He is a level 8 Circle of the Land Elf. He enjoys casting lightning bolt and misty step rather than wild shape, but has also been known to run up and use his daggers. He’s still pretty new and I think is having trouble finding his identity in game.
Before this campaign, he played a one-shot with us as a rogue, so I think when he was trying to be on watch with a crossbow recently he thought he should consider multiclassing into rogue.
From what I’ve gathered, all of the benefits of doing so are the same as being a goblin, so is this really a good idea for a new player. If so, how much would you recommend and what subclass?
Or... you could let him discover his own path, and learn the game by making choices. Some will be great, some will not be, but that's how people learn. When you first started playing, did someone dictate to you what you had to play and why, or did you try things out that others might not have considered. If they ask for advice, give it to them. If they do not ask, maybe just let them play?
BTW one of my first characters after transitioning from Basic/Expert rules to Advanced D&D (also called first edition) was a Druid/Thief and it was quite a successful combo. That character didn't use wildshape for combat, it used it for escape, infiltration, and spying.
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Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
I guess I see your point. I just know how I feel making decisions with permanent consequences and would hate for a lack of guidance to make a bad situation worse.
I’m not familiar at all with older DnD, so I’m not sure how that setup translates to moddern play, but I’ll take your word for it.
I wouldn't personally multiclass a Druid and mess with the spell progression and abilities, but that is me. If he wants to MC to rogue, let him. Sounds like it may be more fun for him.
Fair enough. I suppose that makes sense. Thanks for your input!
If he wants to go Rogue, I would point him in the direction of the Arcane Trickster. It would let him maintain his caster/martial identity while picking up some spells to augment his melee and out-of-combat abilities. Spells like Message, Booming Blade, Shield, Disguise Self and Invisibility could all be nice pickups, and with his Druid levels, he will have lots of spell slots to play with.
Ah ok. I see where you’re going with it. Good idea. Thank you! If he goes that route I’ll be sure to let him know. It will likely be awhile before we level up that far, but I do think it’s good to have a plan, so this means a lot. Hopefully it helps him too!
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He is a level 8 Circle of the Land Elf. He enjoys casting lightning bolt and misty step rather than wild shape, but has also been known to run up and use his daggers. He’s still pretty new and I think is having trouble finding his identity in game.
Before this campaign, he played a one-shot with us as a rogue, so I think when he was trying to be on watch with a crossbow recently he thought he should consider multiclassing into rogue.
From what I’ve gathered, all of the benefits of doing so are the same as being a goblin, so is this really a good idea for a new player. If so, how much would you recommend and what subclass?
Or... you could let him discover his own path, and learn the game by making choices. Some will be great, some will not be, but that's how people learn. When you first started playing, did someone dictate to you what you had to play and why, or did you try things out that others might not have considered. If they ask for advice, give it to them. If they do not ask, maybe just let them play?
BTW one of my first characters after transitioning from Basic/Expert rules to Advanced D&D (also called first edition) was a Druid/Thief and it was quite a successful combo. That character didn't use wildshape for combat, it used it for escape, infiltration, and spying.
Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
I guess I see your point. I just know how I feel making decisions with permanent consequences and would hate for a lack of guidance to make a bad situation worse.
I’m not familiar at all with older DnD, so I’m not sure how that setup translates to moddern play, but I’ll take your word for it.
Thank you for your input.
I wouldn't personally multiclass a Druid and mess with the spell progression and abilities, but that is me. If he wants to MC to rogue, let him. Sounds like it may be more fun for him.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Fair enough. I suppose that makes sense. Thanks for your input!
If he wants to go Rogue, I would point him in the direction of the Arcane Trickster. It would let him maintain his caster/martial identity while picking up some spells to augment his melee and out-of-combat abilities. Spells like Message, Booming Blade, Shield, Disguise Self and Invisibility could all be nice pickups, and with his Druid levels, he will have lots of spell slots to play with.
Ah ok. I see where you’re going with it. Good idea. Thank you! If he goes that route I’ll be sure to let him know. It will likely be awhile before we level up that far, but I do think it’s good to have a plan, so this means a lot. Hopefully it helps him too!