A few years ago me and a few of my friends played dnd and loved it. A few months ago we played a few sessions of a game and they also enjoyed it. We had a lot of scheduling problems (one of them plays sports and another is just really busy) but all got relatively clear schedules But yesterday when I asked them whilst playing terraria they said they thought that terraria was better and did not want to play dnd. I asked them again today whilst not playing terraria and they didn't want to play still. This is of course just 2 of them but in total thats about half of the group. Does anyone have any way to convince them to play?
Edit: I just realized I put pleaser in the title *cue faceslap thing*
It can be hard to know why people don't want to play, and even harder to convince people to do something they don't want to do. Your best bet is to ask them if something went wrong, but you gotta approach it openminded and without expectation, because it could just be they got tired of it, or it might be they got mad about something, or didn't like it. But you can't be in a place to take that personal or anything, people have different tastes and priorities. What one person might not enjoy someone else will, you know? Anyway, good luck. You may end up having better luck trying to network with people who you know do want to play the game, instead of convince people who don't want to play, to play.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Some people just aren't that into D&D. It's fun, and perhaps nostalgic, but once they play a few sessions, the craving subsides and they wander off to do things they care more about. If you really want them to play D&D, then don't make it about D&D. Find out what they actually care about and incorporate that. Like watching football together in front of the TV, some people are there for the sport, others are there for the food.
If terraria is a better game, then make D&D a better experience.
Edit: This is assuming that there wasn't something that specifically scared them away from playing, as per Ravnodaus' comments.
I really think the reason they don't want to play is we've started around 3-4 campaigns got 1-3 sessions in then schedules got in the way and by the time we were able to play again, 3 months had passed and nobody remembered what happened. I think this made them very discouraged. Also I'll most likely be running the campaign online (I am hoping to eventually switch to in person but can't currently) and they very much don't want to play online.
Some people just aren't that into D&D. It's fun, and perhaps nostalgic, but once they play a few sessions, the craving subsides and they wander off to do things they care more about. If you really want them to play D&D, then don't make it about D&D. Find out what they actually care about and incorporate that. Like watching football together in front of the TV, some people are there for the sport, others are there for the food.
If terraria is a better game, then make D&D a better experience.
Edit: This is assuming that there wasn't something that specifically scared them away from playing, as per Ravnodaus' comments.
Everything they like about terraria is in dnd for the most part (they play mostly for the progression if that's a good term aka they like seeing big numbers turn into bigger numbers)
If they don't want to play (whether or not they feel like sharing why), there's not a ton you can do other than keep trying every once in a while.
That being said, my friends, who don't love D&D as much as I do, are often willing to do a one-shot with me because they know I enjoy it so much. Mentioning that you have an idea for a one-time commitment that could be a blast is sometimes enough to open people up to the idea of a game here and there. If they still aren't interested, it's not anything personal (though it can sting just a little bit). I would just give them time. Negotiating schedule and interest with a group of individual human beings is arguably the most challenging aspect of D&D.
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A few years ago me and a few of my friends played dnd and loved it. A few months ago we played a few sessions of a game and they also enjoyed it. We had a lot of scheduling problems (one of them plays sports and another is just really busy) but all got relatively clear schedules But yesterday when I asked them whilst playing terraria they said they thought that terraria was better and did not want to play dnd. I asked them again today whilst not playing terraria and they didn't want to play still. This is of course just 2 of them but in total thats about half of the group. Does anyone have any way to convince them to play?
Edit: I just realized I put pleaser in the title *cue faceslap thing*
Wizards should bring back old settings and try to stop neglecting the other continents of the Forgotten Realms.
Yes I like realmslore, why do you ask?
I like dragon quest and deltarune. Yes I realize this invalidates both me and my opinion.
I hate how Fantasy words like Mezoberainian get the little red spellcheck line.
I believe in TORTLE SUPREMECY
"Hey all Scott here and this is bad, real bad"- Scott Wozniak (also every session I seem to run)
I think I made this a bit too long.
It can be hard to know why people don't want to play, and even harder to convince people to do something they don't want to do. Your best bet is to ask them if something went wrong, but you gotta approach it openminded and without expectation, because it could just be they got tired of it, or it might be they got mad about something, or didn't like it. But you can't be in a place to take that personal or anything, people have different tastes and priorities. What one person might not enjoy someone else will, you know? Anyway, good luck. You may end up having better luck trying to network with people who you know do want to play the game, instead of convince people who don't want to play, to play.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Some people just aren't that into D&D. It's fun, and perhaps nostalgic, but once they play a few sessions, the craving subsides and they wander off to do things they care more about. If you really want them to play D&D, then don't make it about D&D. Find out what they actually care about and incorporate that. Like watching football together in front of the TV, some people are there for the sport, others are there for the food.
If terraria is a better game, then make D&D a better experience.
Edit: This is assuming that there wasn't something that specifically scared them away from playing, as per Ravnodaus' comments.
I really think the reason they don't want to play is we've started around 3-4 campaigns got 1-3 sessions in then schedules got in the way and by the time we were able to play again, 3 months had passed and nobody remembered what happened. I think this made them very discouraged. Also I'll most likely be running the campaign online (I am hoping to eventually switch to in person but can't currently) and they very much don't want to play online.
Everything they like about terraria is in dnd for the most part (they play mostly for the progression if that's a good term aka they like seeing big numbers turn into bigger numbers)
Wizards should bring back old settings and try to stop neglecting the other continents of the Forgotten Realms.
Yes I like realmslore, why do you ask?
I like dragon quest and deltarune. Yes I realize this invalidates both me and my opinion.
I hate how Fantasy words like Mezoberainian get the little red spellcheck line.
I believe in TORTLE SUPREMECY
"Hey all Scott here and this is bad, real bad"- Scott Wozniak (also every session I seem to run)
I think I made this a bit too long.
If they don't want to play (whether or not they feel like sharing why), there's not a ton you can do other than keep trying every once in a while.
That being said, my friends, who don't love D&D as much as I do, are often willing to do a one-shot with me because they know I enjoy it so much. Mentioning that you have an idea for a one-time commitment that could be a blast is sometimes enough to open people up to the idea of a game here and there. If they still aren't interested, it's not anything personal (though it can sting just a little bit). I would just give them time. Negotiating schedule and interest with a group of individual human beings is arguably the most challenging aspect of D&D.