I'm sure this has come up before, but I can't find the exact question so I'll try again. Sorry if this turns out to be a repost.
Anyway, I'm DMing a party of very experienced players who have followed through some epic 5e adventures for over 3 years. The PCs are now Lv. 11-12. We're playing virtually through Discord.
They are traveling through the forest on their pursuit of the Macguffin. Another BBEG also wants the Macguffin. I wanted to have them deal with the Predator, sent by BBEG. The real deal. I figured I'd use stats from a Phaerimm, and just narrate the environment. The less homebrewing, the better.
So clearly, the Predator is invisible unless it takes damage or chooses not to be. I tried to be fair by having each PC roll a perception check at the start of each round to detect movement on the part of P. Funny enough, the first time one detected movement, they all went berserk firing blindly just like the movie, with similar success. In future rounds, I informed each PC of the results of their perception check by PM. Each perceived nothing more than movement, its distance, and direction. Some chose to use that info to throw AOE spells in that direction, others to shoot.
Conflict arose when one of the PCs threw Scorching Ray at the movement she saw. The first attack roll was a Nat20, the next two not; (I had her roll damage for the first because I try to allow Nat20 to be auto-success; the other two were misses despite being good rolls.) She felt that since she had scored a hit on the first roll, she should be allowed to "adjust her fire" on the next two and still hit. I said no.
The mechanics of invisibility don't seem to address this kind of narrative. Just calling the Predator "heavily obscured" doesn't really have much narrative flavor.
Being able to roll at all, already means you're targeting the right 5ft space. Creatures are moving around in combat, they're not sitting there static. I say you made the right decision.
Plus scorching ray is generally seen as simultaneous beams, not a sequence.
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I'm sure this has come up before, but I can't find the exact question so I'll try again. Sorry if this turns out to be a repost.
Anyway, I'm DMing a party of very experienced players who have followed through some epic 5e adventures for over 3 years. The PCs are now Lv. 11-12. We're playing virtually through Discord.
They are traveling through the forest on their pursuit of the Macguffin. Another BBEG also wants the Macguffin. I wanted to have them deal with the Predator, sent by BBEG. The real deal. I figured I'd use stats from a Phaerimm, and just narrate the environment. The less homebrewing, the better.
So clearly, the Predator is invisible unless it takes damage or chooses not to be. I tried to be fair by having each PC roll a perception check at the start of each round to detect movement on the part of P. Funny enough, the first time one detected movement, they all went berserk firing blindly just like the movie, with similar success. In future rounds, I informed each PC of the results of their perception check by PM. Each perceived nothing more than movement, its distance, and direction. Some chose to use that info to throw AOE spells in that direction, others to shoot.
Conflict arose when one of the PCs threw Scorching Ray at the movement she saw. The first attack roll was a Nat20, the next two not; (I had her roll damage for the first because I try to allow Nat20 to be auto-success; the other two were misses despite being good rolls.) She felt that since she had scored a hit on the first roll, she should be allowed to "adjust her fire" on the next two and still hit. I said no.
The mechanics of invisibility don't seem to address this kind of narrative. Just calling the Predator "heavily obscured" doesn't really have much narrative flavor.
What can I do better?
Being able to roll at all, already means you're targeting the right 5ft space. Creatures are moving around in combat, they're not sitting there static. I say you made the right decision.
Plus scorching ray is generally seen as simultaneous beams, not a sequence.