Spells: The 2014 spell descriptions aren't altered. If the 2014 versions of spells are showing up in the wrong lists, that's a big, but if the 2024 versions are showing up, that's not.
The problem, for me, is that when building a character using only 2014 rules, and selecting spells to learn / prepare, 2024 spells show up in the list. And since some of those spells are completely new, I have to carefully check the spell's source to be certain I haven't mistakenly used 2024 content. I find this especially irksome, and it noticeably decreases my satisfaction with the content I have purchased (that being "nearly everything under the sun", by the by).
...
Beyond really, really needs a toggle to turn off 2024 content entirely, just like they have for Legacy content, on each character's Home tab.
Spells: The 2014 spell descriptions aren't altered. If the 2014 versions of spells are showing up in the wrong lists, that's a big, but if the 2024 versions are showing up, that's not.
The problem, for me, is that when building a character using only 2014 rules, and selecting spells to learn / prepare, 2024 spells show up in the list. And since some of those spells are completely new, I have to carefully check the spell's source to be certain I haven't mistakenly used 2024 content. I find this especially irksome, and it noticeably decreases my satisfaction with the content I have purchased (that being "nearly everything under the sun", by the by).
...
Beyond really, really needs a toggle to turn off 2024 content entirely, just like they have for Legacy content, on each character's Home tab.
It needs it, but do you actually expect a toy corporation cosplaying as a software one to not brute force their shiny new update?
Also, a lot of the 2024 versions are better, IMO, spells-wise. Give them a try.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Also, a lot of the 2024 versions are better, IMO, spells-wise. Give them a try.
Not my decision. :) I'm not the GM, and we had a vote whether or not to upgrade our campaign-in-progress to 2024 rules. The final tally was "no" by a healthy margin.
I'm not sure where to report this, or even if this is an error/bug, but is weapon mastery for topple supposed to have no regard for creature size limits?
This mastery property is for all those builds that love to wail on their enemies with multiple melee attacks.
When you hit a creature, you can force it to make a Constitution saving throw or fall Prone. The DC for this save is 8 plus the ability modifier used to make the attack plus your Proficiency Bonus.
So, a level 5 Fighter with a Maul could knock their opponent Prone with their first attack, then use their second attack and Action Surge to make multiple attacks with Advantage.
Just remember attacking Prone enemies outside of 5 feet actually gives the attacker Disadvantage on their attack roll. So only use this ability if you or another melee-minded party member can take advantage of it.
If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Battle Master's Trip attack (both 2014 and 2024), specify large size or smaller:
Unarmed attack shove option specifies that the creature must be no more than one size larger than the attacker/grappler:
Shove. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or you either push it 5 feet away or cause it to have the Prone condition. The DC for the saving throw equals 8 plus your Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you.
Sometimes giving an enemy a simple shove off a cliff or into a pit of lava is all you need to win an otherwise tough encounter! The Push mastery property allows you to launch a creature you hit 10 feet straight away from you without a save.
Not only is this great when combined with environmental hazards, it's also great for escaping Opportunity Attacks. If you or a less tanky party member are being harassed by an enemy, you can push the enemy 10 feet away, which can allow you to create the space needed to escape unscathed.
Keep in mind that you can only push enemies Large or smaller, so don’t go getting stuck next to an Adult Black Dragon.
All in all, it's completely inconsistent with the similar rules. I would think that either Trip Attack was supposed to drop the large or smaller requirement OR that Topple property was supposed to have a large or smaller requirement.
While it does seem a little odd, it's how the rule is written in the Player's Handbook, so I would not call it a bug. I think the intent of this thread is to report cases where D&D Beyond's implementation is not working correctly according to the rules, but in this case DDB matches the actual book, however weird it might seem.
Paladin spells appear three times in the Manage Spells list of Spells Known: Once with Legacy tag and twice as 2024 spells.
For my Bard they appear twice - once with Legacy tag and once without, as 2024 ruleset spells.
Both are completely ridiculous, but the first case is a bona fide bug (while the second is just lazy implementation and failure to respect customer wishes).
Spells: The 2014 spell descriptions aren't altered. If the 2014 versions of spells are showing up in the wrong lists, that's a big, but if the 2024 versions are showing up, that's not.
The problem, for me, is that when building a character using only 2014 rules, and selecting spells to learn / prepare, 2024 spells show up in the list. And since some of those spells are completely new, I have to carefully check the spell's source to be certain I haven't mistakenly used 2024 content. I find this especially irksome, and it noticeably decreases my satisfaction with the content I have purchased (that being "nearly everything under the sun", by the by).
...
Beyond really, really needs a toggle to turn off 2024 content entirely, just like they have for Legacy content, on each character's Home tab.
It needs it, but do you actually expect a toy corporation cosplaying as a software one to not brute force their shiny new update?
Also, a lot of the 2024 versions are better, IMO, spells-wise. Give them a try.
