What’s the use of collecting gold in AL for a fighter? Or, more specifically a DEX based fighter. Studded leather isn’t that expensive, so not saving up for better armor. Weapons? Not really expensive either. Buy magic items? Nope, can’t buy those. Spell scrolls? Can’t use them. Basically I can buy any of nine potions?
Same with downtime. What good is it good for except trading magic items?
If you have tool proficiencies, you can use those to craft items such as a potion of healing via a herbalism kit or vial of acid via alchemist's supplies. Or maybe you just want a riding horse with some barding. They get even better as sidekicks, but I don't know if that's allowed. Or just hire some people to work for you.
You can also engage in some mundane upgrades to reduce weight. Torches are cheap and heavy. A hooded lantern and flask of oil is more expensive, but weighs less for 6 hours of light. And that light is important, as darkvision still imposes disadvantage on Wisdom (Perception) checks in darkness.
If your fighter is also an Eldritch Knight, then they can use spell scrolls so long as the spell is also found on the Wizard spell list. And you can also contribute gold to NPC spellcasting services.
If your DEX is not 18-20 yet, you can buy breastplate or half plate for more AC in the meantime. Silver a weapon if you don't have a magic one. Buy gear: grappling hook, climbing kit, spyglass, mirror, 10 foot pole, extra rope, etc.
You can get all things listed with a price in players handbook, so you have a few options:
BUYING potions of healing (not crafting). 2D4+2 is not that much at higher levels, but if you have alot of gold to spare a bag full of healing potions is helpful between fights.
Buying a riding elephant with barding. You will be out of reach for melee opponents while being able to snipe them off (if you are using ranged weapon). A bit hard to use if you are going indoors though.
If you have animal handling it might be an option to buy a whole pack of mastiffs (25 gold each). They will die off pretty easy, but hey they are only 25 gold each and each spell or attack on them is one less on you. And if you are an archar you can hopefully stand at safe range while your doggies is holding up the target in melee.
Buy all the chickens you can afford. The next dungeon you enter, release them. Take joy in watching your DM try to figure out how that works. Take greater joy in watching the expression on the druids face as the DM describes what happens.
Buying a few pricy diamonds and keep on you (components for different raise dead spells) might be good, as strangers in AL will hardly sponsor 300+ golds to cast a spell to get you back to life in case your character die. It is very likely that they will cast the spell on your character if there is no gold cost to do it.
In case you do play with friends, and some of them are casters, they might have trouble with lack of money as some spell components are very pricey. You cannot give gold to other players, but you can lend them items and they have to give what is not used back to you at the end of the session. That rule also apply to costly spell components.
Anything afte 5th level? By that point you've got all the basic equipment. So a few spell compnents and massive amounts of potions of healing. Really is that it? The only thing left for a fighter (or rogue, or ranger, or barbarian) to buy?
Anything afte 5th level? By that point you've got all the basic equipment. So a few spell compnents and massive amounts of potions of healing. Really is that it? The only thing left for a fighter (or rogue, or ranger, or barbarian) to buy?
You will likely still be saving for better armor still at level 5 (unless you wear light armor).
But yeah basically. Just stuff for traps or random expenses.
If XGtE is your +1, that opens up the opportunity for adamantine weapons and ammo; each set costs 500 gp and both bypass some resistances and auto-crit against objects. Note that structures and vehicles are often composed of numerous smaller objects.
If XGtE is your +1, that opens up the opportunity for adamantine weapons and ammo; each set costs 500 gp and both bypass some resistances and auto-crit against objects. Note that structures and vehicles are often composed of numerous smaller objects.
Your renown gives you access to adamantine weapons or ammo at Tier 3. see page 6 of AL players guide v10.3.
The renown adamantine weapon is lost at the end of an adventure (ammo or the healing potion is often expended by that point). For intents and purposes, a magic item can be made into an adamantine weapon for the benefits of both.
Another good use for gold is a vehicle, like a carriage or wagon. One thing people tend to overlook is how they plan on getting to and from places and how to transport the mountains of loot they aquire. This is especially true if there are things too big or heavy for a bag of holding. A guard or several could keep it safe while you're out adventuring, and a draft horse or an ox can pull it around. All these things tend to have a maintenance cost, which gives your gold something to do.
