There are rules for underwater combat and for limited visibility. Are there any rules for fighting in cramped quarters? I have trouble imagining an armored warrior waving his glaive around effectively while squeezing through a goblin-sized tunnel for example. Any suggestions would be appreciated.
Personally, I'd keep it simple and just use disadvantage if I felt it unreasonable for the PC to be fighting in that space. I'd be very sparing with creating combats in these spaces, and I'd try to never make it absolutely necessary to fight in these close quarters. I'd generally be sure that there were alternatives, such as drawing the enemy out into larger spaces. I think it could get annoying for the party really quickly. I would definitely never have a make-or-break or end game encounter in an area that conferred disadvantage by design.
There are rules for underwater combat and for limited visibility. Are there any rules for fighting in cramped quarters?
I have trouble imagining an armored warrior waving his glaive around effectively while squeezing through a goblin-sized tunnel for example.
Any suggestions would be appreciated.
Discussed a little here -
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/67495-possible-ruleset-for-fighting-in-small-enclosed
Personally, I'd keep it simple and just use disadvantage if I felt it unreasonable for the PC to be fighting in that space. I'd be very sparing with creating combats in these spaces, and I'd try to never make it absolutely necessary to fight in these close quarters. I'd generally be sure that there were alternatives, such as drawing the enemy out into larger spaces. I think it could get annoying for the party really quickly. I would definitely never have a make-or-break or end game encounter in an area that conferred disadvantage by design.
There isn't any rules but in saltmarsh there are a few places where swinging twohanded weapons give you a -2