To your first point... well, yes, indeed. This fiasco has pulled back the mask and revealed their true, customer-disrespecting nature.
To your second point: Nonsense. That is not the point. We are playing an ongoing campaign under 2014 rules, and we're not going to suddenly plane-shift the whole worlds of magic and weaponry.
Warlock prepared spells count is still broken. I'm lvl 14 and it should be 12 but it says 11 and doesn't let me learn another spells. Pretty ridiculous that we're coming up on 2 months since this came out for some of us and these incredibly basic things are still broken. Isn't this just a number somewhere in the code? Go correct it for crying out loud.
Is there anyway that we can get the spells given freely by a class off of the spell list choices to learn when picking spells? I.e. A level 3 Aberrant Sorcerer should not have the choice to pick Arms Of Hadar, Calm emotions, etc. Because you know them because your subclass. It makes character building much easier and quicker. I believe legacy had it as always prepared and wouldn't let you select it.
Spells: The 2014 spell descriptions aren't altered. If the 2014 versions of spells are showing up in the wrong lists, that's a big, but if the 2024 versions are showing up, that's not.
The problem, for me, is that when building a character using only 2014 rules, and selecting spells to learn / prepare, 2024 spells show up in the list. And since some of those spells are completely new, I have to carefully check the spell's source to be certain I haven't mistakenly used 2024 content. I find this especially irksome, and it noticeably decreases my satisfaction with the content I have purchased (that being "nearly everything under the sun", by the by).
...
Beyond really, really needs a toggle to turn off 2024 content entirely, just like they have for Legacy content, on each character's Home tab.
It needs it, but do you actually expect a toy corporation cosplaying as a software one to not brute force their shiny new update?
Also, a lot of the 2024 versions are better, IMO, spells-wise. Give them a try.
To your first point... well, yes, indeed. This fiasco has pulled back the mask and revealed their true, customer-disrespecting nature.
To your second point: Nonsense. That is not the point. We are playing an ongoing campaign under 2014 rules, and we're not going to suddenly plane-shift the whole worlds of magic and weaponry.
More like their original plan not leaving enough time to about-face and legacy-tag everything properly... Remember that the 2024 Monster Manual was already not in 2024, they didn't have time to push anything else back just for DNDBeyond changes.
Also, the new spells are just better (yes, even the counterspell change), and I'm sure they actually thought it was a gift that would be welcomed as it's the least impactful change, and the most reverse-compatible (along with magic item changes) while bringing a bunch of spell clarifications.
Imagine you planned for months to update the database using the old tables, and you suddenly needed to make new spell entries for every spell, and launch was in 2 weeks. That's not disrespecting the customer, that's living in a reality with a finite amount of time to work with
It seems like there should be some items to add to my inventory that aren't there. For instance, with the wizard's starting equipment, one of the things listed is a spellbook. Yet, when I added the starting equipment, there was no spell book to be found, and I couldn't find it in the "add items" tab either.
Why can i no longer use the Totemwarrior Subclass ?
You can still use it on a 2014 Barbarian. To use it on the 2024 Barbarian, you need to own the 2024 Player’s Handbook. This subclass was also renamed in the 2024 book; it’s now called “Path of the Wild Heart”.
Just an observation with the 'Sorcerous Burst' spell - it currently only scales the Acid damage. I attempted to make a copy and correct it, but the scaling at higher levels section for homebrew is limited to 20 entries, and scaling for all 7 damage types needs 21 entries.
Pole Strike i.e. bonus action attack from Polearm Master feat uses STR for the attack modifier, even if you have Pact of the Blade and are using it as your pact weapon, so it should be CHA. The main attack action is correctly showing CHA for the modifier, but not the Pole Strike bonus action attack which uses the same pact weapon.
I have to imagine that this has been reported, but I am not reading 79 pages to see if it is.
Subclass features do not have the level they are gained inline with their subclass descriptions, which essentially make them appear as if they are gained at level 3 without further reference and inference from the class table. This is properly displayed in the book and should be a simple fix to remove confusion for those that never purchase the physical copy.
Example: Draconic Sorcery
Book: Level 3: Draconic Resilience Description
Level 3: Draconic Spells Description
DNDBeyond: Draconic Resilience Description
Draconic Spells Description
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The problem, for me, is that when building a character using only 2014 rules, and selecting spells to learn / prepare, 2024 spells show up in the list. And since some of those spells are completely new, I have to carefully check the spell's source to be certain I haven't mistakenly used 2024 content. I find this especially irksome, and it noticeably decreases my satisfaction with the content I have purchased (that being "nearly everything under the sun", by the by).
...
Beyond really, really needs a toggle to turn off 2024 content entirely, just like they have for Legacy content, on each character's Home tab.
It needs it, but do you actually expect a toy corporation cosplaying as a software one to not brute force their shiny new update?
Also, a lot of the 2024 versions are better, IMO, spells-wise. Give them a try.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Not my decision. :) I'm not the GM, and we had a vote whether or not to upgrade our campaign-in-progress to 2024 rules. The final tally was "no" by a healthy margin.
