So after a fight with 2 of the Canopic Golems and the 2 Dao's, in which the party pulled out all of the stops (which, of course, is their prerogative), they have sussed out that Valin is likely the BBEG (although they haven't actually met her yet).
As we called a wrap last night, their plan was to cast Tiny Hut and storm the inner sanctum fresh and loaded for bear.
I am trying to brainstorm a bit to figure out how I want to handle that, and was hoping you guys could offer some other ideas.
Current thoughts I have percolating.
- Tiny Hut will simply not work inside the Sanctum
- Valin will be able to manipulate the Tiny Hut in some manor.
- The slain Canopic Golems will reanimate
- The party knows that Valin is the BBEG, however is not aware that her heart is in Alessia, so could just rely on the immediate rejuvenation trait to hilarious effect.
- Allow a "Long Rest, but...."
Level of exhaustion
One member is compelled to wander out and submit to the ritual.
All members wake up in the proverbial "tub of ice" having unknowingly submitted to the ritual.
Small thing about Tiny Hut: It only hinders spells, magical effects, creatures and objects. All non-magical effects can pass through. For example, throwing an explosive device next to the hut, so that the blastwave covers the interior of the hut.
Small thing about Tiny Hut: It only hinders spells, magical effects, creatures and objects. All non-magical effects can pass through. For example, throwing an explosive device next to the hut, so that the blastwave covers the interior of the hut.
Heh, I love it.
Valin: [appears inside the hut, because it IS her sanctum after all] Hello.
Party: Uh...hi?
Valin: [places explosive device down] Don't mind me.
1: If they didn't check before making camp, they're going to feel really silly that they were camping on a trap door.
2: The tiny hut doesn't work. They wonder why, they check the rules, and they see there's a limit to the number of creatures that can be within it. There are rats under the floor.
3: Valin finds the tiny hut, and then surrounds it with Canopic golems to ambush the party when they come out.
4: The ceiling starts descending - it's a trap room! The tiny hut stops it, and they see the pillars continue descending - now the only thing keeping that ceiling up is a tiny hut - how can the caster get out?
I'm afraid I'm not familiar with the module so I can't offer any more specific ideas!
1: If they didn't check before making camp, they're going to feel really silly that they were camping on a trap door.
2: The tiny hut doesn't work. They wonder why, they check the rules, and they see there's a limit to the number of creatures that can be within it. There are rats under the floor.
3: Valin finds the tiny hut, and then surrounds it with Canopic golems to ambush the party when they come out.
4: The ceiling starts descending - it's a trap room! The tiny hut stops it, and they see the pillars continue descending - now the only thing keeping that ceiling up is a tiny hut - how can the caster get out?
I'm afraid I'm not familiar with the module so I can't offer any more specific ideas!
1. That's good. But falling into what I wonder?
2. TBH this is my least favorite, as I don't want to just say "no", however the idea is that this is Valin's sanctum, and what she says, goes.
3. A good standby, however they just got done fighting these, so might feel a bit monotonous.
1: If they didn't check before making camp, they're going to feel really silly that they were camping on a trap door.
2: The tiny hut doesn't work. They wonder why, they check the rules, and they see there's a limit to the number of creatures that can be within it. There are rats under the floor.
3: Valin finds the tiny hut, and then surrounds it with Canopic golems to ambush the party when they come out.
4: The ceiling starts descending - it's a trap room! The tiny hut stops it, and they see the pillars continue descending - now the only thing keeping that ceiling up is a tiny hut - how can the caster get out?
I'm afraid I'm not familiar with the module so I can't offer any more specific ideas!
1. That's good. But falling into what I wonder?
2. TBH this is my least favorite, as I don't want to just say "no", however the idea is that this is Valin's sanctum, and what she says, goes.
3. A good standby, however they just got done fighting these, so might feel a bit monotonous.
4. ooo, I like this idea. Hmmm.....
1: Just a plain pitfall trap would be enough, if the caster just "happened" to be the one that fell. Drop them out of the hut, the hut disappears. Alternatively it could be into the garbage disposal (gelatinous cube room, or an otyugh?) or into a secret dungeon for them to be collected from. Again, I can't offer more as I don't know the module (you could be in a dungeon, a ship or a tower for all I know!)
