Removing the level tracking for levels 1-8 seems like it will provide players with some much-wanted flexibility. The use of Candlekeep levels 1-4 as non-seasonal kind of portended the need for this.
From the article it appears that this would apply only to this campaign (Ravenloft: Mist Hunters). You would set the level of your character to the level required by the adventure. So if the adventure was for level 3s, your character would automatically be forced to be level 3. I wouldn't say that there is any flexibility in the system at all - rather complete inflexibility though it does make it easier to design balanced encounters since you know exactly what level the characters will be. However, what happens when a character plays a level 7 adventure, acquires a magic item, then later returns to play a level 3 adventure - do they still have the magic item? If there is a magic item limit do they lose access to magic items when playing the level 3 adventure?
Will players need to have a version of their character for each level?
Designing a series of adventures to play this way can be done but I don't see it fitting in with any other AL adventures. Characters would likely be locked to the campaign. Anyway, it sounds to me like a approach designed to minimize options and flexibility and create characters that are automatically "balanced".
P.S. Anyway, one of the drivers for enjoying D&D is seeing your characters progress, evolve and advance. Acquire more wealth, resources, treasure and magic items. I'm not sure that this approach will really enhance that aspect of the D&D experience.
Removing the level tracking for levels 1-8 seems like it will provide players with some much-wanted flexibility. The use of Candlekeep levels 1-4 as non-seasonal kind of portended the need for this.
Explore the Domains of Dread with Ravenloft: Mist Hunters | Wizards of the Coast
From the article it appears that this would apply only to this campaign (Ravenloft: Mist Hunters). You would set the level of your character to the level required by the adventure. So if the adventure was for level 3s, your character would automatically be forced to be level 3. I wouldn't say that there is any flexibility in the system at all - rather complete inflexibility though it does make it easier to design balanced encounters since you know exactly what level the characters will be. However, what happens when a character plays a level 7 adventure, acquires a magic item, then later returns to play a level 3 adventure - do they still have the magic item? If there is a magic item limit do they lose access to magic items when playing the level 3 adventure?
Will players need to have a version of their character for each level?
Designing a series of adventures to play this way can be done but I don't see it fitting in with any other AL adventures. Characters would likely be locked to the campaign. Anyway, it sounds to me like a approach designed to minimize options and flexibility and create characters that are automatically "balanced".
P.S. Anyway, one of the drivers for enjoying D&D is seeing your characters progress, evolve and advance. Acquire more wealth, resources, treasure and magic items. I'm not sure that this approach will really enhance that aspect of the D&D experience.
Yup, it’s strange.