So, my party and I meet every Tuesday for ~2ish hours. So far we have had about 6-8? sessions. They are level 2 now. However, due to mental health issues, my partner has taken over DMing. We want to find some way to tie the campaigns together, but still can't figure out how.
My original campaign used one of my characters, Althea Vitale, as a main NPC/guide. Their campaign is comprised of a bunch of different one-shots. How would we tie these together? So far, the only thing I can think of is the party wakes up w/ their original characters and it was all a dream, but I feel like it's too cliche.
Sidenote: I am part of the party for their campaign if that helps. :)
6-8 sessions, level 2. That's a slow pace. But, hey if everyone is enjoying the gritty you ganna die T1 stage of the game, that's awesome!
It sounds like your table is advancing beyond the one-shot let's see how this game works to the let's have a campaign stage. You don't need to do anything special to make that work, you can just start a campaign with your level 2 char and have those one shots be those char back story, and they are disjointed memories of the past. No worries.
As for coordinating with a co-dm, having a "plan" your both in on is the key. Using a pre-built module is the easy way to make that happen otherwise you need to plan out the outline of your entire campaign and share so you can both work towards that when your turn to add the next part of the story. Lost mine of phandelver and many of the starter sets has been argued to work better starting at level 2, and will give you 6+ sessions and you can practice swapping with your co-dm. After that your char will be lvl 5 and you'll have a good set of pre-built module that pick up from lvl 5 you can go into, or if you've worked out your co-dm team you can go into your own home-brew together.
tl;dr - use a pre-built module to buy you time to work out how co-dm is working for your table and expand from there.
Using a published adventure as the above poster says is a good idea. Otherwise, I’ve never seen a co-DM situation work very well. Besides things like expected tonal shifts, you both need to be really in firm agreement about a lot of things, in particular how much loot you hand out. One DM decides to give everyone vorpal swords at level 4, now the other DM has to deal with it, as an example. And you need to agree about the role NPCs will play or stuff can get real wierd switching back and forth (think Supreme Leader Snoke and his treatment under two different directors.)
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So, my party and I meet every Tuesday for ~2ish hours. So far we have had about 6-8? sessions. They are level 2 now. However, due to mental health issues, my partner has taken over DMing. We want to find some way to tie the campaigns together, but still can't figure out how.
My original campaign used one of my characters, Althea Vitale, as a main NPC/guide. Their campaign is comprised of a bunch of different one-shots. How would we tie these together? So far, the only thing I can think of is the party wakes up w/ their original characters and it was all a dream, but I feel like it's too cliche.
Sidenote: I am part of the party for their campaign if that helps. :)
6-8 sessions, level 2. That's a slow pace. But, hey if everyone is enjoying the gritty you ganna die T1 stage of the game, that's awesome!
It sounds like your table is advancing beyond the one-shot let's see how this game works to the let's have a campaign stage. You don't need to do anything special to make that work, you can just start a campaign with your level 2 char and have those one shots be those char back story, and they are disjointed memories of the past. No worries.
As for coordinating with a co-dm, having a "plan" your both in on is the key. Using a pre-built module is the easy way to make that happen otherwise you need to plan out the outline of your entire campaign and share so you can both work towards that when your turn to add the next part of the story. Lost mine of phandelver and many of the starter sets has been argued to work better starting at level 2, and will give you 6+ sessions and you can practice swapping with your co-dm. After that your char will be lvl 5 and you'll have a good set of pre-built module that pick up from lvl 5 you can go into, or if you've worked out your co-dm team you can go into your own home-brew together.
tl;dr - use a pre-built module to buy you time to work out how co-dm is working for your table and expand from there.
Using a published adventure as the above poster says is a good idea.
Otherwise, I’ve never seen a co-DM situation work very well. Besides things like expected tonal shifts, you both need to be really in firm agreement about a lot of things, in particular how much loot you hand out. One DM decides to give everyone vorpal swords at level 4, now the other DM has to deal with it, as an example.
And you need to agree about the role NPCs will play or stuff can get real wierd switching back and forth (think Supreme Leader Snoke and his treatment under two different directors.)