Hi this is my first post but I was wondering if anyone can clear up making Dungeoncraft adventures for me. I can't understand if I have to publish my adventure to run it or if this can be used to homebrew (as much as you can with the rules) AL legal adventures. also any other info you can give will help a lot.
They do not need to be published though you can publish them if you like.
However, any adventure has to conform to the adventure seeds and rewards that are specified in the Dungeon craft document and have to be set in Ice Wind Dale.
so i guess the whole difference between AL dungeoncraft adventures and AL non-dungeoncraft adventures are that there's just no review/gamecon requirement for dungeoncraft adventures. They provide the dungeoncraft guidelines and you can publish-that simple (which imo waters them down even more as now there's just not even a pretense of playtesting required at all and puts them pretty close to the level of any homebrew pub other than you're guaranteed to have a weak reward requirement). AL non-dungeoncraft adventures i'd guess would be commissioned directly from Wiz???
so i guess the whole difference between AL dungeoncraft adventures and AL non-dungeoncraft adventures are that there's just no review/gamecon requirement for dungeoncraft adventures. They provide the dungeoncraft guidelines and you can publish-that simple (which imo waters them down even more as now there's just not even a pretense of playtesting required at all and puts them pretty close to the level of any homebrew pub other than you're guaranteed to have a weak reward requirement). AL non-dungeoncraft adventures i'd guess would be commissioned directly from Wiz???
I think the only AL non-dungeoncraft options for season 10 so far are the DDAL10-XX series of official adventures and the hardcover. Keep in mind that AL characters are supposed to be playable anywhere so the Dungeoncraft system allows a DM to create whatever extra adventures they like as long as they stick to the time/rewards presented in the listed adventure seeds.
Unfortunately, you are also correct about play testing requirements for published DC adventures. Some Dungeoncraft adventures could be lots of fun, others unbalanced, but since the rewards are specifically limited there won't be any balance issues between characters playing different Dungeoncraft adventures since there is basically nothing really good rewarded by the adventure seeds.
Hi this is my first post but I was wondering if anyone can clear up making Dungeoncraft adventures for me. I can't understand if I have to publish my adventure to run it or if this can be used to homebrew (as much as you can with the rules) AL legal adventures. also any other info you can give will help a lot.
I do not really have an answer for you, but the dnd discord AL section has a channel devoted to DCs.
https://discord.gg/dnd
They do not need to be published though you can publish them if you like.
However, any adventure has to conform to the adventure seeds and rewards that are specified in the Dungeon craft document and have to be set in Ice Wind Dale.
https://media.wizards.com/2020/dnd/downloads/DC_PlagueAncients.pdf
In particular, you can't award ANY magic or consumables except as specified in the document.
so i guess the whole difference between AL dungeoncraft adventures and AL non-dungeoncraft adventures are that there's just no review/gamecon requirement for dungeoncraft adventures. They provide the dungeoncraft guidelines and you can publish-that simple (which imo waters them down even more as now there's just not even a pretense of playtesting required at all and puts them pretty close to the level of any homebrew pub other than you're guaranteed to have a weak reward requirement). AL non-dungeoncraft adventures i'd guess would be commissioned directly from Wiz???
Guide to the Five Factions (PWYW)
Deck of Decks
I think the only AL non-dungeoncraft options for season 10 so far are the DDAL10-XX series of official adventures and the hardcover. Keep in mind that AL characters are supposed to be playable anywhere so the Dungeoncraft system allows a DM to create whatever extra adventures they like as long as they stick to the time/rewards presented in the listed adventure seeds.
Unfortunately, you are also correct about play testing requirements for published DC adventures. Some Dungeoncraft adventures could be lots of fun, others unbalanced, but since the rewards are specifically limited there won't be any balance issues between characters playing different Dungeoncraft adventures since there is basically nothing really good rewarded by the adventure seeds.