From what I could tell playing around with it, the spells are just getting added to your spell list on your sheet if you have the ability to cast spells, I havent seen any way to choose the spells if you have the ability to cast all of them.
The issue I am having is selecting Mastery for the Finger Guns Weapon, there seems to be no way to get that in the character editor
I honestly don't know if there is a way to add weapon mastery to what is basically just a magic action, that's why it says you get the mastery in the spell description. Just remember anytime you use the spell, it also has the (slow) mastery. As "spamandtuna" said earlier in this thread,
"For any custom weapon damage, I'd recommend adding a custom action directly on your sheet. To get started, go to the Actions tab and click "Manage Custom" in the top right corner."
I have used this for other spells that summon weapons pretty effectively, you just have the spell stop displaying as an attack and replace it with the attack u want there.
As for all the issues that have been reported? As far as I can tell, only no real changes have been made, selecting mastery for the new revolver still gives u mastery for the old one. And that's a pretty simple fix, so I don't think they have finished making changes yet.
When picking a subclass other than Spellslinger, and choosing Gun Mage Adept, Finger Guns is coming up, but none of the other spells are being shown as available, when the description states that I can choose X number of spells from the expanded spell list (in this case, it's 3.)
This is happening on both the website and on the app. Any advise as to why?
Per the feat's prerequisites, Gun Mage Adept can only be taken by a character with the Spellcasting or Pact Magic feature. If you ignore the prerequisite and add the feat to a character anyway, they won't have the spell slots necessary to cast any of the level 1+ spells provided by the feat and thus those spells will not appear.
Still having issues with Gun Mage Adept. I can't access the expanded spell list for the Spell Slinger subclass.
Im having the same issue.
From what I could tell playing around with it, the spells are just getting added to your spell list on your sheet if you have the ability to cast spells, I havent seen any way to choose the spells if you have the ability to cast all of them.
The issue I am having is selecting Mastery for the Finger Guns Weapon, there seems to be no way to get that in the character editor
I honestly don't know if there is a way to add weapon mastery to what is basically just a magic action, that's why it says you get the mastery in the spell description. Just remember anytime you use the spell, it also has the (slow) mastery. As "spamandtuna" said earlier in this thread,
"For any custom weapon damage, I'd recommend adding a custom action directly on your sheet. To get started, go to the Actions tab and click "Manage Custom" in the top right corner."
I have used this for other spells that summon weapons pretty effectively, you just have the spell stop displaying as an attack and replace it with the attack u want there.
As for all the issues that have been reported? As far as I can tell, only no real changes have been made, selecting mastery for the new revolver still gives u mastery for the old one. And that's a pretty simple fix, so I don't think they have finished making changes yet.
For Gun Mage Adept none of the spells added have the ability score to the hit or save DC
When picking a subclass other than Spellslinger, and choosing Gun Mage Adept, Finger Guns is coming up, but none of the other spells are being shown as available, when the description states that I can choose X number of spells from the expanded spell list (in this case, it's 3.)
This is happening on both the website and on the app. Any advise as to why?
Per the feat's prerequisites, Gun Mage Adept can only be taken by a character with the Spellcasting or Pact Magic feature. If you ignore the prerequisite and add the feat to a character anyway, they won't have the spell slots necessary to cast any of the level 1+ spells provided by the feat and thus those spells will not appear.
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