What’s the use of collecting gold in AL for a fighter? Or, more specifically a DEX based fighter. Studded leather isn’t that expensive, so not saving up for better armor. Weapons? Not really expensive either. Buy magic items? Nope, can’t buy those. Spell scrolls? Can’t use them. Basically I can buy any of nine potions?
Same with downtime. What good is it good for except trading magic items?
If you have tool proficiencies, you can use those to craft items such as a potion of healing via a herbalism kit or vial of acid via alchemist's supplies. Or maybe you just want a riding horse with some barding. They get even better as sidekicks, but I don't know if that's allowed. Or just hire some people to work for you.
You can also engage in some mundane upgrades to reduce weight. Torches are cheap and heavy. A hooded lantern and flask of oil is more expensive, but weighs less for 6 hours of light. And that light is important, as darkvision still imposes disadvantage on Wisdom (Perception) checks in darkness.
If your fighter is also an Eldritch Knight, then they can use spell scrolls so long as the spell is also found on the Wizard spell list. And you can also contribute gold to NPC spellcasting services.
Yeah, I have a monk with a similar problem.
If your DEX is not 18-20 yet, you can buy breastplate or half plate for more AC in the meantime. Silver a weapon if you don't have a magic one. Buy gear: grappling hook, climbing kit, spyglass, mirror, 10 foot pole, extra rope, etc.
You can get all things listed with a price in players handbook, so you have a few options:
BUYING potions of healing (not crafting). 2D4+2 is not that much at higher levels, but if you have alot of gold to spare a bag full of healing potions is helpful between fights.
Buying a riding elephant with barding. You will be out of reach for melee opponents while being able to snipe them off (if you are using ranged weapon). A bit hard to use if you are going indoors though.
If you have animal handling it might be an option to buy a whole pack of mastiffs (25 gold each). They will die off pretty easy, but hey they are only 25 gold each and each spell or attack on them is one less on you. And if you are an archar you can hopefully stand at safe range while your doggies is holding up the target in melee.
Mastiff - Monsters - D&D Beyond (dndbeyond.com)
Then it is ofcourse saving up money so you can pay for a raise dead/resurection if you die.
Buy all the chickens you can afford. The next dungeon you enter, release them. Take joy in watching your DM try to figure out how that works. Take greater joy in watching the expression on the druids face as the DM describes what happens.
Buying a few pricy diamonds and keep on you (components for different raise dead spells) might be good, as strangers in AL will hardly sponsor 300+ golds to cast a spell to get you back to life in case your character die. It is very likely that they will cast the spell on your character if there is no gold cost to do it.
In case you do play with friends, and some of them are casters, they might have trouble with lack of money as some spell components are very pricey. You cannot give gold to other players, but you can lend them items and they have to give what is not used back to you at the end of the session. That rule also apply to costly spell components.
Anything afte 5th level? By that point you've got all the basic equipment. So a few spell compnents and massive amounts of potions of healing. Really is that it? The only thing left for a fighter (or rogue, or ranger, or barbarian) to buy?
You will likely still be saving for better armor still at level 5 (unless you wear light armor).
But yeah basically. Just stuff for traps or random expenses.
Another reason to drop Gold as a reward in AL.
If XGtE is your +1, that opens up the opportunity for adamantine weapons and ammo; each set costs 500 gp and both bypass some resistances and auto-crit against objects. Note that structures and vehicles are often composed of numerous smaller objects.
Your renown gives you access to adamantine weapons or ammo at Tier 3. see page 6 of AL players guide v10.3.
No Gaming is Better than Bad Gaming.
The renown adamantine weapon is lost at the end of an adventure (ammo or the healing potion is often expended by that point). For intents and purposes, a magic item can be made into an adamantine weapon for the benefits of both.
Another good use for gold is a vehicle, like a carriage or wagon. One thing people tend to overlook is how they plan on getting to and from places and how to transport the mountains of loot they aquire. This is especially true if there are things too big or heavy for a bag of holding. A guard or several could keep it safe while you're out adventuring, and a draft horse or an ox can pull it around. All these things tend to have a maintenance cost, which gives your gold something to do.
hoaring and drinking. Gold is good