I'm running a campaign and do to a minor misunderstanding on rules. They messed up my big bad. But they so cracked a ceiling piece that holds the ocean on the other side. We ended session with that breaking and water pouring in. When we start next session they will be needing to swim out of it, but I am trying to figure out what kind of skill checks it would be to avoid crumbling rocks and the flow of water pushing them down. They still have time left on their water breathing, so I'm not concerned about drowning yet. I'm also tempted to throw underwater combat at them using a sea monster that was guarding that ceiling piece.
Does anyone have any ideas or suggestions that I could implement. I've been dming for a little bit now, but I feel relatively new as I didn't have a lot of games as a player to play different classes and understand them fully
Pretty much depends on how difficult you want to make it for your PCs. Their basic problem will be that the water will be coming in fast (much faster than their swimming speed), so trying to swim out will just get you washed back into the bubble; this will persist until the bubble fills up (which won't take too long). What they'll want to do is try to hold on to things and not get dragged along with the water.
The most equivalent spell effect I can think of is Tsunami.
Probably strength (athletics) because they would have to swim, and strength saves so they can avoid being pushed around by the water. Constitution saves or non proficiency constitution checks might be used to hold stop getting tired and/or drowning. The sea monster is a great idea to make up for the big bad but also there is a monster in Fizban’s Treasury called a sea serpent and you can also use a dragon turtle or young dragon turtle.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm running a campaign and do to a minor misunderstanding on rules. They messed up my big bad. But they so cracked a ceiling piece that holds the ocean on the other side. We ended session with that breaking and water pouring in. When we start next session they will be needing to swim out of it, but I am trying to figure out what kind of skill checks it would be to avoid crumbling rocks and the flow of water pushing them down. They still have time left on their water breathing, so I'm not concerned about drowning yet. I'm also tempted to throw underwater combat at them using a sea monster that was guarding that ceiling piece.
Does anyone have any ideas or suggestions that I could implement. I've been dming for a little bit now, but I feel relatively new as I didn't have a lot of games as a player to play different classes and understand them fully
Pretty much depends on how difficult you want to make it for your PCs. Their basic problem will be that the water will be coming in fast (much faster than their swimming speed), so trying to swim out will just get you washed back into the bubble; this will persist until the bubble fills up (which won't take too long). What they'll want to do is try to hold on to things and not get dragged along with the water.
The most equivalent spell effect I can think of is Tsunami.
Probably strength (athletics) because they would have to swim, and strength saves so they can avoid being pushed around by the water. Constitution saves or non proficiency constitution checks might be used to hold stop getting tired and/or drowning. The sea monster is a great idea to make up for the big bad but also there is a monster in Fizban’s Treasury called a sea serpent and you can also use a dragon turtle or young dragon turtle.