I am ramping up a new campaign and i have a huge group of players (i shotgunned my invites and hit every target. I Must've nat 20'd that roll)
The premise, i am starting this group and narrating this first part, but the point of it is they party is a group of high level adventurers, and they are at the the end of the campaign. they are facing off against the BBEG, but fail. BBEG succeeds, and the last thing the party hears is BBEG cursing the party, those who have fought to thwart the BBEG efforts, "shall forever live in their fantasy of meddling... or some such effect. (i haven't finished writing his diatribe) and then everything fades to black.
The players all wake up in a new world of my own design... but, they are themselves as their previous level 1 classes. So they are going to be playing themselves as they are in real life, but they are their characters and classes they were at the end of the previous campaign, and will have to explore this new setting, but their minds are their own, not their characters. (not making them have IRL stats) Because of this i am going to allow them to bring all of their knowledge of dnd with them. if they know the monster manual by heart they know it in game. they will be aware of their abilities and what their classes can do.
The only thing i plan on carry over from previous campaign is they will all have a trinket that they will discover on their person, the same they had in the last campaign. (this trinket will carry the BBEG curse, that keeps them in this world. they wont be able to get rid of it.. ex: they toss it into a river only to find its somehow back in their possession next dawn.) the overriding goal they will need to discover is to break the curse by figuring out how to eventually get rid of the trinket. I am still undecided how i want to treat character death... im considering having players
So... i want an extra little curse to be there something that is a continual thorn but not debilitating... my first thought, was to have perhaps, their first crit of each day be negated, and the players would hear a faint cackle from the BBEG as the crit disappears.
Any ideas of some minor curses I can use or put into effect? I dont want to make the players miserable but do want to make them hate the BBEG that put them there...
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I am ramping up a new campaign and i have a huge group of players (i shotgunned my invites and hit every target. I Must've nat 20'd that roll)
The premise, i am starting this group and narrating this first part, but the point of it is they party is a group of high level adventurers, and they are at the the end of the campaign. they are facing off against the BBEG, but fail. BBEG succeeds, and the last thing the party hears is BBEG cursing the party, those who have fought to thwart the BBEG efforts, "shall forever live in their fantasy of meddling... or some such effect. (i haven't finished writing his diatribe) and then everything fades to black.
The players all wake up in a new world of my own design... but, they are themselves as their previous level 1 classes. So they are going to be playing themselves as they are in real life, but they are their characters and classes they were at the end of the previous campaign, and will have to explore this new setting, but their minds are their own, not their characters. (not making them have IRL stats) Because of this i am going to allow them to bring all of their knowledge of dnd with them. if they know the monster manual by heart they know it in game. they will be aware of their abilities and what their classes can do.
The only thing i plan on carry over from previous campaign is they will all have a trinket that they will discover on their person, the same they had in the last campaign. (this trinket will carry the BBEG curse, that keeps them in this world. they wont be able to get rid of it.. ex: they toss it into a river only to find its somehow back in their possession next dawn.) the overriding goal they will need to discover is to break the curse by figuring out how to eventually get rid of the trinket. I am still undecided how i want to treat character death... im considering having players
So... i want an extra little curse to be there something that is a continual thorn but not debilitating... my first thought, was to have perhaps, their first crit of each day be negated, and the players would hear a faint cackle from the BBEG as the crit disappears.
Any ideas of some minor curses I can use or put into effect? I dont want to make the players miserable but do want to make them hate the BBEG that put them there...