In my home game, my wife wants a Valentine's day session (since it's mid Feb in-game). I gave her a plot hook to go "harvest an ingredient for a love potion," but the quest giver was actually from a shifter colony that they've run into before. A particular goat woman shifter has now flirted with the halfling rogue 2-3 times during the campaign and his character has shown no interest in reciprocating, so when they get there I'm going to make it look like she's in peril and she'll try to trick the halfling into putting a ring on her finger to "cure her from a curse." But it'll be an engagement ring and then the shifter colony will pop out and try to do the wedding right there. It's also kind of funny because the player is getting married IRL in about 2 months.
I have no idea where to take this idea, though. Like, should I give the rogue an opportunity to escape? What will I reward him if he goes through with it? Am I going to have to roleplay the honeymoon between a halfling and a goat woman shifter? But I know it's an idea that has the possibility for hilarity, so I want to go through with it.
If anyone has any brainstorm ideas for hilarity/outcomes, I'm all ears.
I'd take a scene from the film Summer Hoiliday (a musical from 1960).
There is a scene where the protagonists find themselves in a rural villager where they don;t speak the language and try to use a tourists book to buy some bread. After they say a word (I think it was 'Nav-yasta') the woman they were talking too gets really excited and the villagers come out and start to celebrate and the protagoniosts realise the word for bread is something else (I think its actually 'clee') and the village think one of them has just proposed to the woman. The protagonists then have a song and dance scene where they are trying to escape the villages who are intent of a wedding going ahead.
So to bring this to d&d and you post....
If the Halfing in question has shown no interest in this NPC before then forcing it might seem a bit off, so open it up a bit. Have the party turn up and hear about this curse and have the NPC or a member of he townsfolk ask the party to conduct a ritual to end a curse (potentially saying the shifter side of the community is a mild form of lycantropy they want to cure).
The ritual requires a ring to be placed on the finger of one of the shifters in the village whilst a word is spoken and have the party jump through a few hoops to 'cleanse' the ring and perform some other ritual magics involving performance checks and singing and dancing (preferably getting the players to actually sing or dance in real life if you can). The word of power need to complete the 'ritual' is then one the village use as a proposal and whoever says ity whilst placing a ring on a finger is getting married in the next 5 minutes. The ritual can have clause where the shifter has to be willing to have the ring placed on their finger as it has a chance of killing them and as such the NPC is the onyl one in the village willing to take the risk.
Whoever places the ring on the shifters finger gets the to use the 'Shifting Feature' once per long rest.
If it all goes a bit awry and they don;t want to go through witht he marriage then you can have a chase through the village street hopefully ending up with the party escaping and the villages crying and wailing and waving pitchfolks.
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I think in terms of giving a way out, there's definitely the possibility for a chase scene. I feel like once we get into it, the rest of the party is going to be very much like "oh yeah, we're making sure he's getting married," whereas me may or may not go for it (he's a chaotic player). I'll have another shifter NPC that hates the halfling (and doesn't want the wedding to go through) offer to smuggle him out into the woods, but then if he's getting chased he won't have his winter gear on and will have to deal with being cold.
But you're definitely onto something with giving a shifter-related reward if he goes through with it. Maybe I can give him something like if he marries the shifter he can cast primal savagery a few times per long rest. Just to give him some more ways to spice up his sneak attack damage. Thanks for the inspiration on that.
I have no idea where to take this idea, though. Like, should I give the rogue an opportunity to escape? What will I reward him if he goes through with it? Am I going to have to roleplay the honeymoon between a halfling and a goat woman shifter? But I know it's an idea that has the possibility for hilarity, so I want to go through with it.
You absolutely need to give the rogue a chance to escape. The player has to be able to make a choice if they want this for their character. And try not to let the rest of the players bully him into it.
The reward is an interesting NPC who is now a major part of the character's life. You could have this person be the ideal spouse: whatever that might mean for this character. Or have her actually be cured of a curse, and it turns out she's a beautiful and talented person, who's rich too (a princess would be the classic). Or if he goes off adventuring, she periodically sends him care packages. They magically appear in camp and have things like potions of healing, or snacks like you can make if you have the chef feat, or other potions or limited use items that might be fun. it also works if you realize you have something planned for them, and the players don't have the tools. So, they open the box and it's like "how did she know we'd need a wheelbarrow and a holocaust cloak."
You should not role play the honeymoon. Just do the ol' fade to black/it happens off camera. Unless your group is into whatever that would be like. But it's probably just funnier to leave it to the imagination and won't leave the rest of the players just sitting there while you and one player pretend to be romantic.
