I am trying to make a new size class to reflect a new tag for monsters. I have created an idea for the game that involves the existence of city size beings. I will admit this was not an original idea i got the idea form the new Godzilla series. But i would like to create a larger size creature than that. I call the new size titanic and am ranking it to be the equivalent of 2 times Gargantuan . but just doubling everything doesnt seem right and i'm having trouble using the 'create a monster' guidelines in the DMs guide. So i would appreciate the help.
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DM: Ok you encounter a Bugbear.
Newbie: THAT SOUNDS AWFUL! its like a bear bug combo!
Veteran: No actually its-
DM: (scribbling furiously) The Bugbears mandibles click loudly! Roll initiative!
As a whole creature, something on this scale does seem to break the bounded accuracy of gameplay mechanics. So you might instead consider creating 2 Gargantuan, or 4 Huge, creatures that act as a single whole.
Think Voltron here. Right Arm - AC, HP, # of Atk / Rnd, To-hit, Dmg die and type. Left Arm - AC, HP, # of Atk / Rnd, To-hit, Dmg die and type. Right Leg - AC, HP, Move, Trip Atk. Left Leg - AC, HP, Move, Trip Atk. I think you get the idea.
If you compartmentalize the creature into separate bits you have the effect of increased HP by size and effectively a damage threshold where a limb might need to be disabled before the torso starts taking damage. For damage output, I might suggest doubling the damage dice of a Gargantuan size creature to simulate the output of a larger-than-life being.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
When you look at the scale of creatures, generally (I don't know for certain it's a rul) it goes thusly:
Tiny: d4 hit dice Small: d6 hit dice Medium: d8 hit dice large: d10 hit dice huge: d12 hit dice gargantuan: d20 hit dice
So the next logical progression is d100 hit dice, which can probably be streamlined to "#d10x10", IE 4d10x10 instead of 4d100 hp. At this point, those last digits are irrelevant anyway.
By doing this, though, you can then make several "Kaiju" classes. Bigger than a tarrasque? #d8x10 hp. big as a town? #d10x10. Bigger? #d12x10. Continent size? #d20x10.
basically you're taking 10x medium, 10x large, 10x huge and 10x gargantuan as your sizes. You could even just tage their size as "Kaiju", EG "medium(kaiju)", to say "It's about medium, for a kaiju!"
I am trying to make a new size class to reflect a new tag for monsters. I have created an idea for the game that involves the existence of city size beings. I will admit this was not an original idea i got the idea form the new Godzilla series. But i would like to create a larger size creature than that. I call the new size titanic and am ranking it to be the equivalent of 2 times Gargantuan . but just doubling everything doesnt seem right and i'm having trouble using the 'create a monster' guidelines in the DMs guide. So i would appreciate the help.
DM: Ok you encounter a Bugbear.
Newbie: THAT SOUNDS AWFUL! its like a bear bug combo!
Veteran: No actually its-
DM: (scribbling furiously) The Bugbears mandibles click loudly! Roll initiative!
As a whole creature, something on this scale does seem to break the bounded accuracy of gameplay mechanics. So you might instead consider creating 2 Gargantuan, or 4 Huge, creatures that act as a single whole.
Think Voltron here. Right Arm - AC, HP, # of Atk / Rnd, To-hit, Dmg die and type. Left Arm - AC, HP, # of Atk / Rnd, To-hit, Dmg die and type. Right Leg - AC, HP, Move, Trip Atk. Left Leg - AC, HP, Move, Trip Atk. I think you get the idea.
If you compartmentalize the creature into separate bits you have the effect of increased HP by size and effectively a damage threshold where a limb might need to be disabled before the torso starts taking damage. For damage output, I might suggest doubling the damage dice of a Gargantuan size creature to simulate the output of a larger-than-life being.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
Thanks thats a really good idea. I think that the sepreate HP thing sounds good ill start with it and see how it goes.
DM: Ok you encounter a Bugbear.
Newbie: THAT SOUNDS AWFUL! its like a bear bug combo!
Veteran: No actually its-
DM: (scribbling furiously) The Bugbears mandibles click loudly! Roll initiative!
When you look at the scale of creatures, generally (I don't know for certain it's a rul) it goes thusly:
Tiny: d4 hit dice
Small: d6 hit dice
Medium: d8 hit dice
large: d10 hit dice
huge: d12 hit dice
gargantuan: d20 hit dice
So the next logical progression is d100 hit dice, which can probably be streamlined to "#d10x10", IE 4d10x10 instead of 4d100 hp. At this point, those last digits are irrelevant anyway.
By doing this, though, you can then make several "Kaiju" classes. Bigger than a tarrasque? #d8x10 hp. big as a town? #d10x10. Bigger? #d12x10. Continent size? #d20x10.
basically you're taking 10x medium, 10x large, 10x huge and 10x gargantuan as your sizes. You could even just tage their size as "Kaiju", EG "medium(kaiju)", to say "It's about medium, for a kaiju!"
Best of luck with your rules!
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