One of my characters has the following character secret. While my other players have secrets that immediately tie in, I want to find a way to make this one more involved.
Slaad Host: A red slaad implanted a pellet-sized egg in me shortly before I started my adventuring career. If I can’t get rid of it in the next two months, the egg will gestate inside me, and a slaad tadpole will burst from my chest, killing me. It will then quickly grow into an adult slaad and kill even more people.
My issue with this secret is the character needs to get the egg removed, in which case it gets removed and all is well, which is anti-climactic compared to everyone else's secret. The otherside is the part in the book where it claims "now is the time the slaad egg bursts" the character is supposed to die, which also would seem like a completely random occurence to everyone else and holds no weight to the character that possess the secret, other than being dead. So they either let him stay dead, which isn't a great way to kill a character in this campaign imo, or revive him, in which case I have the same problem as just having the egg removed in that they just fix the problem.
I'm looking for ways that I could maybe tie in slaads, or someone who is an expert in slaadology if you will, or just some ideas in general to give this more weight and have it be a race against the clock scenario that is strong. All the while, the character doesn't tell anyone else, since it is a character secret after all.
I’ve not read the adventure, so I don’t know specifically, but here’s an idea. First, if I were playing that character, I would not be keeping this a secret. I’d be asking everyone I could find for directions to the nearest paladin. In the slaad description, it calls the egg a disease, so a pally could get rid of the thing with lay on hands, no sweat. Though there could be something in figuring out that it is a disease.
Either way, if there’s one in the party, it could be a great character bonding moment, with the infected character literally owing the pally their life. If not in the party, then they’ll owe some NPC for an interesting side quest. The tadpole fixing is the start of a story, not the end.
One of my characters has the following character secret. While my other players have secrets that immediately tie in, I want to find a way to make this one more involved.
Slaad Host: A red slaad implanted a pellet-sized egg in me shortly before I started my adventuring career. If I can’t get rid of it in the next two months, the egg will gestate inside me, and a slaad tadpole will burst from my chest, killing me. It will then quickly grow into an adult slaad and kill even more people.
My issue with this secret is the character needs to get the egg removed, in which case it gets removed and all is well, which is anti-climactic compared to everyone else's secret. The otherside is the part in the book where it claims "now is the time the slaad egg bursts" the character is supposed to die, which also would seem like a completely random occurence to everyone else and holds no weight to the character that possess the secret, other than being dead. So they either let him stay dead, which isn't a great way to kill a character in this campaign imo, or revive him, in which case I have the same problem as just having the egg removed in that they just fix the problem.
I'm looking for ways that I could maybe tie in slaads, or someone who is an expert in slaadology if you will, or just some ideas in general to give this more weight and have it be a race against the clock scenario that is strong. All the while, the character doesn't tell anyone else, since it is a character secret after all.
Any thoughts?
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I’ve not read the adventure, so I don’t know specifically, but here’s an idea.
First, if I were playing that character, I would not be keeping this a secret. I’d be asking everyone I could find for directions to the nearest paladin. In the slaad description, it calls the egg a disease, so a pally could get rid of the thing with lay on hands, no sweat. Though there could be something in figuring out that it is a disease.
Either way, if there’s one in the party, it could be a great character bonding moment, with the infected character literally owing the pally their life. If not in the party, then they’ll owe some NPC for an interesting side quest.
The tadpole fixing is the start of a story, not the end.
We sould make some secrets of our own right?
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