Here's a dedicated thread "about the most exciting encounter you've ever run... Or maybe that you never ran, if your players managed to foil your plans. " Just to make things easier on here.
Mine is one where I tried to create amusement park rides as encounters, traps, and puzzles. A roller coaster became a dimension door ball trap (see XGtE), the waterpark was an elemental, and the gift shop contained various potions and mimics of all kinds, the worst kind of horrors from a popular video game. What I liked about them all was they were mundane dungeon things until the players put together these oddities piece-by-piece.
The only puzzle was this, very very simple one: "What is the beginning of eternity? The end of time and space? The start of every ending? The end of every place?"
The Letter "E"
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Long time gamer getting more and more passionate for D&D. Taco.
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Here's a dedicated thread "about the most exciting encounter you've ever run... Or maybe that you never ran, if your players managed to foil your plans. " Just to make things easier on here.
Mine is one where I tried to create amusement park rides as encounters, traps, and puzzles. A roller coaster became a dimension door ball trap (see XGtE), the waterpark was an elemental, and the gift shop contained various potions and mimics of all kinds, the worst kind of horrors from a popular video game. What I liked about them all was they were mundane dungeon things until the players put together these oddities piece-by-piece.
The only puzzle was this, very very simple one: "What is the beginning of eternity? The end of time and space? The start of every ending? The end of every place?"
The Letter "E"
Long time gamer getting more and more passionate for D&D. Taco.