When I play a caster, I try to pick spells to fit a concept before picking the ones that are "Best". That being said, I also don't like to just straight up suck lol
I'm gonna be playing a Star Druid soon and I was wondering if anyone had any thoughts on spell choices that are thematically matched to the star/cosmos theme OR any good reflavors people have used.
Currently I've only looked at 0-2 level spells and I have: Most Ice/cold damage spells: Flavored with some "cold from the void of space" kinda sauce
Faerie Fire: Flavored as a blanket of stars surrounding enemies
You could flavor some spells as night plants...spike growth for example is a plant that sprouts under the stars, maybe having a luminescent glow to it?
Those are the go-tos without a doubt from the literal Stars point of view. I would also consider the Fate and/or predicting the future angle (which is the angle that gives them Guidance and Guiding Bolt). So for me, that also makes Augury a big one, and then Augury naturally leads to the Cosmic Omen feature later. Enhance Ability can be colored a bit like Starry Form - you empower someone with the Bear constellation, etc...
Many spells can be flavored to be more night/stars flavored. Like pass without trace, part of the night sky could descend onto the party covering them in shadow or conjure animals could conjure starry form animals.
Flaming sphere is pretty much just summoning a mini star to hit people with. Augury leans heavily into the concept of someone who studies the path of the stars as a seer, same with guidance. Darkvision and continual flame also seem suitable (and Darkvision is a really really useful spell in most parties).
I run an autognome circle of stars druid in spelljammer.
Some of these aren't low level or even official 5e but should give you some ideas.
Druidcraft: a stars (or a moon or planet) floating around you instead of falling leaves, or use it to make the stones from Magic Stones spell look like comets. You should be able to do a lot with this cantrip.
Reverse gravity
Moonbeam.
guiding bolt, which you have.
Hallucinatory Terrain: make it look like a barren planet or moon.
air bubble. There are also spelljammer spells: create air and purify air. You need these in space.
There is a spell to create a spelljammer helm.
Kind of feels like star druids should have melf's minute meteors but its not a druid spell. Same problem with meteor swarm, daylight, searing sun, sunbeam.
I'm playing a Circle of the Stars Druid level 2 atm, and I've been renaming all of my spells to fit a "star" theme. Entangle is now Engravitate, where tendrils of gravity wrap around foes rather than vines. Ice Knife is now Void Knife, Goodberry is Starberry, Cure Wounds is now Soothing Starlight, etc. My bread and butter cantrip is Thorn Whip, renamed as Gravity Whip.
I'm playing a Circle of the Stars Druid level 2 atm, and I've been renaming all of my spells to fit a "star" theme. Entangle is now Engravitate, where tendrils of gravity wrap around foes rather than vines. Ice Knife is now Void Knife, Goodberry is Starberry, Cure Wounds is now Soothing Starlight, etc. My bread and butter cantrip is Thorn Whip, renamed as Gravity Whip.
Those are the go-tos without a doubt from the literal Stars point of view. I would also consider the Fate and/or predicting the future angle (which is the angle that gives them Guidance and Guiding Bolt). So for me, that also makes Augury a big one, and then Augury naturally leads to the Cosmic Omen feature later. Enhance Ability can be colored a bit like Starry Form - you empower someone with the Bear constellation, etc...
I've had a blast playing a... super-star circle character. I think the "days of futures past" is tasty, but you still need a pinch of nasty.
When I play a caster, I try to pick spells to fit a concept before picking the ones that are "Best". That being said, I also don't like to just straight up suck lol
I'm gonna be playing a Star Druid soon and I was wondering if anyone had any thoughts on spell choices that are thematically matched to the star/cosmos theme OR any good reflavors people have used.
Currently I've only looked at 0-2 level spells and I have:
Most Ice/cold damage spells: Flavored with some "cold from the void of space" kinda sauce
Faerie Fire: Flavored as a blanket of stars surrounding enemies
Moonbeam: Cause... Moon?
any thoughts?
You could flavor some spells as night plants...spike growth for example is a plant that sprouts under the stars, maybe having a luminescent glow to it?
Those are the go-tos without a doubt from the literal Stars point of view. I would also consider the Fate and/or predicting the future angle (which is the angle that gives them Guidance and Guiding Bolt). So for me, that also makes Augury a big one, and then Augury naturally leads to the Cosmic Omen feature later. Enhance Ability can be colored a bit like Starry Form - you empower someone with the Bear constellation, etc...
Many spells can be flavored to be more night/stars flavored. Like pass without trace, part of the night sky could descend onto the party covering them in shadow or conjure animals could conjure starry form animals.
Flaming sphere is pretty much just summoning a mini star to hit people with. Augury leans heavily into the concept of someone who studies the path of the stars as a seer, same with guidance. Darkvision and continual flame also seem suitable (and Darkvision is a really really useful spell in most parties).
Chilling kinda vibe.
I run an autognome circle of stars druid in spelljammer.
Some of these aren't low level or even official 5e but should give you some ideas.
Druidcraft: a stars (or a moon or planet) floating around you instead of falling leaves, or use it to make the stones from Magic Stones spell look like comets. You should be able to do a lot with this cantrip.
Reverse gravity
Moonbeam.
guiding bolt, which you have.
Hallucinatory Terrain: make it look like a barren planet or moon.
air bubble. There are also spelljammer spells: create air and purify air. You need these in space.
There is a spell to create a spelljammer helm.
Kind of feels like star druids should have melf's minute meteors but its not a druid spell. Same problem with meteor swarm, daylight, searing sun, sunbeam.
The moonlight cantrip is 3rd party (Moonlight (5e Spell) - D&D Wiki (dandwiki.com)). DND unleashed has a 7th level druid spell of that name: New Spell: Moonlight — DND Unleashed: A Homebrew Expansion for 5th Edition Dungeons and Dragons. 4th level spell of that name: Moonlight – 5th Edition SRD (5esrd.com)
Sun spells (unsure of classes): D&D: Five Spells That Will Let You Praise the Sun - Bell of Lost Souls
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Druids get sunbeam and daylight.
Gotcha. Thanks.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
I personally see them as druid spells but wizards get everything and their cake so ya.
I'm playing a Circle of the Stars Druid level 2 atm, and I've been renaming all of my spells to fit a "star" theme. Entangle is now Engravitate, where tendrils of gravity wrap around foes rather than vines. Ice Knife is now Void Knife, Goodberry is Starberry, Cure Wounds is now Soothing Starlight, etc. My bread and butter cantrip is Thorn Whip, renamed as Gravity Whip.
That's how you do it! Flavor is free!
I've had a blast playing a... super-star circle character. I think the "days of futures past" is tasty, but you still need a pinch of nasty.
And Gravity Sinkhole!
Food, Scifi/fantasy, anime, DND 5E and OSR geek.