It looks like the Monk's Dedicated Weapon optional class feature doesn't work correctly with a blowgun; unlike most weapons in the game a blowgun doesn't have a damage dice, it just deals a massive 1 damage plus your modifier. However, if you gain proficiency via training, the weapon master feat or some other means then it is eligible to be chosen as a dedicated weapon, however the damage doesn't change if you make it one on D&D Beyond.
The Martial Arts feature makes no reference to requiring a damage dice, it simply replaces the weapon's base damage with the Martial Arts dice, so the blowgun should become a 1d4 + DEX weapon but currently it doesn't.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I would like to add that the genie warlock still doesn’t give access to wish in its mystic arcanum feature in November of 2022, I would love to play the class but it feels a little lesser because I can grab wish.
The spell Vampiric Touch is not on display to be selected from the Sorcerer spell list. The spell was added in Tasha's book. I see that Intellect Fortress is in the spell list displaying properly which is also a 3rd level spell and added by Tasha's.
Edit. After more inspection there are several spells from the source book Tasha's Cauldron of Everything that are not being displayed in the "Manage Spells" window. The list of spells not being displayed : Grease, Flame Blade, Flaming Sphere, Vampiric Touch, Fire Shield, Bigby's Hand, Flesh to Stone, Otiluke's freezing sphere, and Demiplane
The spell Vampiric Touch is not on display to be selected from the Sorcerer spell list. The spell was added in Tasha's book. I see that Intellect Fortress is in the spell list displaying properly which is also a 3rd level spell and added by Tasha's.
Edit. After more inspection there are several spells from the source book Tasha's Cauldron of Everything that are not being displayed in the "Manage Spells" window. The list of spells not being displayed : Grease, Flame Blade, Flaming Sphere, Vampiric Touch, Fire Shield, Bigby's Hand, Flesh to Stone, Otiluke's freezing sphere, and Demiplane
I'm seeing all of these spells as expected on my sorcerers; you need to enable both the optional class features switch on the Home tab of the character builder, and also under the Class tab you need to go into the Optional Feature Manager and enable the features you actually want.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thanks for your speedy reply. I did not know about the checkmarks under the "optional class features." It fixed my problem.
No worries! I've been asking pretty much from the day this feature was added for an "everything additional is on by default" option but unfortunately we're still stuck with having to manually enable everything on Home, then the feature manager(s) etc. every time. Annoying, but at least they're implemented!
Rollback Post to RevisionRollBack
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Any updates on aberrant and clockwork spell swapping?
SORCERER
Aberrant Mind - Psionic Spells. We don't currently have a method to allow swapping these spells out. We are looking at solutions for this. "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list."
Clockwork Soul - Clockwork Spell. See Psionic Spells above.
In the character builder, with Skill Expert you can choose a skill. It appears in your expertise list now. You can choose the new skill you just gained profiency for as your expertise, then switch you first choice to something else. Meaning you just gained not only one but two new profiencies with one being expertise. That can't be right?
Can anyone tell me what i can buy to access the primal companion on my character sheet? i've read the how to but i don't own tashas book digitally. I dont mind to pay the 1.99 for it..I just cant find it.
Can anyone tell me what i can buy to access the primal companion on my character sheet? i've read the how to but i don't own tashas book digitally. I dont mind to pay the 1.99 for it..I just cant find it.
Optional Class Features aren't available separately; you have to buy the whole book to access them.
yeah but the stat blocks are basically the same. hell , the description in the spell is very close to the ranger optional class features. I'd rather spend $2 than $20 anywho
My character sheet automatically added my wisdom modifier to all charisma checks, but when I roll the actual check it adds my wisdom modifier again ....
It looks like the Monk's Dedicated Weapon optional class feature doesn't work correctly with a blowgun; unlike most weapons in the game a blowgun doesn't have a damage dice, it just deals a massive 1 damage plus your modifier. However, if you gain proficiency via training, the weapon master feat or some other means then it is eligible to be chosen as a dedicated weapon, however the damage doesn't change if you make it one on D&D Beyond.
The Martial Arts feature makes no reference to requiring a damage dice, it simply replaces the weapon's base damage with the Martial Arts dice, so the blowgun should become a 1d4 + DEX weapon but currently it doesn't.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I would like to add that the genie warlock still doesn’t give access to wish in its mystic arcanum feature in November of 2022, I would love to play the class but it feels a little lesser because I can grab wish.
How has this book been out for two years and they still haven't made the sorcerer spell swaps work in the app? That seems really wild to me.
Nope. Any day now...
Still no progress on making the Superior Technique fighting style functional?
The spell Vampiric Touch is not on display to be selected from the Sorcerer spell list. The spell was added in Tasha's book. I see that Intellect Fortress is in the spell list displaying properly which is also a 3rd level spell and added by Tasha's.
Edit. After more inspection there are several spells from the source book Tasha's Cauldron of Everything that are not being displayed in the "Manage Spells" window. The list of spells not being displayed : Grease, Flame Blade, Flaming Sphere, Vampiric Touch, Fire Shield, Bigby's Hand, Flesh to Stone, Otiluke's freezing sphere, and Demiplane
I'm seeing all of these spells as expected on my sorcerers; you need to enable both the optional class features switch on the Home tab of the character builder, and also under the Class tab you need to go into the Optional Feature Manager and enable the features you actually want.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thanks for your speedy reply. I did not know about the checkmarks under the "optional class features." It fixed my problem.
No worries! I've been asking pretty much from the day this feature was added for an "everything additional is on by default" option but unfortunately we're still stuck with having to manually enable everything on Home, then the feature manager(s) etc. every time. Annoying, but at least they're implemented!
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Having issues accessing Artificer spells. When I go to "Manage Spells", it just loads indefinitely.
Any updates on aberrant and clockwork spell swapping?
SORCERER
That's an issue with the App, not Tasha's. Post about it in this thread: https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/156369-spell-management-not-loading
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
In the character builder, with Skill Expert you can choose a skill. It appears in your expertise list now. You can choose the new skill you just gained profiency for as your expertise, then switch you first choice to something else. Meaning you just gained not only one but two new profiencies with one being expertise. That can't be right?
Can anyone tell me what i can buy to access the primal companion on my character sheet? i've read the how to but i don't own tashas book digitally. I dont mind to pay the 1.99 for it..I just cant find it.
Optional Class Features aren't available separately; you have to buy the whole book to access them.
thanks...but what about if i buy the "summon beast" spell ? i guess it isn't exactly the same but..
If you buy the 'summon beast' spell, you get the summon beast spell, not the ranger optional class features.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
yeah but the stat blocks are basically the same. hell , the description in the spell is very close to the ranger optional class features. I'd rather spend $2 than $20 anywho
When will the spell swapping ability be worked in?
Fey wanderer: Otherwordly glamour:
My character sheet automatically added my wisdom modifier to all charisma checks, but when I roll the actual check it adds my wisdom modifier again ....