I am getting to a point where I am thinking that I have enough homebrew items & such put together that I can start thinking of publishing them - some 55 homebrew magic items/weapons, and a few other things like monsters thrown in.
But I am now wondering, what's the ideal amount of items vs cost? Obviously if I were to double the amount to 110 items, I would be thinking of charging more for the document. Would it be better to release smaller documents for less price than one big one? I feel like it's much more likely to gain traction as a $2 document than a $10 larger one, as more people can part with the $2, and I'd far rather have more people using it than only a few.
So, what would you say is a good guide for pricing for a compendium of magical items and weapons, at 50 items, 100 items, 150 items etc., and what do you prefer seeing - small, cheap supplements or larger, more expensive ones?
the same amount of people that can part with $2 for a dmsguild can part with $10. If someone is counting pennies and has trouble parting with $10, they're not spending any money at all on other peoples' homebrew make-believe stuff. Ability to pay isn't the issue, the buyer's risk aversion is what matters (do I risk $10 to get this huge document where I then have to sift through 100 pages of untested magic items for a gem of an item that I can use (assuming of course the DM allows it - which is more risk), or do I risk $2 to sift through 20 pages and then make up my mind if i want to risk $2 more). As a new name, anything over $5 would be challenging as your pub is a pure gamble.
imo, i would focus them by themes or categories if possible. there's a ton of pubs out there containing 1,000 whatevers, and (imo) they're overwhelming.
Agree with the above, go for something that most people would think only a pittance ($2) and build your reputation. Once you have a good reputation, people will be willing to lay down more money knowing they are getting a valuable product. Another tactic I have seen is to publish all your material in bits but then have a bundle of it all for a slight discount.
If you're concerned about sales, it's probably best to invest in a bit of market research. Find the best selling versions of whatever you're trying to do (sounds like a compendium of items) and see how they format them. You may even be able to check their tables of contents in preview for free.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I am getting to a point where I am thinking that I have enough homebrew items & such put together that I can start thinking of publishing them - some 55 homebrew magic items/weapons, and a few other things like monsters thrown in.
But I am now wondering, what's the ideal amount of items vs cost? Obviously if I were to double the amount to 110 items, I would be thinking of charging more for the document. Would it be better to release smaller documents for less price than one big one? I feel like it's much more likely to gain traction as a $2 document than a $10 larger one, as more people can part with the $2, and I'd far rather have more people using it than only a few.
So, what would you say is a good guide for pricing for a compendium of magical items and weapons, at 50 items, 100 items, 150 items etc., and what do you prefer seeing - small, cheap supplements or larger, more expensive ones?
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the same amount of people that can part with $2 for a dmsguild can part with $10. If someone is counting pennies and has trouble parting with $10, they're not spending any money at all on other peoples' homebrew make-believe stuff. Ability to pay isn't the issue, the buyer's risk aversion is what matters (do I risk $10 to get this huge document where I then have to sift through 100 pages of untested magic items for a gem of an item that I can use (assuming of course the DM allows it - which is more risk), or do I risk $2 to sift through 20 pages and then make up my mind if i want to risk $2 more). As a new name, anything over $5 would be challenging as your pub is a pure gamble.
imo, i would focus them by themes or categories if possible. there's a ton of pubs out there containing 1,000 whatevers, and (imo) they're overwhelming.
again, all imo.
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Agree with the above, go for something that most people would think only a pittance ($2) and build your reputation. Once you have a good reputation, people will be willing to lay down more money knowing they are getting a valuable product. Another tactic I have seen is to publish all your material in bits but then have a bundle of it all for a slight discount.
If you're concerned about sales, it's probably best to invest in a bit of market research. Find the best selling versions of whatever you're trying to do (sounds like a compendium of items) and see how they format them. You may even be able to check their tables of contents in preview for free.
Jander Sunstar is the thinking person's Drizzt, fight me.
The ideal amount of content for me is when I feel it's enough.