2: I agree that shutting them down on this sort of thing sucks, I wouldn't do this one either.
3: Perhaps a different enemy then? It being their own place, the enemy will notice a huge bubble suddenly appearing, and even if they can't get through it they will be able to surround it.
4: I'm glad you do! Just remember that the caster cannot leave the hut without it disappearing, so make sure you're not engineering guaranteed death for the caster!
5: A new option - I think you can dispel Tiny Hut? So a spellcaster or something imbued with antimagic could easily remove the hut. Perhaps offer them a tricky battle where a single enemy arrives, checks the hut, leaves, then comes back bearing a large glass eye which functions like the eye of a beholder. Though this presents further issues if the party manages to get hold of it!
Hey guys,
So after a fight with 2 of the Canopic Golems and the 2 Dao's, in which the party pulled out all of the stops (which, of course, is their prerogative), they have sussed out that Valin is likely the BBEG (although they haven't actually met her yet).
As we called a wrap last night, their plan was to cast Tiny Hut and storm the inner sanctum fresh and loaded for bear.
I am trying to brainstorm a bit to figure out how I want to handle that, and was hoping you guys could offer some other ideas.
Current thoughts I have percolating.
- Tiny Hut will simply not work inside the Sanctum
- Valin will be able to manipulate the Tiny Hut in some manor.
- The slain Canopic Golems will reanimate
- The party knows that Valin is the BBEG, however is not aware that her heart is in Alessia, so could just rely on the immediate rejuvenation trait to hilarious effect.
- Allow a "Long Rest, but...."
Anyway, what do you guys think?
Small thing about Tiny Hut: It only hinders spells, magical effects, creatures and objects. All non-magical effects can pass through. For example, throwing an explosive device next to the hut, so that the blastwave covers the interior of the hut.
Heh, I love it.
Valin: [appears inside the hut, because it IS her sanctum after all] Hello.
Party: Uh...hi?
Valin: [places explosive device down] Don't mind me.
Party: Ok? Um, what is that?
Valin: A bomb
Party: A what?!?!
Valin: Be seeing you! [vanishes]
Some options:
1: If they didn't check before making camp, they're going to feel really silly that they were camping on a trap door.
2: The tiny hut doesn't work. They wonder why, they check the rules, and they see there's a limit to the number of creatures that can be within it. There are rats under the floor.
3: Valin finds the tiny hut, and then surrounds it with Canopic golems to ambush the party when they come out.
4: The ceiling starts descending - it's a trap room! The tiny hut stops it, and they see the pillars continue descending - now the only thing keeping that ceiling up is a tiny hut - how can the caster get out?
I'm afraid I'm not familiar with the module so I can't offer any more specific ideas!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
1. That's good. But falling into what I wonder?
2. TBH this is my least favorite, as I don't want to just say "no", however the idea is that this is Valin's sanctum, and what she says, goes.
3. A good standby, however they just got done fighting these, so might feel a bit monotonous.
4. ooo, I like this idea. Hmmm.....
1: Just a plain pitfall trap would be enough, if the caster just "happened" to be the one that fell. Drop them out of the hut, the hut disappears. Alternatively it could be into the garbage disposal (gelatinous cube room, or an otyugh?) or into a secret dungeon for them to be collected from. Again, I can't offer more as I don't know the module (you could be in a dungeon, a ship or a tower for all I know!)
2: I agree that shutting them down on this sort of thing sucks, I wouldn't do this one either.
3: Perhaps a different enemy then? It being their own place, the enemy will notice a huge bubble suddenly appearing, and even if they can't get through it they will be able to surround it.
4: I'm glad you do! Just remember that the caster cannot leave the hut without it disappearing, so make sure you're not engineering guaranteed death for the caster!
5: A new option - I think you can dispel Tiny Hut? So a spellcaster or something imbued with antimagic could easily remove the hut. Perhaps offer them a tricky battle where a single enemy arrives, checks the hut, leaves, then comes back bearing a large glass eye which functions like the eye of a beholder. Though this presents further issues if the party manages to get hold of it!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!