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In my home game, my wife wants a Valentine's day session (since it's mid Feb in-game). I gave her a plot hook to go "harvest an ingredient for a love potion," but the quest giver was actually from a shifter colony that they've run into before. A particular goat woman shifter has now flirted with the halfling rogue 2-3 times during the campaign and his character has shown no interest in reciprocating, so when they get there I'm going to make it look like she's in peril and she'll try to trick the halfling into putting a ring on her finger to "cure her from a curse." But it'll be an engagement ring and then the shifter colony will pop out and try to do the wedding right there. It's also kind of funny because the player is getting married IRL in about 2 months.
I have no idea where to take this idea, though. Like, should I give the rogue an opportunity to escape? What will I reward him if he goes through with it? Am I going to have to roleplay the honeymoon between a halfling and a goat woman shifter? But I know it's an idea that has the possibility for hilarity, so I want to go through with it.
If anyone has any brainstorm ideas for hilarity/outcomes, I'm all ears.
I'd take a scene from the film Summer Hoiliday (a musical from 1960).
There is a scene where the protagonists find themselves in a rural villager where they don;t speak the language and try to use a tourists book to buy some bread. After they say a word (I think it was 'Nav-yasta') the woman they were talking too gets really excited and the villagers come out and start to celebrate and the protagoniosts realise the word for bread is something else (I think its actually 'clee') and the village think one of them has just proposed to the woman. The protagonists then have a song and dance scene where they are trying to escape the villages who are intent of a wedding going ahead.
So to bring this to d&d and you post....
If the Halfing in question has shown no interest in this NPC before then forcing it might seem a bit off, so open it up a bit. Have the party turn up and hear about this curse and have the NPC or a member of he townsfolk ask the party to conduct a ritual to end a curse (potentially saying the shifter side of the community is a mild form of lycantropy they want to cure).
The ritual requires a ring to be placed on the finger of one of the shifters in the village whilst a word is spoken and have the party jump through a few hoops to 'cleanse' the ring and perform some other ritual magics involving performance checks and singing and dancing (preferably getting the players to actually sing or dance in real life if you can). The word of power need to complete the 'ritual' is then one the village use as a proposal and whoever says ity whilst placing a ring on a finger is getting married in the next 5 minutes. The ritual can have clause where the shifter has to be willing to have the ring placed on their finger as it has a chance of killing them and as such the NPC is the onyl one in the village willing to take the risk.
Whoever places the ring on the shifters finger gets the to use the 'Shifting Feature' once per long rest.
If it all goes a bit awry and they don;t want to go through witht he marriage then you can have a chase through the village street hopefully ending up with the party escaping and the villages crying and wailing and waving pitchfolks.
Hmmmm, that gives me some ideas.
I think in terms of giving a way out, there's definitely the possibility for a chase scene. I feel like once we get into it, the rest of the party is going to be very much like "oh yeah, we're making sure he's getting married," whereas me may or may not go for it (he's a chaotic player). I'll have another shifter NPC that hates the halfling (and doesn't want the wedding to go through) offer to smuggle him out into the woods, but then if he's getting chased he won't have his winter gear on and will have to deal with being cold.
But you're definitely onto something with giving a shifter-related reward if he goes through with it. Maybe I can give him something like if he marries the shifter he can cast primal savagery a few times per long rest. Just to give him some more ways to spice up his sneak attack damage. Thanks for the inspiration on that.
You absolutely need to give the rogue a chance to escape. The player has to be able to make a choice if they want this for their character. And try not to let the rest of the players bully him into it.
The reward is an interesting NPC who is now a major part of the character's life. You could have this person be the ideal spouse: whatever that might mean for this character. Or have her actually be cured of a curse, and it turns out she's a beautiful and talented person, who's rich too (a princess would be the classic). Or if he goes off adventuring, she periodically sends him care packages. They magically appear in camp and have things like potions of healing, or snacks like you can make if you have the chef feat, or other potions or limited use items that might be fun. it also works if you realize you have something planned for them, and the players don't have the tools. So, they open the box and it's like "how did she know we'd need a wheelbarrow and a holocaust cloak."
You should not role play the honeymoon. Just do the ol' fade to black/it happens off camera. Unless your group is into whatever that would be like. But it's probably just funnier to leave it to the imagination and won't leave the rest of the players just sitting there while you and one player pretend to be romantic.