I'm not sure where to report this, or even if this is an error/bug, but is weapon mastery for topple supposed to have no regard for creature size limits?
Battle Master's Trip attack (both 2014 and 2024), specify large size or smaller:
Unarmed attack shove option specifies that the creature must be no more than one size larger than the attacker/grappler:
This seems like a weird omission given that Push property and pushing attack maneuver don't have this discrepancy?
All in all, it's completely inconsistent with the similar rules. I would think that either Trip Attack was supposed to drop the large or smaller requirement OR that Topple property was supposed to have a large or smaller requirement.
While it does seem a little odd, it's how the rule is written in the Player's Handbook, so I would not call it a bug. I think the intent of this thread is to report cases where D&D Beyond's implementation is not working correctly according to the rules, but in this case DDB matches the actual book, however weird it might seem.
pronouns: he/she/they
Paladin spells appear three times in the Manage Spells list of Spells Known: Once with Legacy tag and twice as 2024 spells.
For my Bard they appear twice - once with Legacy tag and once without, as 2024 ruleset spells.
Both are completely ridiculous, but the first case is a bona fide bug (while the second is just lazy implementation and failure to respect customer wishes).
I definitely think it's a PHB 2024 bug/oversight, and not a DNDBeyond one... but I had no idea where to report/point out it.
To your first point... well, yes, indeed. This fiasco has pulled back the mask and revealed their true, customer-disrespecting nature.
To your second point: Nonsense. That is not the point. We are playing an ongoing campaign under 2014 rules, and we're not going to suddenly plane-shift the whole worlds of magic and weaponry.
Warlock prepared spells count is still broken. I'm lvl 14 and it should be 12 but it says 11 and doesn't let me learn another spells. Pretty ridiculous that we're coming up on 2 months since this came out for some of us and these incredibly basic things are still broken. Isn't this just a number somewhere in the code? Go correct it for crying out loud.
Bug on Dwarfs. A dwarfs darkvision currently stacks with everything because it is INCORRECTLY applied as Sense rather than Set Base.
Change Dwarf darkvision to Set Base.
Is there anyway that we can get the spells given freely by a class off of the spell list choices to learn when picking spells? I.e. A level 3 Aberrant Sorcerer should not have the choice to pick Arms Of Hadar, Calm emotions, etc. Because you know them because your subclass. It makes character building much easier and quicker. I believe legacy had it as always prepared and wouldn't let you select it.
More like their original plan not leaving enough time to about-face and legacy-tag everything properly... Remember that the 2024 Monster Manual was already not in 2024, they didn't have time to push anything else back just for DNDBeyond changes.
Also, the new spells are just better (yes, even the counterspell change), and I'm sure they actually thought it was a gift that would be welcomed as it's the least impactful change, and the most reverse-compatible (along with magic item changes) while bringing a bunch of spell clarifications.
Imagine you planned for months to update the database using the old tables, and you suddenly needed to make new spell entries for every spell, and launch was in 2 weeks. That's not disrespecting the customer, that's living in a reality with a finite amount of time to work with
It seems like there should be some items to add to my inventory that aren't there. For instance, with the wizard's starting equipment, one of the things listed is a spellbook. Yet, when I added the starting equipment, there was no spell book to be found, and I couldn't find it in the "add items" tab either.
Why can i no longer use the Totemwarrior Subclass ?
You can still use it on a 2014 Barbarian. To use it on the 2024 Barbarian, you need to own the 2024 Player’s Handbook. This subclass was also renamed in the 2024 book; it’s now called “Path of the Wild Heart”.
pronouns: he/she/they
Yes, you can only use things in the new classes from the older versions if they have not been replaced (yet).
"Planned for months" is the problem. They should have realized that some groups would, at least temporarily, decline to "upgrade" to the 2024 rules.
Just an observation with the 'Sorcerous Burst' spell - it currently only scales the Acid damage. I attempted to make a copy and correct it, but the scaling at higher levels section for homebrew is limited to 20 entries, and scaling for all 7 damage types needs 21 entries.
Pole Strike i.e. bonus action attack from Polearm Master feat uses STR for the attack modifier, even if you have Pact of the Blade and are using it as your pact weapon, so it should be CHA. The main attack action is correctly showing CHA for the modifier, but not the Pole Strike bonus action attack which uses the same pact weapon.
I have to imagine that this has been reported, but I am not reading 79 pages to see if it is.
Subclass features do not have the level they are gained inline with their subclass descriptions, which essentially make them appear as if they are gained at level 3 without further reference and inference from the class table. This is properly displayed in the book and should be a simple fix to remove confusion for those that never purchase the physical copy.
Example:
Draconic Sorcery
Book:
Level 3: Draconic Resilience
Description
Level 3: Draconic Spells
Description
DNDBeyond:
Draconic Resilience
Description
Draconic Spells
Description