how do you deal with an elfish nation and how does it differ from a human nation. I think there are three main differences that elf’s have, their age, their magic/skills and the drow. They live much longer then humans which would let rulers gain experience this usually is balanced by them having a slow reproductive system but I don’t think players handbook says much on that topic. High elf’s gain a cantrip which can radically change how there Society works and wood elf’s have their weapon training. This seems to imply a type of caste system. The drow are an entire race focused on attacking elf towns.
The way I do it is high elf’s have cities and trade but tend to be isolationist. They are ruled by noble family who form a Council that rules them over all. Wood elf’s have a tribal Society and tend live near high elf towns they mainly attack outsiders and have a heavy Druidic religion. The elf’s main Territory is a jungle but the high elf’s expand out of it.
I'm mostly familiar with the elves of FR, so my knowledge of D&D elves is going to mainly come from there, but it is true that sun elves tend to be somewhat isolationist. Almost all elves of Faerun worship the Seldarine (elven pantheon), whether they're sun, wood, moon, etc. Regardless of what edition you're playing in, Races of Faerun and Cormanthyr; Empire of the Elves might help you, along with the 30. FR Campaign Guide. There are also the Elistraeens, which are goodly drow.
If you're asking for homebrew stuff...well, the first thing that comes to mind is the roleplay i do with my best friend. It's all storytelling, so it's not a tabletop game like D&D, but it has many types of elves. To go into the details of all of them would make for a very long post, and, since it's between my bestie and I, it's kind of private, but the very short version is that the various elves have certain cultural traits that make them "elven"--such as respect for nature, though some types, like desert, tundra, and wild elves are more "tribal, and high elves live in cities, albeit forested ones--but variations, as well, including dialects.
Don’t forget grey, aquatic and wild elves. Wild elves are called grugach on Oerth and Toril and Kagonesti on Krynn. There are probably other elven species I can’t remember rn.
IMO the Elven Imperium from Spelljammer are high elves.
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how do you deal with an elfish nation and how does it differ from a human nation. I think there are three main differences that elf’s have, their age, their magic/skills and the drow. They live much longer then humans which would let rulers gain experience this usually is balanced by them having a slow reproductive system but I don’t think players handbook says much on that topic. High elf’s gain a cantrip which can radically change how there Society works and wood elf’s have their weapon training. This seems to imply a type of caste system. The drow are an entire race focused on attacking elf towns.
The way I do it is high elf’s have cities and trade but tend to be isolationist. They are ruled by noble family who form a Council that rules them over all. Wood elf’s have a tribal Society and tend live near high elf towns they mainly attack outsiders and have a heavy Druidic religion. The elf’s main Territory is a jungle but the high elf’s expand out of it.
how do you hand elfin nation in your settings.
Mostly nocturnal
help build a world here
I'm mostly familiar with the elves of FR, so my knowledge of D&D elves is going to mainly come from there, but it is true that sun elves tend to be somewhat isolationist. Almost all elves of Faerun worship the Seldarine (elven pantheon), whether they're sun, wood, moon, etc. Regardless of what edition you're playing in, Races of Faerun and Cormanthyr; Empire of the Elves might help you, along with the 30. FR Campaign Guide. There are also the Elistraeens, which are goodly drow.
If you're asking for homebrew stuff...well, the first thing that comes to mind is the roleplay i do with my best friend. It's all storytelling, so it's not a tabletop game like D&D, but it has many types of elves. To go into the details of all of them would make for a very long post, and, since it's between my bestie and I, it's kind of private, but the very short version is that the various elves have certain cultural traits that make them "elven"--such as respect for nature, though some types, like desert, tundra, and wild elves are more "tribal, and high elves live in cities, albeit forested ones--but variations, as well, including dialects.
If I get around to running 5E, I will probably do something along these lines:
Elves
Don’t forget grey, aquatic and wild elves. Wild elves are called grugach on Oerth and Toril and Kagonesti on Krynn. There are probably other elven species I can’t remember rn.
IMO the Elven Imperium from Spelljammer are high elves.