What treasure and how much depends on many things, the character level and the source of treasure and or accomplishment. Typically, treasure may include in some form;
Coins of copper, electrum, silver, gold or platinum
Tradebars of copper, electrum, silver, gold or platinum
Sadly, even in the newer DMG the tables aren't as good a guide as exist in Pathfinder 2e where they have an explicit suggestion as to how much treasure should be expected to be gained per character level. 5e and 5.5e are somewhat different in their approach. Few people ever actually read the DMG cover to cover and so miss out on A LOT of information buried there.
That said, while these tables provide a useful guide, it will be up to you as a GM and a knowledge of the setting in which you're hosting the adventure to adapt treasure accordingly. For example, if I know that my players are going to be delving underground for a few sessions, I might drop a Driftglobe as a piece of loot earlier on in the adventure. Doing so can give some clues as to where the adventure might be going next, but can also help your player characters in navigating those challenges ahead.
Does anyone have reference material 9n what kind ov loof yo drop vased on fights and creatures? I'm a nea DM and thus us what I struggle with.
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What treasure and how much depends on many things, the character level and the source of treasure and or accomplishment. Typically, treasure may include in some form;
Coins of copper, electrum, silver, gold or platinum
Tradebars of copper, electrum, silver, gold or platinum
Precious gemstone
Valuable art object
Valuable weapon, armor or equipment
Silvered weapons or ammunitions
Land title
Tools and spellcasting focus
Mount and vehicle
Letter of marque
Magic items
There are treasure tables within the Dungeon Masters' Guide (DMG) for this: https://www.dndbeyond.com/sources/dnd/dmg-2014/treasure#TreasureTables
Sadly, even in the newer DMG the tables aren't as good a guide as exist in Pathfinder 2e where they have an explicit suggestion as to how much treasure should be expected to be gained per character level. 5e and 5.5e are somewhat different in their approach. Few people ever actually read the DMG cover to cover and so miss out on A LOT of information buried there.
That said, while these tables provide a useful guide, it will be up to you as a GM and a knowledge of the setting in which you're hosting the adventure to adapt treasure accordingly. For example, if I know that my players are going to be delving underground for a few sessions, I might drop a Driftglobe as a piece of loot earlier on in the adventure. Doing so can give some clues as to where the adventure might be going next, but can also help your player characters in navigating those challenges ahead.
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