How is it that Otto The Bard (as depicted in the 2024 Players Handbook) is able to cast the GATE spell, when Gate is only accessible to Cleric, Sorcerer, Warlock and Wizard? Perhaps Otto is a Bardic Wizard?
Bards have a class feature called Magical Secrets that allows them to take spells from other class lists at higher levels.
Any update regarding the 2024 Warlock invocations?
Also quick reminder that the valor bard has too many extra attacks and that the gloomstalker doesn't tickable ressources for Dread Ambusher. It really should be an easy fix (I have literally fixed it in 5 minutes each through the homebrew tool).
Ranger's druidic warrior fighting style's shillelagh cantrip(have not tested to see if this is the same for other ways of obtaining shillelagh) rolls 2d8 when rolling damage from the actions tab, presumably there was some confusion with the part where it states you get to choose force damage or the weapon's normal damage type, as the breakdown shows one of the d8's as force damage and the other as bludgeoning in my case.
I think the correct behaviour would be to roll just one damage die, and maybe having two variations of shillelagh in the action tab, one with force damage and one with bludgeoning(or technically the equipped weapon's damage type, but I don't know if that's possible within the code and I don't know if any club or quarterstaff uses a different damage type than bludgeoning regardless)
Ranger's druidic warrior fighting style's shillelagh cantrip(have not tested to see if this is the same for other ways of obtaining shillelagh) rolls 2d8 when rolling damage from the actions tab, presumably there was some confusion with the part where it states you get to choose force damage or the weapon's normal damage type, as the breakdown shows one of the d8's as force damage and the other as bludgeoning in my case.
Are you using Beyond 20? Does it work as expected with Beyond 20 disabled?
The search on the top of the dndbeyond page ("Search Everything") does not seem to find all 2024 weapons. At least shortsword, longsword, halberd, quarterstaff, shortbow, battleaxe and flail seem to be missing.
The Level 3 Feature “Draconic Spells” for Draconic Sorcerers states
When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.
3
Alter Self, Chromatic Orb, Command, Dragon’s Breath
5
Fear, Fly
7
Arcane Eye, Charm Monster
9
Legend Lore, Summon Dragon
The Character Builder does not prepare these spells for sorcerers. They get treated like every other spell as if you didn’t have this feature at all. The only way is to learn them. This vastly decreases the already limited number of spells known to sorcerers. A level 3 sorcerer should have 10 spells known. 6 Learned and 4 always prepared by their subclass, while right now it only seems to be 6. I have not looked at other Subclasses although it may be likely this issue plagues more than just Draconic Sorcerers.
You can’t even fix the issue manually because of the Greying out of learned spells
The Weapon Mastery feature is not working correctly on the Rogue: It gives you a choice of every weapon in the game, rather than just the ones, with which you are proficient.
I'm assuming this has to do with the Rogue being the only class to have access to this feature, that doesn't also have proficiency with all weapons.
The Level 3 Feature “Draconic Spells” for Draconic Sorcerers states
When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.
3
Alter Self, Chromatic Orb, Command, Dragon’s Breath
5
Fear, Fly
7
Arcane Eye, Charm Monster
9
Legend Lore, Summon Dragon
The Character Builder does not prepare these spells for sorcerers. They get treated like every other spell as if you didn’t have this feature at all. The only way is to learn them. This vastly decreases the already limited number of spells known to sorcerers. A level 3 sorcerer should have 10 spells known. 6 Learned and 4 always prepared by their subclass, while right now it only seems to be 6. I have not looked at other Subclasses although it may be likely this issue plagues more than just Draconic Sorcerers.
You can’t even fix the issue manually because of the Greying out of learned spells
I don't observe this issue in any of the 2024 subclasses on my sorcerer character. Are you certain you aren't looking at the legacy 2014 version of the sorcerer? The only reason I ask is because with the 2024 sorcerer, the button to pick a leveled spell reads "Prepare" and not "Learn" like you mention it does.
I am positive because 2014 doesn't have the "Draconic Spells" feature in character creator. Also the list known spells is called "Prepared Spells" however the list where you actually select spells, the button still says "learn" Here is a link to the character a 6th level Elf
I am positive because 2014 doesn't have the "Draconic Spells" feature in character creator. Also the list known spells is called "Prepared Spells" however the list where you actually select spells, the button still says "learn" Here is a link to the character a 6th level Elf
Like I said, the character builder will still let you prepare them manually, but if you go to the "Spells" tab on the character sheet you'll see that they are actually prepared automatically. You'll see that they say "Draconic Spells" under the spell name for that reason.
The Telekinetic feat's Telekinetic Shove bonus action lists the save DC with a + sign because it's being calculated using the snippet code "8+modifier:cha+proficiency" when instead it should just be "savedc:cha".
The Crusher, Piercer, and Slasher feats are missing action listings for their effects. Only Crusher has one action listed for its Push effect, but it still lacks an action listing for it's critical hit effect.
World Tree Barbarian's level 6 feature, Branches of the Tree, doesn't grant a reaction on the Actions tab even though the feature describes a new reaction they can take.
It would also be nice for the new Rage activation on the character sheet to update Str. skills to have advantage (including the additional ones at Barbarian level 3 which includes Passive Perception).
The snippet for the Dueling Fighting Style Feat has a typo. It reads:
"You gain +2 bonus to damage with one-handed Melee weapons when holding no other weapons."
It's missing an "a" before the "+2 bonus".
Since it looks like PHB issues are now gradually being addressed, I went back through the ones I previously mentioned here. The ones quoted above don't appear to be fixed yet, so I figured I'd highlight them again in case the team didn't know about some of them yet.
Bards have a class feature called Magical Secrets that allows them to take spells from other class lists at higher levels.
pronouns: he/she/they
Any update regarding the 2024 Warlock invocations?
Also quick reminder that the valor bard has too many extra attacks and that the gloomstalker doesn't tickable ressources for Dread Ambusher. It really should be an easy fix (I have literally fixed it in 5 minutes each through the homebrew tool).
Fixed!
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Can we get Devil's Sight added as a sense for Warlocks, or at least get it to show as Darkvision (yes, I know they're not the same)?
Ranger's druidic warrior fighting style's shillelagh cantrip(have not tested to see if this is the same for other ways of obtaining shillelagh) rolls 2d8 when rolling damage from the actions tab, presumably there was some confusion with the part where it states you get to choose force damage or the weapon's normal damage type, as the breakdown shows one of the d8's as force damage and the other as bludgeoning in my case.
I think the correct behaviour would be to roll just one damage die, and maybe having two variations of shillelagh in the action tab, one with force damage and one with bludgeoning(or technically the equipped weapon's damage type, but I don't know if that's possible within the code and I don't know if any club or quarterstaff uses a different damage type than bludgeoning regardless)
Are you using Beyond 20? Does it work as expected with Beyond 20 disabled?
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
The search on the top of the dndbeyond page ("Search Everything") does not seem to find all 2024 weapons. At least shortsword, longsword, halberd, quarterstaff, shortbow, battleaxe and flail seem to be missing.
That search function has needed an overhaul since before I came to D&D Beyond. It finds everything but what you want.
The Level 3 Feature “Draconic Spells” for Draconic Sorcerers states
The Character Builder does not prepare these spells for sorcerers. They get treated like every other spell as if you didn’t have this feature at all. The only way is to learn them. This vastly decreases the already limited number of spells known to sorcerers. A level 3 sorcerer should have 10 spells known. 6 Learned and 4 always prepared by their subclass, while right now it only seems to be 6.
I have not looked at other Subclasses although it may be likely this issue plagues more than just Draconic Sorcerers.
You can’t even fix the issue manually because of the Greying out of learned spells
The Weapon Mastery feature is not working correctly on the Rogue: It gives you a choice of every weapon in the game, rather than just the ones, with which you are proficient.
I'm assuming this has to do with the Rogue being the only class to have access to this feature, that doesn't also have proficiency with all weapons.
I don't observe this issue in any of the 2024 subclasses on my sorcerer character. Are you certain you aren't looking at the legacy 2014 version of the sorcerer? The only reason I ask is because with the 2024 sorcerer, the button to pick a leveled spell reads "Prepare" and not "Learn" like you mention it does.
I am positive because 2014 doesn't have the "Draconic Spells" feature in character creator.
Also the list known spells is called "Prepared Spells" however the list where you actually select spells, the button still says "learn"
Here is a link to the character a 6th level Elf
https://www.dndbeyond.com/characters/143071182
Like I said, the character builder will still let you prepare them manually, but if you go to the "Spells" tab on the character sheet you'll see that they are actually prepared automatically. You'll see that they say "Draconic Spells" under the spell name for that reason.
pronouns: he/she/they
That character does indeed have those spells.
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Hi! is there any new ETA on 3rd party subclasses (i.e. Echo Knight) being added to the 2024 classes?
Since it looks like PHB issues are now gradually being addressed, I went back through the ones I previously mentioned here. The ones quoted above don't appear to be fixed yet, so I figured I'd highlight them again in case the team didn't know about some of them yet.
Animal Speaker should be fixed already. The rest are on the list.
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Is the list available somewhere? I tried to find it. It would be useful to know what has been fixed and what is still waiting.
I don't believe there's a public-facing list anywhere, but I'm happy to double-check any issues you're still seeing.
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I'm looking at a level 6 Wild Heart Barbarian currently and don't see Beast Sense on the sheet even after deselecting and reselecting the subclass.
https://www.dndbeyond.com/characters/94568241/Ujlita