I was wondering as a new Dm how often I should make encounters with beasts. Because I dont want the game to have no combat, but at the same time I don't want the game to overflowing with combat enteractions. So just asking how you all balance out the other elements of the game with combat?
Normally, the "exploration" phase of play includes a dice check to determine whether an encounter will occur, and how severe it will be. For example, roll a d8. On an 1~2, have a "bad" encounter. On a 7~8, have a "good" encounter. Otherwise the night/day proceeds peacefully. There is no reason that *any* encounter has to be resolved by combat. The players could try diplomacy, intimidation, or evasion.
Ultimately, you should just read the room. If the players are antsy to roll dice, give them a reason to. If they're wanting to roleplay, then, again, give them a reason to.
There’s no magic number. Some tables like one fight after another, some barely fight at all. Just remember that character abilities assume several fights per (in game) day. So if you only do one, and players know it, they’ll just unleash all their strongest stuff since they know they don’t have to save any for later. Even that isn’t a problem, you’ll just have to amp up the fight and make it harder to even things out. It’s probably going to take a bit iof trial and error on your part to find the right balance.
If you are not sure, ask your players and get their input. Some players like a lot of fights while others like a lot of RP, and others a good mix of both. See what you all like and work towards that. In my group we usually have at least one fight per 3-4 hour session some times several smaller combats, just depends on where we are. We play twice per month. But there have been a couple times we had no combat at all and it was all exploration and RP and that was fun too.
Each group is going to be different so ask your group, or if you see they get excited about one aspect or another then incorporate that. And if you have some players who like combat and others at the table that like RP then try to vary it up so they all have fun. And don’t forget about your fun as well.
Your players will decide which encounters that you provide turn into combat. How you portray the creatures in the encounter and how astute your PCs are in observation or insight might determine whether or not combat is joined. Going too many sessions without something to roll dice at might cause some unintended side effects.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
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I was wondering as a new Dm how often I should make encounters with beasts. Because I dont want the game to have no combat, but at the same time I don't want the game to overflowing with combat enteractions. So just asking how you all balance out the other elements of the game with combat?
Normally, the "exploration" phase of play includes a dice check to determine whether an encounter will occur, and how severe it will be. For example, roll a d8. On an 1~2, have a "bad" encounter. On a 7~8, have a "good" encounter. Otherwise the night/day proceeds peacefully. There is no reason that *any* encounter has to be resolved by combat. The players could try diplomacy, intimidation, or evasion.
Ultimately, you should just read the room. If the players are antsy to roll dice, give them a reason to. If they're wanting to roleplay, then, again, give them a reason to.
There’s no magic number. Some tables like one fight after another, some barely fight at all.
Just remember that character abilities assume several fights per (in game) day. So if you only do one, and players know it, they’ll just unleash all their strongest stuff since they know they don’t have to save any for later. Even that isn’t a problem, you’ll just have to amp up the fight and make it harder to even things out. It’s probably going to take a bit iof trial and error on your part to find the right balance.
If you are not sure, ask your players and get their input. Some players like a lot of fights while others like a lot of RP, and others a good mix of both. See what you all like and work towards that. In my group we usually have at least one fight per 3-4 hour session some times several smaller combats, just depends on where we are. We play twice per month. But there have been a couple times we had no combat at all and it was all exploration and RP and that was fun too.
Each group is going to be different so ask your group, or if you see they get excited about one aspect or another then incorporate that. And if you have some players who like combat and others at the table that like RP then try to vary it up so they all have fun. And don’t forget about your fun as well.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Your players will decide which encounters that you provide turn into combat. How you portray the creatures in the encounter and how astute your PCs are in observation or insight might determine whether or not combat is joined. Going too many sessions without something to roll dice at might cause some unintended side effects.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad