Alright, so to get to the point as quickly as possible. In my world, I have a region of the world that was devastated by a massive surge of wild magic that turned that area into ash. This mutated to creatures living in this area and corrupted them with magic. This area has been unlivable until about 60 years ago when it started to get settled, it hasn't been easy, but life will settle if there is land essentially.
What does this have to do with Druids and Wild Shape? Well before my player knew that this area wasn't infested with corrupted monsters technically turning all of the beasts into monstrosities, she chose that she wanted to come from a family in this area. I've never really been one to limit a druid to just beasts, as long as the creature made sense to me I would allow it (aka pro owlbear for druids). The problem comes the way these creatures work and if I should allow her to wild shape into them, as they are basically all she would have known until she left her home.
The creatures work like this, at the start of combat, for each corrupted creature I will roll a 1d10 and assign it a magic type, such as acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. This is to show kinda a wild magic corruption effect. This does two things; 1 it allows the creature to deal extra damage of this type however it also makes them vulnerable to this damage type. For example, lets say they encountered a corrupted bear. I would roll a 1d10 get 7 and this bears attacks would now deal 1d6 poison damage, however it would also be vulnerable to poison damage.
Now the confusion comes from allowing my player to wildshape into these creatures. I am puzzled, by the way wild shape works as I'd like to stay close to RAI knowing I am breaking them to start with. A druid can wild shape into a beast it has seen before that fits certain criteria. The question I have is, knowing I am allowing this player to wild shape into these monstrosities, should the player follow the same rules I have for the creatures, or druid rules. For example, if we follow druid rules, she would only be allowed to transform into a monstrosities of a type she has seen before, example, a corrupt bear that deals poison damage. But if we were to follow the rules for the creature, she would have to roll a 1d10 every time she wild shaped into the creature getting a random damage type and vulnerability?
I feel like the first option poses some issues as it means that the more creatures she ends up seeing, the more different types of damages she can wild shape into. I think this falls more inline with how a druid works as I can't see why if she only saw a poisonous corrupt bear, that when she took the form, it would do fire damage instead....
Which do you think is the better option for this situation? And thank you for any advice.
What if you just let her wild shape into the non-corrupted version of what she saw? Like just a regular bear. You could say she’s not personally corrupted, so she doesn’t know how to access those powers using her nature magic. It’s just too unnatural to work.
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Alright, so to get to the point as quickly as possible. In my world, I have a region of the world that was devastated by a massive surge of wild magic that turned that area into ash. This mutated to creatures living in this area and corrupted them with magic. This area has been unlivable until about 60 years ago when it started to get settled, it hasn't been easy, but life will settle if there is land essentially.
What does this have to do with Druids and Wild Shape? Well before my player knew that this area wasn't infested with corrupted monsters technically turning all of the beasts into monstrosities, she chose that she wanted to come from a family in this area. I've never really been one to limit a druid to just beasts, as long as the creature made sense to me I would allow it (aka pro owlbear for druids). The problem comes the way these creatures work and if I should allow her to wild shape into them, as they are basically all she would have known until she left her home.
The creatures work like this, at the start of combat, for each corrupted creature I will roll a 1d10 and assign it a magic type, such as acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. This is to show kinda a wild magic corruption effect. This does two things; 1 it allows the creature to deal extra damage of this type however it also makes them vulnerable to this damage type. For example, lets say they encountered a corrupted bear. I would roll a 1d10 get 7 and this bears attacks would now deal 1d6 poison damage, however it would also be vulnerable to poison damage.
Now the confusion comes from allowing my player to wildshape into these creatures. I am puzzled, by the way wild shape works as I'd like to stay close to RAI knowing I am breaking them to start with. A druid can wild shape into a beast it has seen before that fits certain criteria. The question I have is, knowing I am allowing this player to wild shape into these monstrosities, should the player follow the same rules I have for the creatures, or druid rules. For example, if we follow druid rules, she would only be allowed to transform into a monstrosities of a type she has seen before, example, a corrupt bear that deals poison damage. But if we were to follow the rules for the creature, she would have to roll a 1d10 every time she wild shaped into the creature getting a random damage type and vulnerability?
I feel like the first option poses some issues as it means that the more creatures she ends up seeing, the more different types of damages she can wild shape into. I think this falls more inline with how a druid works as I can't see why if she only saw a poisonous corrupt bear, that when she took the form, it would do fire damage instead....
Which do you think is the better option for this situation? And thank you for any advice.
What if you just let her wild shape into the non-corrupted version of what she saw? Like just a regular bear. You could say she’s not personally corrupted, so she doesn’t know how to access those powers using her nature magic. It’s just too unnatural to work.