appreciated.