If they're newish to the game, have them roll to see if they have knowledge about the creature and suggest the possibility of averting their eyes if they pass. If they fail, have them make the saving throw, then suggest the possibility.
If they're experienced players who know about this sort of thing already either trust them to play their character appropriately or make them roll to see if they know the appropriate actions to take.
In either case, if they end up rolling the saving throw, make sure they know they can look away to avoid making more of them.
So this is a phrase used for a few creatures who cause a condition upon seeing their eyes
So my question is, do I assume players know to avert their eyes? Or do I have every player make the save once they don't mention averting their eyes?
Characters may or may not know that averting their eyes is important. If they didn't figure out before encountering the creature, I would tell them about the hazard after the first time they have to make a save (successful or not).
When I’m playing I ask the DM to let me roll to see if my character knows something or not. And when I fail my roll I play without my knowledge. I’ve used spells that do damage that our opponent is resistant to many times because my character didn’t know what I know.
So this is a phrase used for a few creatures who cause a condition upon seeing their eyes
So my question is, do I assume players know to avert their eyes? Or do I have every player make the save once they don't mention averting their eyes?
If they're newish to the game, have them roll to see if they have knowledge about the creature and suggest the possibility of averting their eyes if they pass. If they fail, have them make the saving throw, then suggest the possibility.
If they're experienced players who know about this sort of thing already either trust them to play their character appropriately or make them roll to see if they know the appropriate actions to take.
In either case, if they end up rolling the saving throw, make sure they know they can look away to avoid making more of them.
Characters may or may not know that averting their eyes is important. If they didn't figure out before encountering the creature, I would tell them about the hazard after the first time they have to make a save (successful or not).
Second part is disadvantage to attacks because you are not looking.
No Gaming is Better than Bad Gaming.
When I’m playing I ask the DM to let me roll to see if my character knows something or not. And when I fail my roll I play without my knowledge. I’ve used spells that do damage that our opponent is resistant to many times because my character didn’t know what I know.
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