Hello! I am wanting to do a sea adventure for my players once they reach level 6, but I am unsure about what to do about ships, what type of sea monsters might be fun to do with and how to make water combat challenging but also fun. Any advice or resources that could be used, would be great. I have a plot line idea, I just need to figure out how to do the mechanics.
I believe Ghosts of Saltmarsh has some ship rules, if Im remembering right
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NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
I believe Ghosts of Saltmarsh has some ship rules, if Im remembering right
It does. The rules are relatively lackluster and there are no adventures in the book that use them, but there is a good variety of ships and special magic things. For monsters, I would highly recommend Sauhagin, they are low level grunts but can be quite dangerous. If the characters want to actually use a big ship, I would suggest having them get it loaned. Ships are expensive and require lots of crew members, which level 6 characters probably do not have. Because water combat is...on the water, it opens up a bunch of opportunities for environmental hazards. Waves, random ships nearby, pirates, underwater volcanoes, storms, hurricanes, magic water control from enemies, weaponry backfiring, I could go on. Having all sorts of environmental hazards will probably stress out your players, but should make it more challenging. Hopefully that helps.
Hello! I am wanting to do a sea adventure for my players once they reach level 6, but I am unsure about what to do about ships, what type of sea monsters might be fun to do with and how to make water combat challenging but also fun. Any advice or resources that could be used, would be great. I have a plot line idea, I just need to figure out how to do the mechanics.
Thanks!
I believe Ghosts of Saltmarsh has some ship rules, if Im remembering right
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
It does. The rules are relatively lackluster and there are no adventures in the book that use them, but there is a good variety of ships and special magic things. For monsters, I would highly recommend Sauhagin, they are low level grunts but can be quite dangerous. If the characters want to actually use a big ship, I would suggest having them get it loaned. Ships are expensive and require lots of crew members, which level 6 characters probably do not have. Because water combat is...on the water, it opens up a bunch of opportunities for environmental hazards. Waves, random ships nearby, pirates, underwater volcanoes, storms, hurricanes, magic water control from enemies, weaponry backfiring, I could go on. Having all sorts of environmental hazards will probably stress out your players, but should make it more challenging. Hopefully that helps.
N/A
I was going to have the group be hired out to help, so they could be on a large ship. I just don’t know the best way to run it.
Thank you for the ideas with the environment and the monsters! Those were a few things I hadn’t thought about.